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Deck "Forest Guardians"

Deck "Forest Guardians"
Format: Hybrid - 44 Cards
created by mercz LV0 activity icon envelope icon
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Notes:
- Hold on to any Solar Ray spells you get. They can combine especially well with Sol Galla or moderately well with La Ura or Creis Dober early on in the game
- Soulswap is meant to be used offensively early in the game to summon Legacy Shell on the fourth turn, sacrificing a low cost creature like La Ura or Creis Dober. DO NOT SACRIFICE SOL GALLA! For this reason you should put at least one Legacy Shell into the mana Zone early on.
- Arc Bine is meant to be the bread and butter in this deck. Keep as many people alive as you can until you can get Arc Bine out. Hopefully you have a Legacy Shell in Position by this time. Use fast untappers to tap creatures and kill them with Arc Bine. Also Solar Rays help supplement this cards effect.
- Emerald Claws are for early supplemental power additions. Recommend using these Crossgears on the creature you intend to evolve into Arc Bine. Probably best attached to a sol galla for this reason. Otherwise this card works especially well for Nial and Lukia Lex mainly for protection from Fire kill cards.
- It might be tough to get nature mana in the mana zone. Don't hesitate to throw emerald claws or legacy shells into mana, and Lukia Lex may be a reasonable choice on the first turn as well. NEVER throw away a Soulswap. This deck needs at least 2 nature mana to function properly with emerald claw, but otherwise one nature mana will do in a pinch.

 
Card list Group cards by  
Section: Main Deck (44 cards)
  Card Set Number Type Rarity
4 x Arc Bine, the Astounding SAToIW 12 Evolution Creature Rare
4 x Creis Dober, Barrier Guardian EP 37 Creature Common
4 x Emerald Claw GG 110 Cross Gear Common
4 x Holy Awe BS 6 Spell Rare
4 x La Ura Giga, Sky Guardian BS 9 Creature Common
4 x Legacy Shell SWotSR 87 Creature Common
4 x Lukia Lex, Pinnacle Guardian SWotSR 108 Creature Rare
4 x Nial, Vizier of Dexterity BoGR 12 Creature Common
4 x Sol Galla, Halo Guardian EDoHC 13 Creature Common
4 x Solar Ray SWotSR 25 Spell Common
4 x Soulswap SWotSR 91 Spell Rare
 
Deck Statistics
Distribution by Civilization
Light bar 28  64 %  
Light/Nature bar 9 %  
Nature bar 12  27 %  
 

Distribution by Cost
1 bar 18 %  
2 bar 12  27 %  
3 bar 12  27 %  
5 bar 18 %  
6 bar 9 %  
 

Distribution by Power
- bar 16  36 %  
1000+ bar 9 %  
2000 bar 18 %  
2500 bar 18 %  
4000 bar 9 %  
5000 bar 9 %  
 

Distribution by Race
- bar 16  36 %  
Colony Beetle bar 9 %  
Guardian bar 20  45 %  
Initiate bar 9 %  
 

Distribution by Rarity
Common bar 28  64 %  
Rare bar 16  36 %  
 

Distribution by Type
Creature bar 24  55 %  
Cross Gear bar 9 %  
Evolution Creature bar 9 %  
Spell bar 12  27 %  
 



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