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Deck "Crimson Sorge"

Deck "Crimson Sorge"
Format: OCG - 50 Cards
created by likejugg LV3 activity icon envelope icon
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Cards without Section (42 cards)
3 x Ace of Swords, Ensign of the Galaxy Falcon Squadron Ace of Swords, Ensign of the Galaxy Falcon Squadron (DMR-03)
  • Collector Number: 44
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 2000
  • Cost: 4
  • Civilization: Fire
  • Artist: Yosuke Adachi
Card text:

*  When one of your creatures wins a battle, you may put this creature into the battle zone from your hand.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

3 x Aqua Surfer Aqua Surfer (DMSP-01)
  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 6
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger

■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

3 x Bolbalzak Ex Bolbalzak Ex (DMBD-01)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, untap all cards in your mana zone.

* Speed attacker (This creature doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

4 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

4 x Cyber N World Cyber N World (DMEX-01)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

■ When you put this creature into the battle zone, each player shuffles his hand and graveyard into his deck. Then each player draws 5 cards.

■ Double breaker (This creature breaks 2 shields.)

3 x Faerie Life Faerie Life (DMEX-01)
  • Collector Number: G10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-25)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Card text:

* Put the top card of your deck into your mana zone.

* Choose one of the following.

> Put any number of psychic creatures that have total cost 5 or less from your hyperspatial zone into the battle zone.
> Put a Nature psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-25)
  • Collector Number: 43-51
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

* Destroy one of your opponent's creatures that has "blocker".

* Put a Fire psychic creature that costs 9 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

4 x Intense Vacuuming Twist Intense Vacuuming Twist (DMBD-02)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a fire or nature card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMEX-01)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone.

4 x Mystery Hippo Mystery Hippo (DMX-12)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Mana Reburst 0 (You may summon this creature from your mana zone for no cost.)

*  When you put this creature into the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you can't, this creature is destroyed.


Wildsoul Wild Soul

2 x Seventh Tower Seventh Tower (DMX-24)
  • Collector Number: 52
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

■ Put the top card of your deck into your mana zone.

■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following Metamorph ability.)

Metamorph Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMD-20)
  • Collector Number: 17
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy any number of your opponent's creatures that have total power 5000 or less.

 
Section: Hyperspatial Zone (8 cards)
2 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMX-25)
  • Collector Number: V12
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Game On! Kirifuda Family! Game On! Kirifuda Family! (DMX-12)
  • Collector Number: 11-b
  • Rarity: Fixed
  • Type: Psychic Creature
  • Race: Curry Bread/Hunter
  • Power: 4000+
  • Cost: 5
  • Civilization: Fire
  • Artist: Shigenobu Matsumoto
Card text:

*  When this creature battles, you may say "Now show me the curry bread!" If you do, this turn, this creature gets +2000 power.

*  Awaken - When this creature wins a battle, flip it.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMX-25)
  • Collector Number: V11
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMX-25)
  • Collector Number: V6
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/11000
  • Mana Number: 0
  • Cost: 6/12
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into his graveyard until 2 creatures have been put into his graveyard in this way.

* Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature that costs less than the discarded card in your graveyard and put it into the battle zone.

* Double breaker (This creature breaks 2 shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Darkness/Fire/Nature//All bar 4 %  
Fire bar 16 %  
Fire/Nature bar 10 %  
Nature bar 17  34 %  
Water bar 11  22 %  
Water/Darkness/Fire//All bar 2 %  
Water/Fire/Nature bar 8 %  
 

Distribution by Cost
2 bar 14 %  
3 bar 4 %  
4 bar 14 %  
5 bar 11  22 %  
6 bar 18 %  
6/12 bar 4 %  
6/30 bar 2 %  
7 bar 6 %  
7/24 bar 4 %  
7/30 bar 4 %  
8 bar 8 %  
 

Distribution by Power
- bar 17  34 %  
1000 bar 8 %  
2000 bar 12 %  
3000 bar 8 %  
4000+ bar 2 %  
5000/26000 bar 4 %  
6000 bar 14 %  
6000/26000 bar 2 %  
7000/11000 bar 4 %  
7000/17000 bar 4 %  
8000 bar 8 %  
 

Distribution by Race
- bar 17  34 %  
Armored Dragon/Earth Dragon/Hunter bar 6 %  
Beast Command/Hunter bar 4 %  
Beast Folk bar 8 %  
Curry Bread/Hunter bar 2 %  
Cyber Command bar 8 %  
Demon Command/Hunter bar 4 %  
Dragonoid/Hunter bar 6 %  
Liquid People bar 6 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 6 %  
Snow Faerie bar 8 %  
Unknown bar 8 %  
 

Distribution by Rarity
Common bar 20  40 %  
Fixed bar 2 %  
No Rarity bar 4 %  
Rare bar 14 %  
Super Rare bar 14 %  
Uncommon bar 12 %  
Victory Rare bar 14 %  
 

Distribution by Type
Creature bar 25  50 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 14 %  
Spell bar 17  34 %  
 



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