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Deck "nicec"

Deck "nicec"
52 Cards
created by ninjadave13 LV1 activity icon envelope icon
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Section: Deck (47 cards)
4 x "Demonic Rock Mech Trooper" Dra-gollum "Demonic Rock Mech Trooper" Dra-gollum (X-BT03)
  • Card Number: X-BT03-0107
  • Rarity: Secret
  • Card Type: Monster
  • World: Danger World
  • Power: 7000
  • Defense: 5000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Duel Golem / Chaos
Card text:

[Call Cost] [Pay 1 gauge]
All <Duel Golem> on your field get critical+1!
[Overkill] [During your main phase, pay 1 gauge] For this turn, all cards on your field get critical+2! ([Overkill] can only be used once during the fight. This ability cannot be nullified, and your opponent cannot [Counter] it.
[Move] [Penetrate]

They are tougher than dragons. They obey every command. Demonic Rock Mech Troopers are the best soldiers a commander can ask for.

2 x Battle Spirit Unite Battle Spirit Unite (BT01)
  • Card Number: BT01-0065
  • Rarity: AR
  • Card Type: Spell
  • World: Danger World
  • Attributes: Battle Aura
Card text:

[Counter] Choose a monster on your field, and for this turn, increase its power or defense by the power of a <Weapon> on your field, and it gets [Counterattack]! [Counterattack] (If this monster is not destroyed after an attack, choose a monster that attacked with defense less than or equal to this monster's power, and destroy it.)

Rouga and Cerberus. When they first met, the battle lasted for 3 days, and left multiple scars on their bodies.

2 x Burst Deity Calling Ritual Burst Deity Calling Ritual (HEB04)
  • Card Number: HEB04-0016EN
  • Rarity: R
  • Card Type: Spell
  • World: Danger World
  • Attributes: Battle Aura / Draw
Card text:

[Cast Cost] [Pay 1 gauge & Pay 1 life]
Draw a card. Then, if you have an item equipped, draw a card. You may only cast "Burst Deity Calling Ritual" once per turn.

I don't train to get closer to deities. I train to make deities submit.

1 x CHAOS Basili-gollum CHAOS Basili-gollum (X-BT03)
  • Card Number: X-BT03-0003
  • Rarity: RRR
  • Card Type: Monster
  • World: Danger World
  • Power: 8000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Duel Golem / Chaos
Card text:

[Call Cost] [Pay 1 gauge & Pay 1 life]
"Parts Drop" When this card is destroyed by card effects, draw two cards. "Parts Drop" only activates once per turn.
At the end of the battle that this card attacked, you may pay 1 gauge. If you do not, destroy this card.
[Penetrate] [Double Attack]

An aggressive creature even when not hunting for food. It's not a living creature, after all.

1 x Cadaver Debris Palm Cadaver Debris Palm (X-CBT02)
  • Card Number: X-CBT02-0051
  • Rarity: U
  • Card Type: Item
  • World: Danger World
  • Power: 4000
  • Critical: 4
  • Attributes: Duel Golem
Card text:

If there is a <Duel Golem> on your field, you may equip this card without paying its [Equip Cost].
[Equip Cost] [Pay 3 gauge]
During your turn, when a <Duel Golem> on your field is destroyed, you gain 2 life. This ability can only be activated once per turn.

Their remains do not go to waste.

2 x Demonic Rock Dragon Mech, Dol Dra-gollum Demonic Rock Dragon Mech, Dol Dra-gollum (X-CBT02)
  • Card Number: X-CBT02-0004
  • Rarity: RRR
  • Card Type: Monster
  • World: Danger World
  • Power: 10000
  • Defense: 6000
  • Critical: 4
  • Monster Size: 2
  • Attributes: Duel Golem / Chaos
Card text:

[Call Cost] [Put 1 or more <Duel Golem> monsters from the field into this card's soul & Pay 2 gauge]
All <Duel Golem> on your field get [Penetrate].
[Overkill] [Pay 1 gauge during your main phase] For this turn, this card gets critical+4, and this card's attack cannot be nullified if it is attacking alone!!
[Move] [Soulguard]

It's arrogant to think we can control dragon genes with human technologies, no?

3 x Earth Cluster Demonic Rock Palm Earth Cluster Demonic Rock Palm (X-BT03)
  • Card Number: X-BT03-0004
  • Rarity: RRR
  • Card Type: Item
  • World: Danger World
  • Power: 7000
  • Critical: 3
  • Attributes: Duel Golem / Weapon
Card text:

If you have a <Duel Golem> monster on your field, you may equip this card without paying the [Equip Cost].
[Equip Cost] [Pay 3 gauge]
During your turn when a <Duel Golem> monster on your field is destroyed, draw a card. This ability only activates once per turn.

The Chaos technology harnesses even Nature as its weapon.

2 x Firstaid-gollum Firstaid-gollum (X-CBT02)
  • Card Number: X-CBT02-0047
  • Rarity: U
  • Card Type: Monster
  • World: Danger World
  • Power: 2000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Duel Golem
Card text:

When your <Duel Golem> is destroyed by card effects, you gain 1 life. Then, if it was destroyed by your opponent's card effect, draw a card.

A new healing type rock dango.

2 x Giant Cadaver Catapult Giant Cadaver Catapult (X-CBT02)
  • Card Number: X-CBT02-0050
  • Rarity: U
  • Card Type: Spell
  • World: Danger World
  • Attributes: Duel Golem
Card text:

[Set] (This card remains on the field.)
Abilities of all cards on your field cannot be nullified by your opponent's card effects.
During your turn, when a <Duel Golem> monster on your field is destroyed, deal 1 damage to your opponent! This ability only activates once per turn.

Used properly, their remains can be dangerous.

3 x Ground Alpha Ground Alpha (X-BT03)
  • Card Number: X-BT03-0014
  • Rarity: RR
  • Card Type: Spell
  • World: Danger World
  • Attributes: Duel Golem
Card text:

You may only cast this card if you have a <Duel Golem> on your field.
Draw a card. Put cards from the top of your deck into the gauge equal to the number of <Duel Golem> monsters on your field. You may only cast "Ground Alpha" once per turn.

The matter enveloping them aren't mere rocks or pebbles, but a mysterious compound matter of which its composition can be freely adjusted through coagulation and fusion.

3 x Immense Pressure Immense Pressure (X-CBT02)
  • Card Number: X-CBT02-0013
  • Rarity: RR
  • Card Type: Spell
  • World: Danger World
  • Attributes: Duel Golem
Card text:

You may only cast this card if you have a card on the field with 4 or more critical.
Draw two cards. You may only cast "Immense Pressure" once per turn.

Once fear sets in, it exhausts your spirit gradually.

4 x Iron-Legs Casu-Gollum Iron-Legs Casu-Gollum (X-BT03)
  • Card Number: X-BT03-0030
  • Rarity: R
  • Card Type: Monster
  • World: Danger World
  • Power: 5000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Duel Golem
Card text:

When this card enters the field, you may pay 1 gauge. If you do, search your deck for up to one <Duel Golem> item, put it into your hand, and shuffle your deck.
At the end of the battle that this card attacked, you may pay 1 gauge. If you do not, destroy this card.

You won't be just torn apart. You'd be shredded to bits and pieces.

4 x Prehistoric Archae-gollum Prehistoric Archae-gollum (Promo)
  • Card Number: PR-0434
  • Rarity: P
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Duel Golem
Card text:

If you are equipped with a <Duel Golem> item, this card gets critical+1.
At the end of the battle that this card attacked, you may pay 1 gauge. If you do not, destroy this card.
[Double Attack]

Its claws and fangs exist not for capturing, but for trampling its prey.

4 x Rock Crushing Style, Highblood Quake! Rock Crushing Style, Highblood Quake! (X-BT03)
  • Card Number: X-BT03-0086
  • Rarity: R
  • Card Type: Impact
  • World: Danger World
  • Attributes: Duel Golem
Card text:

You may only cast this card if there are no monsters on your center, and you have a <Duel Golem> on your field.
[Cast Cost] [Pay 2 gauge]
Deal 2 damage to your opponent! Then, you may pay 1 gauge. If you do, deal 2 damage to your opponent!

My loyalty is unwavering!

2 x Sandstorm Catena Palm Sandstorm Catena Palm (X-BT03)
  • Card Number: X-BT03-0056
  • Rarity: R
  • Card Type: Item
  • World: Danger World
  • Power: 9000
  • Critical: 2
  • Attributes: Duel Golem / Weapon
Card text:

If you have a <Duel Golem> monster on your field, you may equip this card without paying the [Equip Cost].
[Equip Cost] [Pay 3 gauge]
During your turn, when a <Duel Golem> monster on your field is destroyed, deal 1 damage to your opponent, and put the top card of your deck into your gauge. This ability only activates once per turn.

When gathered, even grains of sand that amount to nothing by themselves turn into a tough ball of fist.

4 x Steel-Beak Vul-gollum Steel-Beak Vul-gollum (X-CBT02)
  • Card Number: X-CBT02-0012
  • Rarity: RR
  • Card Type: Monster
  • World: Danger World
  • Power: 6000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Duel Golem
Card text:

At the end of the battle of this card, you may pay 1 gauge. If you do not, destroy this card.
"Iron Flocking" During your turn, when a <Duel Golem> monster on your field is destroyed, and this card is in your drop zone, you may call this card from your drop zone. "Iron Flocking" only activates once per turn.

They come in droves, lured by the remains of their own.

3 x Stone Purge Stone Purge (X-BT03)
  • Card Number: X-BT03-0084
  • Rarity: C
  • Card Type: Spell
  • World: Danger World
  • Attributes: Duel Golem / Defense
Card text:

You may only cast this card during an attack on your opponent's turn, and you have a <Duel Golem> on your field.
[Counter] Nullify the attack and put the top card of the deck into your gauge.

I'm sure you already know by now, but the rocks covering its body is not only meant for protection.

1 x Where The Souls Fuse Where The Souls Fuse (X-BT03)
  • Card Number: X-BT03-0031
  • Rarity: R
  • Card Type: Spell
  • World: Danger World
  • Attributes: Duel Golem
Card text:

You may only cast this card if you have a <Duel Golem> on your field.
Put the top card of your deck into your gauge, and put a <Duel Golem> monster or item from your drop zone into your hand.

Embedded inside the carapace of sand and rocks is a miniscule microchip ― replacing their brains, giving them orders.

 
Section: Buddy and Flag (5 cards)
1 x Danger World Danger World (TD02)
  • Card Number: TD02-0017
  • Rarity: C
  • Card Type: Flag
  • World: Danger World
Card text:

You may use <Danger World> and <Generic> cards.

4 x Sturdy-Horned Beetle-gollum Sturdy-Horned Beetle-gollum (X-CBT02)
  • Card Number: X-CBT02-0025
  • Rarity: R
  • Card Type: Monster
  • World: Danger World
  • Power: 2000
  • Defense: 1000
  • Critical: 4
  • Monster Size: 1
  • Attributes: Duel Golem
Card text:

When this card attacks, put a card from your opponent's gauge into his or her drop zone.
At the end of the battle of this card, you may pay 1 gauge. If you do not, destroy this card.

Anyone thought about what happens when it grows bigger?

 
Deck Statistics
Distribution by Attributes
- bar 2 %  
Battle Aura bar 4 %  
Battle Aura / Draw bar 4 %  
Duel Golem bar 32  62 %  
Duel Golem / Chaos bar 13 %  
Duel Golem / Defense bar 6 %  
Duel Golem / Weapon bar 10 %  
 

Distribution by Card Type
Flag bar 2 %  
Impact bar 8 %  
Item bar 12 %  
Monster bar 25  48 %  
Spell bar 16  31 %  
 

Distribution by Critical
- bar 21  40 %  
1 bar 12 %  
2 bar 11  21 %  
3 bar 13 %  
4 bar 13 %  
 

Distribution by Defense
- bar 27  52 %  
1000 bar 14  27 %  
2000 bar 8 %  
5000 bar 8 %  
6000 bar 6 %  
 

Distribution by Monster Size
- bar 27  52 %  
- bar 4 %  
1 bar 16  31 %  
2 bar 12 %  
3 bar 2 %  
 

Distribution by Power
- bar 21  40 %  
10000 bar 4 %  
2000 bar 12 %  
4000 bar 2 %  
5000 bar 8 %  
6000 bar 15 %  
7000 bar 13 %  
8000 bar 2 %  
9000 bar 4 %  
 

Distribution by Rarity
C bar 8 %  
P bar 8 %  
R bar 17  33 %  
RR bar 10  19 %  
RRR bar 12 %  
Secret bar 8 %  
U bar 10 %  
UC bar 4 %  
 

Distribution by World
Danger World bar 52  100 %  
 



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