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Deck "2.Stray Dog Strut"

Deck "2.Stray Dog Strut"
Format: OCG - 40 Cards
created by enigmafiend Premium Member LV15 activity icon envelope icon
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Baki Deck
*ChangeLog
1-DiamondSword x2 Is replaced by 2 more DNA SPARK
2- Im Going to replace trap charger with 2xSchoolman and 1 defense against barrage
3- Reload with Code King Windhelm
4- Bolmeteus steel replaced with 2x blue flame and 1x sapphire
5- Bolmeteus added back by removing 2xdark life and 1xFortification
6- Steel replaced with blue flame and sapphire and drak life added 3x
7- 2x dna replaced with faerie life
8-replaced 1x faerie life and forever with faerie shower and dark life
9-Removed School man with 1xfaerie shower and forever
10-Faerie life replaced with reap and sow
11- Replaced 2x dark life and 1x faerie shower with divine
12-Codeking Wind with blue flame
-------------------
3 x Bolmeteus Blue Flame Dragon
3 x Bolmeteus Steel Dragon
2 x DNA Spark
2 x Dark Life
3 x Demon Wolf, Castle of Betrayal
3 x Divine Punishment of Heaven
3 x Faerie Shower
3 x Forever Princess, Eternal Ruler
3 x Fortification Against Barrage and Ambush
3 x Legend of Hope and Victory
3 x Reap and Sow
3 x Ruins of the Lion King
3 x VAN Beethoven, Zenith of "Shura"
3 x Wild Safari Channel, D of Great Revolution
-------------------------------------------------
Deck Revamped
-------------------------------------------------
Deck Revamped

 
Card list Group cards by  
Section: Main Deck (40 cards)
1 x Bolbalzak Ex Bolbalzak Ex (Year 15)
  • Collector Number: P23-Y15
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, untap all cards in your mana zone.

* Speed attacker (This creature doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

2 x Codeking Khachaturian Codeking Khachaturian (DMX-22)
  • Collector Number: S6
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* Double breaker

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, you may put a creature that costs the same as that creature from your mana zone or graveyard into the battle zone.

3 x Faerie Shower Faerie Shower (DMX-22)
  • Collector Number: 22
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Nature
Card text:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Look at the top 2 cards of your deck. Put one of them into your hand and the other into your mana zone.

3 x Forever Meteor, Matchless Dragonmech Forever Meteor, Matchless Dragonmech (DMR-10)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: NINNIN
Card text:

(This creature is put into your mana zone tapped.)

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature wins a battle, you may choose one of your opponent's creatures in the battle zone and battle it with this creature.

*  Double breaker (This creature breaks 2 shields.)

3 x Forever Princess, Eternal Ruler Forever Princess, Eternal Ruler (DMR-08)
  • Collector Number: 7S
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker

*  When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.

*  When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

4 x Kaiser "Blade Demon", Zenith of "Certain Victory" Kaiser "Blade Demon", Zenith of "Certain Victory" (DMX-25)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Zenith
  • Power: 14000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Murakami Hisashi
Card text:

■ When you summon this creature into the battle zone, you and your opponent play Gachinko Judge for each of his shields. For each time you win, put a hunter from either your mana zone, graveyard or hand into the battle zone.

■ Triple breaker (This creature breaks 3 shields.)

■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.)

3 x Meteorite Ryusei the Flash Meteorite Ryusei the Flash (DMX-22)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 9500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Fire
Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, tap all your opponent's creatures in the battle zone.

* Each of your creatures in the battle zone gets "speed attacker". (A creature that has "speed attacker doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

3 x Mitsurugi Boost, Matchless Dragon Demon Mitsurugi Boost, Matchless Dragon Demon (DMX-24)
  • Collector Number: 38
  • Rarity: No Rarity
  • Type: Creature
  • Race: Earth Dragon/Armored Dragon/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, you may put this creature into your mana zone. If you do, destroy one of your opponent's creature's that has power 6000 or less.

1 x Onimaru "Head", Victory Rush Onimaru "Head", Victory Rush (DMX-25)
  • Collector Number: V9
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
Card text:

* Speed attacker

* Power attacker +5000

* Whenever this creature attacks, you and your opponent play Gachinko Judge. If you win, take an extra turn after this one.

(Gachinko Judge: Each player reveals the top card of his deck and then puts it on the bottom of his deck. If your revealed card costs the same as or greater than your opponent's revealed card, you win.)

* Triple breaker

3 x Prometheus, Splash Axe Prometheus, Splash Axe (DMD-26)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Nature
Card text:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone tapped. Then, return a card from your mana zone to your hand.

1 x Reap and Sow Reap and Sow (DMX-01)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: Norikatsu Miyoshi
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone.

"Only those who don't understand call it chaos. The rest call it life." —Gonta, the Warrior Savage

3 x Ruins of the Lion King Ruins of the Lion King (DMR-22)
  • Collector Number: 39-74
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: TUBAKI HALSAME
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Put the top card of your deck into your mana zone.

■ Mana Arms 4: If you have 4 or more Multicolored cards in your mana zone, put another 2 cards from the top of your deck into your mana zone.

3 x Ryusei Kaiser, the Eternal Ryusei Kaiser, the Eternal (Year 15)
  • Collector Number: P51-Y15
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
Card text:

* All of your creatures gain "speed attacker".

* Double breaker

* Your opponent's creatures are put into the battle zone tapped.

* When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Saint Reverse Saint Reverse (DMR-22)
  • Collector Number: 42
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Nature
Card text:

* (This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your shields face up as a new shield.

* You may return up to 2 cards from your mana zone to your hand.

2 x Team Tech`s Wave Go! Team Tech's Wave Go! (DMR-23)
  • Collector Number: 24
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Darkness
Card text:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of the following.

> Return all of your opponent's cards that cost 5 or less in the battle zone to their owner's hand.
> Destroy one of your opponents creatures that costs 6 or more.

2 x Terraform. Kenda Magic Terraform. Kenda Magic (DMR-11)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Outrage
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: RYUTETSU
Card text:

(This card is put into your mana zone tapped.)

*  Whenever your opponent draws a card, you may put the top card of your deck into your mana zone.

 
Deck Statistics
Distribution by Civilization
Darkness/Nature bar 5 %  
Fire bar 10 %  
Fire/Nature bar 11  28 %  
Light/Fire bar 8 %  
Light/Nature bar 8 %  
Nature bar 8 %  
Water/Darkness bar 5 %  
Water/Nature bar 20 %  
Zero bar 10 %  
 

Distribution by Cost
10 bar 3 %  
11 bar 10 %  
4 bar 15 %  
5 bar 23 %  
6 bar 8 %  
7 bar 8 %  
8 bar 14  35 %  
 

Distribution by Power
- bar 12  30 %  
1000 bar 8 %  
11000 bar 5 %  
14000 bar 10 %  
2000 bar 5 %  
5000 bar 8 %  
6000 bar 3 %  
8000 bar 23 %  
9000+ bar 3 %  
9500 bar 8 %  
 

Distribution by Race
- bar 12  30 %  
Armored Dragon/Earth Dragon/Hunter bar 10 %  
Earth Dragon/Armored Dragon/Hunter bar 8 %  
Human/Red Command Dragon/Hunter bar 3 %  
King Command Dragon bar 5 %  
Outrage bar 13 %  
Red Command Dragon/Hunter bar 15 %  
Red Command Dragon/Hunter/Alien bar 8 %  
Red Command Dragon/Hunter/Zenith bar 10 %  
 

Distribution by Rarity
Common bar 15 %  
No Rarity bar 8 %  
Promotional bar 8 %  
Rare bar 5 %  
Super Rare bar 12  30 %  
Uncommon bar 23 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 28  70 %  
Spell bar 12  30 %  
 



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