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Deck "Fenrir and friends :v"

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Deck "Fenrir and friends :v"
Format: OCG - 66 Cards
created by rizkyls LV11 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (49 cards)
2 x Battle Maiden, Azusa Battle Maiden, Azusa (G-BT08)
  • Number: G-BT08-056
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO]:Revelation-(VC/RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[AUTO](VC/RC) Generation Break 1:During your turn, when a card is put into your soul, this unit gets [Power]+1000, and if that card has the revelation ability, this unit gets [Power]+2000.

3 x Battle Maiden, Kotonoha Battle Maiden, Kotonoha (G-BT08)
  • Number: G-BT08-057
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[AUTO] (RC):During your turn, when a card is put into your soul, this unit gets [Power]+1000 until end of turn. Then, if that card was put into your soul due to the effect of your revelation ability, this unit gets [Power]+1000 until end of turn.

Was that not enough? Well, here's another 1000 shots!

3 x Battle Maiden, Kukurihime Battle Maiden, Kukurihime (EB12)
  • Number: EB12-033
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Genesis», and that unit gets [Power] +3000 until end of turn.

Yes! We had it upsized-!

2 x Battle Maiden, Senri Battle Maiden, Senri (G-BT11)
  • Number: G-BT11-052
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC)[1/Turn] Generation Break 1:When your other rear-guard is [Rest] due to the effect of your card, look at the top card of your deck, put it on the top or bottom of your deck, and if you put it on the bottom of your deck, this unit gets [Power]+2000 until end of turn.

The merciful sniper who definitely kills with a single shot.

3 x Boulder Fetter, Gjoll Boulder Fetter, Gjoll (G-BT08)
  • Number: G-BT08-029
  • Rarity: R
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Fenrir" in its card name, you may pay the cost. If you do, until end of turn, this unit gets [Power]+4000, and "[AUTO](RC)[1/Turn]:[Soul Blast (3)] When this unit attacks, you may pay the cost. If you do, draw a card.".

2 x Dark Wolf that Hunts Deities, Fenrir Dark Wolf that Hunts Deities, Fenrir (G-BT11)
  • Number: G-BT11-014
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[AUTO]:[Counter Blast (1) & Soul Blast (3)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at three cards from the top of your deck, put a card into your hand, put a card into your soul, put the rest on the top or bottom of your deck, and if you have a face up card with "Fenrir" in its card name in your G zone, Counter Charge (1).

The beautiful beast, play as it like with the fate of samsara.

2 x Dreaming Dragon Dreaming Dragon (G-BT04)
  • Number: G-BT04-082
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Cosmo Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if the number of cards returned is ten or more, draw a card.

Your desires, will be fulfilled.

4 x Goddess of Decline, Hel Goddess of Decline, Hel (G-BT04)
  • Number: G-BT04-017
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "Goddess of Decline, Hel" in your drop zone, Counter Charge (1).

2 x Goddess of Favorable Wind, Ninnil Goddess of Favorable Wind, Ninnil (G-BT11)
  • Number: G-BT11-029
  • Rarity: R
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

[AUTO]:Revelation-(VC/RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your [Stand] rear-guards)
[AUTO](RC) Generation Break 1:[Counter Blast (1)] When your other rear-guard [Rest] due to the effect of your card, if you have a vanguard with the revelation ability, you may pay the cost. If you do, increase this unit's [Power] by the [Rest] rear-guard's original [Power] until end of turn.

The untainted wish, rides the wind and reaches the heaven.

3 x Goddess of Sound Sleep, Tahro Goddess of Sound Sleep, Tahro (G-BT08)
  • Number: G-BT08-065
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[AUTO] Generation Break 1:[Put this unit on the bottom of your deck] When this card is put into the drop zone from your soul, you may pay the cost. If you do, choose one of your rear-guards, and [Stand] it.

4 x Mythic Beast, Fenrir Mythic Beast, Fenrir (G-BT04)
  • Number: G-BT04-007
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):During your turn, when your G unit Stride, Soul Charge (3), choose one of your vanguards, and until end of turn, it gets "[AUTO](VC)[1/Turn]:[Counter Blast (1)] When a card is put into the drop zone from your soul, you may pay the cost. If you do, call that card to (RC).".

The beautiful beast, devours souls and holds them captive.

3 x Mythic Beast, Hati Mythic Beast, Hati (G-BT04)
  • Number: G-BT04-074
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, this unit gets [Power]+1000 until end of turn.

It likes the full moon very much. Lunar eclipses are this kid's work.

3 x Mythic Beast, Skoll Mythic Beast, Skoll (G-BT04)
  • Number: G-BT04-034
  • Rarity: R
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Fenrir" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

The sun is a snack. The solar eclipse was due to this child.

3 x Shackle Fetter, Gelgja Shackle Fetter, Gelgja (G-BT08)
  • Number: G-BT08-059
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:Revelation-(RC) (When this unit is placed on the specified circle, look at the top card of your deck, and you may put that card into your soul. If you do, [Rest] one of your rear-guards)
[ACT](Soul):[Put this card on the bottom of your deck] Choose one of your rear-guards, [Stand] it, and it gets [Power]+3000 until end of turn. If you have a vanguard with "Fenrir" in its card name, Soul Charge (2), choose one of your units, it gets [Power]+3000 until end of turn.

4 x Stake Fetter, Thviti Stake Fetter, Thviti (G-BT08)
  • Number: G-BT08-015
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Fenrir" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

2 x Unappeasable Biter, Gleipnir Unappeasable Biter, Gleipnir (G-BT04)
  • Number: G-BT04-016
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, Soul Charge (3). Then, if your card was put into the drop zone from your soul during this turn, draw a card.

The calm and collected third shackle, that binds the beautiful beast.

4 x Witch of Great Talent, Laurier Witch of Great Talent, Laurier (G-FC04)
  • Number: G-FC04-054
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:When this card is discarded as a cost to call a "Witch Queen of Accomplishment, Laurier" from your G zone, you may put this card into your soul.

The ingredients aside, it is exceptionally effective.

 
Section: G Units (17 cards)
1 x Beast-Slayer Military Deity, Tyr Beast-Slayer Military Deity, Tyr (G-FC03)
  • Number: G-FC03-012
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Soul Blast (3)] Look at the top card of your deck, put it on the top or bottom of your deck, and until end of turn, this unit gets "[AUTO](VC):When your drive check reveals a grade 1 or greater card, you may Soul Charge (3).".

With a soul sworn to victory sheathed within, the warrior becomes a deity of battle.

1 x Fetter Creator, Van Fetter Creator, Van (G-BT08)
  • Number: G-BT08-061
  • Rarity: C
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner
[AUTO](RC):When this unit becomes [Rest] due to the effect of one of your cards, choose one of your units, and that unit gets [Power]+2000 until end of turn.
[AUTO](RC) Generation Break 1:[Put this unit into your soul] When your drive check reveals a normal unit, you may pay the cost. If you do, draw a card.

4 x Goddess of Investigation, Ishtar (SP) Goddess of Investigation, Ishtar (SP) (G-BT11)
  • Number: G-BT11-S02
  • Rarity: SP
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:Revelation-(VC)
[AUTO](VC):[Soul Blast (3) & Choose a face down card from your G zone, and turn it face up] When your drive check reveals a grade 1 or greater card, you may pay the cost. If you do, choose the same number of your units as the number of face up "Goddess of Investigation, Ishtar" in your G zone, they get [Power]+3000 until end of turn, and if the card revealed by the drive check has the revelation ability, [Stand] those rear-guards.

1 x Goddess of Seven Colors, Iris Goddess of Seven Colors, Iris (G-FC03)
  • Number: G-FC03-030
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose up to three cards from your drop zone, and put them into your soul. If three cards were put, this unit gets [Shield]+5000 until end of that battle.

Pray to the great heroes. They will surely give their protection.

1 x Goddess of Twill, Tagut (SP) Goddess of Twill, Tagut (SP) (G-BT11)
  • Number: G-BT11-S34
  • Rarity: SP
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, choose up to three cards with the same card name as that unit from your drop zone, and put them into your soul. If you put one or more cards, this unit gets [Shield]+10000 until end of that battle.

1 x Great Angel, Doom Brace Great Angel, Doom Brace (G-FC01)
  • Number: G-FC01-030
  • Rarity: RR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Soul Blast (3)] Choose up to two of your rear-guards, they get [Power]+5000 until end of turn, and if the number of cards in your soul is two or less, Soul Charge (3).

I am, your destiny.

4 x Mythical Destroyer Beast, Vanargandr Mythical Destroyer Beast, Vanargandr (G-BT04)
  • Number: G-BT04-006
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (6) & Choose a face down card named "Mythical Destroyer Beast, Vanargandr" from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of turn, this unit gets "[AUTO](VC):At the beginning of your drive step, look at four cards from the top of your deck, search for up to four cards from among them, put them on the top of your deck in any order, and put the rest on the bottom of your deck in any order.".

I will smash you to pieces, in body and soul.

2 x Mythical Hellsky Beast, Fenrir Mythical Hellsky Beast, Fenrir (G-BT08)
  • Number: G-BT08-001
  • Rarity: GR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Noble
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[CONT](VC) Generation Break 2:The revelation ability of your rear-guards change to "[AUTO]:When this unit is placed on (RC), look at two cards from the top of your deck, search for up to one card from among them, put it into your soul, and put the rest on the top of your deck in any order.".
[ACT](VC):[Counter Blast (1) & Soul Blast (3)] You may draw a card. If you do not, put up to one card from the top of your deck into your soul, choose one of your rear-guards, that unit and this unit get [Power]+3000 until end of turn.

The beautiful beast, has gained power to contort even the deities' revelations.

2 x Witch Queen of Accomplishment, Laurier Witch Queen of Accomplishment, Laurier (G-FC04)
  • Number: G-FC04-030
  • Rarity: RRR
  • Clan: Genesis
  • Nation: United Sanctuary
  • Race: Human
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose two or more, up to a total of three, normal units with the same grade from your drop zone or soul, return them to your deck, this unit gets [Shield]+5000 until end of that battle for each card returned. Shuffle your deck.

I'd be happy if you noticed the secret seasoning~♪

 
Deck Statistics
Distribution by Clan
Genesis bar 66  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 13  20 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 6 %  
Grade 4 / Triple Drive!! bar 12  18 %  
 

Distribution by Nation
United Sanctuary bar 66  100 %  
 

Distribution by Power
- bar 6 %  
10000 bar 3 %  
11000 bar 9 %  
15000+ bar 12  18 %  
4000 bar 16  24 %  
5000 bar 2 %  
6000 bar 6 %  
7000 bar 14 %  
9000 bar 12  18 %  
 

Distribution by Race
Angel bar 2 %  
Cosmo Dragon bar 3 %  
High Beast bar 9 %  
Human bar 12 %  
Noble bar 49  74 %  
 

Distribution by Rarity
C bar 22  33 %  
GR bar 3 %  
R bar 12 %  
RR bar 18  27 %  
RRR bar 11  17 %  
SP bar 8 %  
 

Distribution by Shield
- bar 20  30 %  
- bar 6 %  
10000 bar 17  26 %  
15000 bar 6 %  
5000 bar 21  32 %  
 

Distribution by Trigger
- bar 11  17 %  
Critical +5000 Power bar 11 %  
Heal +5000 Power bar 6 %  
None bar 39  59 %  
Stand +5000 Power bar 8 %  
 



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