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Deck "justice leauge"

Deck "justice leauge"
114 Cards
created by ace__race LV9 activity icon envelope icon
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protect the weak and give hope to the innocent LUMINIZE JUSTICE LEAUGE

 
Card list Group cards by  
Section: Deck (112 cards)
3 x ...Or So The Dream I Had Went ...Or So The Dream I Had Went (H-BT01)
  • Card Number: HBT01-0064
  • Rarity: U
  • Card Type: Spell
  • World: Hero World
  • Attributes: Magic Power
Card text:

You may only cast this card when your opponent casts a spell.
[Cast Cost] [Pay 2 gauge]
[Counter] Nullify the spell cast by an opponent.

That is a dream.

2 x 2nd Generation!? Captain Answer 2nd Generation!? Captain Answer (X-UB02)
  • Card Number: X-UB02-0013
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 1 gauge]
Act】Pay 1 gauge. If you do, declare monster or spell, and put the top card of each player's deck into the drop zone. If there is a card of the declared card type among them, for this turn, this card gets [Double Attack]. Then, if both were of the declared card type, destroy all cards on your opponent's field! You may only use this ability once per turn.
[Transform] [Pay 1 gauge and 1 life]

Answer is hero! And heroes never die!!

3 x All Members Dispatched!? Quartet Five All Members Dispatched!? Quartet Five (D-EB02)
  • Card Number: D-EB02-0063
  • Rarity: C
  • Card Type: Impact
  • World: Hero World
  • Attributes: Superhero / Quartet Five
Card text:

You may only cast this card if you have three or more different <Quartet Five> in your drop zone.
[Cast Cost] [Pay 4 gauge]
Deal 3 damage to your opponent! If there are nine or more different <Quartet Five> in your drop zone, destroy all cards on your opponent's field and deal 5 damage to your opponent instead! Then, return all cards from your drop zone to your deck, and shuffle your deck.

Although we do not know how many there actually are...In any case, don't lose, Quartet Five!

2 x Blue Valor, Lord Lancer Blue Valor, Lord Lancer (HPP01)
  • Card Number: HPP01-0035
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Counter] 【Act】 If you are not [Transform] into this card, you may pay the [Transform] cost, if you do you may [Transform] into this card from the field.
[Transform] [Pay 1 gauge]

The blue lance that penetrates all evil! Lord Lancer!

2 x Captain Answer Captain Answer (H-BT01)
  • Card Number: HBT01-0008
  • Rarity: RRR
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

Act】 "Answer Question" You may pay 1 gauge. If you do, declare either monster or spell, and put the top card of your deck into your drop zone. If that card is of the declared card type, for this turn, this card gets [Double Attack]. You may only use this ability once per turn.
[Transform] [Pay 2 gauge]

The man who heeds the call of justice, Captain Answer!

2 x Captain Answer Final Mode Captain Answer Final Mode (HEB02)
  • Card Number: HEB02-0002
  • Rarity: RRR
  • Card Type: Monster
  • World: Hero World
  • Power: 8000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 3 gauge]
Act】 If you have two or more different <Superhero> in your drop zone, pay 1 gauge. If you do, declare either monster or spell, and put the top card of your deck into your drop zone. If that card is of the declared card type, destroy a monster on your opponent's field, and for this turn, this card gets [Double Attack]. You may only use this ability once per turn.
[Transform] [Pay 2 gauge]

2 x Captain Answer, "Overlord" Captain Answer, "Overlord" (HPP01)
  • Card Number: HPP01-0017
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 8000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 2 gauge]
Act】 Put the top card of your opponent's deck into his or her drop zone. If that card is a monster, for this turn, this card gets [Double Attack]. If that card is a spell and you pay 1 gauge, destroy a monster or item on your opponent's field. You may only use this ability once per turn.
[Transform] [Pay 2 gauge]

Now, it's time to check our answers! Answer Question Over!

2 x Combitrooper, Dziem Combitrooper, Dziem (HEB02)
  • Card Number: HEB02-0013
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 9000
  • Defense: 7000
  • Critical: 3
  • Monster Size: 3
  • Attributes: Superhero / Quartet Five
Card text:

You cannot call this card.
If you would be dealt 4 or more damage by an attack, it is reduced to 3.
Act】 You may discard a <Quartet Five> from your hand. If you do, destroy a size 2 or less monster on the field.
[Penetrate] [Transform] [Pay 2 gauge & Return a that you are [Transform] into to your hand]

3 x Draw Away the Lackeys! Draw Away the Lackeys! (HSD02)
  • Card Number: HSD02-0008
  • Rarity: C
  • Card Type: Spell
  • World: Hero World
  • Attributes: Destruction
Card text:

Destroy a size 2 or less monster on the left or right of your opponent's field.

Defeat the boss after taking out the lackeys. You would expect that!

2 x Eco-Hero Solarpanelman Eco-Hero Solarpanelman (HSD02)
  • Card Number: HSD02-0003
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero / Light
Card text:

"Solar Charge" The [Cast Cost] of each of your <Hero Worldspells is reduced by 1 gauge.
When you cast a spell during a battle on your opponent's turn, choose a <Superhero> on your field, and for this battle, give it power+1000 and defense+1000! You may only use this ability once per turn.

2 x Eighth Warrior, Acht Eighth Warrior, Acht (D-EB02)
  • Card Number: D-EB02-0009
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 3000
  • Defense: 2000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

"Heroes Never Appear Until the Last Moment" When this card enters the field, if you are [Transform] into a <Quartet Five>, put the top card of your deck into the gauge and draw a card. You may only use "Heroes Never Appear Until the Last Moment" once per turn.

Forever getting closer to it, but that was not it… Hmm, do you get it?

3 x Emergency Trans! Emergency Trans! (HEB01)
  • Card Number: HEB01-0060
  • Rarity: U
  • Card Type: Impact
  • World: Hero World
  • Attributes: Superhero
Card text:

You may only cast this card if you are [Transform], and when you deal damage to your opponent.
[Cast Cost] [Pay 1 gauge]
[Counter] Put a card you are [Transform] into, into your drop zone. If you do, choose a card from your hand, [Tranform] into that card by paying its [Transform] cost.

If you come this way... take this!

3 x Equation of Victory, Winning Formula! Equation of Victory, Winning Formula! (HSD02)
  • Card Number: HSD02-0016
  • Rarity: C
  • Card Type: Impact
  • World: Hero World
  • Attributes: Superhero
Card text:

You may only cast this card if your opponent has 3 life or less, you have a <Superhero> monster on your field, and your opponent has no monsters on his or her field.
[Cast Cost] [Pay 2 gauge]
Deal 3 damage to your opponent!!

2 x Explosion Speed, Rampage Sonic Explosion Speed, Rampage Sonic (H-BT01)
  • Card Number: HBT01-0035
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 3000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Transform] [Pay 1 gauge] (If you do, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)

Super explosion speed! The culprit will be arrested!

3 x Fiery Inspector, Prominence Burst Fiery Inspector, Prominence Burst (HEB02)
  • Card Number: HEB02-0008
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

When a <Superhero> monster on your field attacks and destroys your opponent's monster, for this turn, this card gets critical+1!! (This ability can activate multiple times!!)
[Transform] [Pay 1 gauge]

My investigative spirit, burns greater than flames!

2 x Fifth Warrior, Funf Fifth Warrior, Funf (X-UB02)
  • Card Number: X-UB02-0026
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 3000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

When this card enters the field or [Transform], if you have another <Quartet Five> on the field, choose a <Quartet Five> monster from your drop zone, and you may pay 1 gauge. If you do, put the chosen card to your hand.
[Transform] [Pay 1 gauge]

Personally, I would like to get along with both my enemies and allies.

2 x First Warrior, Einder First Warrior, Einder (H-BT01)
  • Card Number: HBT01-0090
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

[Transform] [Pay 1 gauge] (If you do, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)

2 x General Command, Tausend of Thousand General Command, Tausend of Thousand (D-EB02)
  • Card Number: D-EB02-0016
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero / Quartet Five
Card text:

[Call Cost] [Pay 1 gauge]
All other <Quartet Five> on your field get power+2000 and critical+1!
[Transform] [Pay 2 gauge]

We, the Quartet Five, will present our answer!

2 x Gravity Battle-armor, G Force Gravity Battle-armor, G Force (D-EB02)
  • Card Number: D-EB02-0018
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 4000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

All monsters on your opponent's field cannot [Move], and cannot be returned to hand.
If you are [Transform] into this card, all cards on your opponent's field get defense-2000!!
[Transform] [Pay 1 gauge and Pay 1 life]

Embrace the swirls of gravity!

2 x Hero Hunter, Sieben Hero Hunter, Sieben (H-BT01)
  • Card Number: HBT01-0061
  • Rarity: U
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

When this card attacks, pay 1 gauge.
[Transform] [Pay 1 gauge]

Quartet Five. I shall take your lives away!

3 x Hyper Energy Hyper Energy (H-BT01)
  • Card Number: HBT01-0039
  • Rarity: R
  • Card Type: Spell
  • World: Hero World
  • Attributes: Superhero / Brave Machine / Charge
Card text:

Put the top four cards of your deck into your gauge. You may only cast "Hyper Energy" once per turn.

Energy. That is the origin of everything. Neither good nor evil resides in it, but bends to the will of those who wields it.

3 x I`m Still Alive! I'm Still Alive! (HSD02)
  • Card Number: HSD02-0014
  • Rarity: C
  • Card Type: Spell
  • World: Hero World
  • Attributes: Recovery
Card text:

You may only cast this card when your life would become 0.
[Cast Cost] [Pay 3 gauge]
[Counter] For this turn, the next time your life would become 0, your life becomes 1 instead. You may only cast "I'm Still Alive!" once per game.

As long as there is evil, justice will never die!

2 x Infinite Robot, Mathematics Infinite Robot, Mathematics (H-BT01)
  • Card Number: HBT01-0016
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 10000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Brave Machine / Quartet Five
Card text:

You may only call this card if you have three or more <Quartet Five> on your field.
[Call Cost] [Pay 1 gauge & Put all <Quartet Five> monsters from your field into this card's soul]
[Double Attack] [Soulguard]

Now, the infinite possibilities, lies in the justice of the giant!

2 x Ironing Man Ironing Man (D-EB02)
  • Card Number: D-EB02-0019
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 4000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero
Card text:

When this card enters the field, put the top card of your deck into your gauge.

The creases of the world known as evil ―― I will smooth them all out!

3 x It`s About Time I Got Serious! It's About Time I Got Serious! (HSD02)
  • Card Number: HSD02-0011
  • Rarity: C
  • Card Type: Spell
  • World: Hero World
  • Attributes: Draw
Card text:

You may only cast this if you have 6 life or less.
[Cast Cost] [Pay 1 gauge]
Draw two cards. You may only cast "It's About Time I Got Serious!" once per turn.

It's not the end, the battle only begins now!

3 x Launch! Buddy Police Launch! Buddy Police (HSD02)
  • Card Number: HSD02-0013
  • Rarity: C
  • Card Type: Spell
  • World: Hero World
  • Attributes: Recovery / Charge
Card text:

Put the top card of your deck into your gauge, and gain 1 life.

Earth has constantly been in conflict due to its diversity....... But that diversity will one day be the key to saving the world. I truly believe so.

3 x Masked Vantage, "Lavish Body, Gorgeous Mask!" Masked Vantage, "Lavish Body, Gorgeous Mask!" (D-EB02)
  • Card Number: D-EB02-0004
  • Rarity: RRR
  • Card Type: Impact Monster
  • World: Hero World
  • Power: 7000
  • Defense: 6000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 2 gauge & Return a monster or item from your field back into your hand]
When this card is destroyed, select one card with [Transform] or [Ride] in your hand, you may [Transform] or [Ride] into that card without paying the cost.
[Move]

Brilliant Ecstacyyyyyyy!! (←Transform line)

3 x New Show! Triple Rangers Quartet Five New Show! Triple Rangers Quartet Five (H-BT01)
  • Card Number: HBT01-0063
  • Rarity: U
  • Card Type: Spell
  • World: Hero World
  • Attributes: Quartet Five / Get
Card text:

Choose up to one size 2 or less <Quartet Five> monster from your deck, put it into your hand, and shuffle your deck. You may only cast "New Show! Triple Rangers Quartet Five" once per turn.

Three, four, five, six, seven people!? Just how many are your members, Quartet Five!

2 x Ninth Warrior, Nine Ninth Warrior, Nine (H-BT01)
  • Card Number: HBT01-0038
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 3000
  • Defense: 3000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

If you are [Transform] into this card, this card can attack even if there is a <Quartet Five> in your center.
[Transform] [Pay 1 gauge] (If you pay the cost, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)

When danger threatens, I will definitely come to your aid.

2 x Rampage Blaster! Rampage Blaster! (H-BT01EN)
  • Card Number: HBT01-0041EN
  • Rarity: R
  • Card Type: Impact
  • World: Hero World
  • Attributes: Superhero
Card text:

You may only cast this card if your opponent has 3 life or less, and you are [Transform] with "Explosion Speed, Rampage Sonic".
[Cast Cost] [Pay 2 gauge]
Deal 3 damage to your opponent!

Take thaaaaaaaaaat!!!

2 x Red Warrior, Road Blader Red Warrior, Road Blader (HEB01)
  • Card Number: HEB01-0012
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 2 gauge]
When this card enters the field or [Transform], destroy a monster on your opponent's field.
[Transform] [Pay 2 gauge]

The red blade slashes demons! Road Blader!

2 x Rescue Dragon Leader, Immortal Spirit Rescue Dragon Leader, Immortal Spirit (HEB02)
  • Card Number: HEB02-0005
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 8000
  • Defense: 6000
  • Critical: 1
  • Monster Size: 3
  • Attributes: Superhero / Dragon
Card text:

[Call Cost] [Pay 2 gauge]
When this card attacks and destroys your opponent's monster, draw a card.
[Double Attack]

1st Rescue Dragon Team "Immortal". A team burning with a mission is assembled.

2 x Rescue Dragon Mach Braver Rescue Dragon Mach Braver (H-BT01EN)
  • Card Number: HBT01-0018EN
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 1000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero
Card text:

[Counter]【Act】 During an attack on your opponent's turn, pay 1 gauge. If you do, call this from your hand to your center, and change the target of the attack to this monster.
[Move]

Stop! I won't let you do this anymore!

2 x Rescue Dragon, Crossbuster Rescue Dragon, Crossbuster (HSD02)
  • Card Number: HSD02-0002
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 7000
  • Defense: 2000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Superhero
Card text:

We do not only protect the Hero World, but all worlds.

2 x Rescue Dragon, Dragschoebel Rescue Dragon, Dragschoebel (Promo)
  • Card Number: PR-0134
  • Rarity: P
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 1 gauge]
When this card enters the field, destroy a size 2 or less monster on your opponent's field. If you are [Transform], then deal 1 damage to your opponent!

It's okay, I'm a friend. I have come to help you!

2 x Rescue Dragon, Forcearms Rescue Dragon, Forcearms (Promo)
  • Card Number: PR-0151
  • Rarity: P
  • Card Type: Monster
  • World: Hero World
  • Power: 8000
  • Defense: 7000
  • Critical: 2
  • Monster Size: 3
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 3 gauge]
Act】 Put a <Superhero> from your drop zone into this card's soul. You may only use this ability once per turn.
[Double Attack] [Soulguard]

We'll save it. By our hands, we will!

2 x Rescue Dragon, Justice Drum Rescue Dragon, Justice Drum (HEB02)
  • Card Number: HEB02-0004
  • Rarity: RRR
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 1 gauge]
When this card attacks and destroys your opponent's monster, if you are [Transform] into a card, [Stand] this card.

The foundation of rescuing, is a heart of justice that saves all.

2 x Rescue Dragon, Mach Braver Rescue Dragon, Mach Braver (H-BT01)
  • Card Number: HBT01-0018
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 1000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero
Card text:

[Counter]【Act】 During an attack on your opponent's turn, pay 1 gauge. If you do, call this from your hand to your center, and change the target of the attack to this monster.
[Move]

Stop! I won't let you do this anymore!

2 x Rescue Dragon, Mach Braver Rescue Dragon, Mach Braver (D-BT04)
  • Card Number: D-BT04-0043
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 1000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero
Card text:

[Counter]【Act】 During an attack on your opponent's turn, pay 1 gauge. If you do, call this from your hand to your center, and change the target of the attack to this monster.
[Move]

What is justice or evil. You have to see it for yourself.

2 x Rescue Dragon, Metamorph Effect Rescue Dragon, Metamorph Effect (Promo)
  • Card Number: PR-0156
  • Rarity: P
  • Card Type: Monster
  • World: Hero World
  • Power: 4000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero
Card text:

Act】 Pay 1 gauge. If you do, choose up to one monster from your deck, put it into your drop zone, and shuffle your deck. For this turn, this card on the field is also regarded to have the same card name as the card you put into the drop zone. You may only use this ability once per turn.

The flames have been extinguished! What else should I change into next?

2 x Rescue Dragon, Seven Ranger Rescue Dragon, Seven Ranger (Promo)
  • Card Number: PR-0161
  • Rarity: P
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

[Call Cost] [Pay 1 gauge]
When a <Superhero> on your field attacks and destroys your opponent's monster, put a spell from your opponent's field into the drop zone.

It's unavoidable...! I'll neutralize the enemy base!

2 x Second Warrior, Zweider Second Warrior, Zweider (H-BT01)
  • Card Number: HBT01-0091
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 4000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
2 x Sixth Warrior, Zechs Sixth Warrior, Zechs (D-EB02)
  • Card Number: D-EB02-0041
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 3000
  • Defense: 5000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

[Counter]【Act】 If an opponent's card is the only card attacking and you have another <Quartet Five> on your field, you may pay 2 gauge. If you do, nullify the attack.
[Transform] [Pay 1 life]

Reducing too much or gaining too much are equally bad. It's best to be plus minus zero.

2 x Stray Warrior, Vier Stray Warrior, Vier (HSD02)
  • Card Number: HSD02-0006
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 4000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
Card text:

[Transform] [Pay 1 gauge] (If you do, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)

Did you misunderstand? I only follow those that win.

2 x Superior Justice Driver! Superior Justice Driver! (HEB02)
  • Card Number: HEB02-0062
  • Rarity: U
  • Card Type: Impact
  • World: Hero World
  • Attributes: Superhero
Card text:

You may only cast this card if two or more of your opponent's monsters were destroyed this turn.
[Cast Cost] [Pay 2 gauge]
Deal 3 damage to your opponent!!

I will decide it all, with this!

3 x There Was a Banana Peel!? There Was a Banana Peel!? (H-BT01)
  • Card Number: HBT01-0065
  • Rarity: U
  • Card Type: Spell
  • World: Hero World
  • Attributes: Magic Power
Card text:

You may only cast this card when a size 2 or less monster enters your opponent's center.
[Counter] [Rest] that monster.

What a coincidence.

3 x There, I See It! There, I See It! (HSD02)
  • Card Number: HSD02-0009
  • Rarity: C
  • Card Type: Spell
  • World: Hero World
  • Attributes: Destruction
Card text:

[Cast Cost] [Pay 1 gauge]
[Counter] Destroy a size 1 or less monster on your opponent's field!

Advice! Cast this during your opponent's attack phase, right before his or her monsters attack!

2 x Third Warrior, Dreider Third Warrior, Dreider (H-BT01)
  • Card Number: HBT01-0093
  • Rarity: C
  • Card Type: Monster
  • World: Hero World
  • Power: 3000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero / Quartet Five
2 x White Valor, Lord Takuto White Valor, Lord Takuto (HEB01)
  • Card Number: HEB01-0057
  • Rarity: U
  • Card Type: Monster
  • World: Hero World
  • Power: 3000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Superhero
Card text:

All cards with [Transform] or [Ride] on your field get power+1000 and defense+1000!

The White Melody to celebrate victories! Lord Takuto!

 
Section: Buddy and Flag (2 cards)
1 x Fiery Inspector, Prominence Burst Fiery Inspector, Prominence Burst (HEB02)
  • Card Number: HEB02-0008
  • Rarity: RR
  • Card Type: Monster
  • World: Hero World
  • Power: 5000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Card text:

When a <Superhero> monster on your field attacks and destroys your opponent's monster, for this turn, this card gets critical+1!! (This ability can activate multiple times!!)
[Transform] [Pay 1 gauge]

My investigative spirit, burns greater than flames!

1 x Hero World (card) Hero World (card) (HSD02)
  • Card Number: HSD02-0017
  • Rarity: C
  • Card Type: Flag
  • World: Hero World
Card text:

You may use <Hero World> and <Generic> cards.

 
Deck Statistics
Distribution by Attributes
- bar 1 %  
Brave Machine / Quartet Five bar 2 %  
Destruction bar 5 %  
Draw bar 3 %  
Magic Power bar 5 %  
Quartet Five / Get bar 3 %  
Recovery bar 3 %  
Recovery / Charge bar 3 %  
Superhero bar 55  48 %  
Superhero / Brave Machine / Charge bar 3 %  
Superhero / Dragon bar 2 %  
Superhero / Light bar 2 %  
Superhero / Quartet Five bar 25  22 %  
 

Distribution by Card Type
Flag bar 1 %  
Impact bar 13  11 %  
Impact Monster bar 3 %  
Monster bar 70  61 %  
Spell bar 27  24 %  
 

Distribution by Critical
- bar 41  36 %  
1 bar 16  14 %  
2 bar 48  42 %  
3 bar 8 %  
 

Distribution by Defense
- bar 41  36 %  
1000 bar 5 %  
2000 bar 10  9 %  
3000 bar 7 %  
4000 bar 16  14 %  
5000 bar 24  21 %  
6000 bar 4 %  
7000 bar 4 %  
 

Distribution by Monster Size
- bar 41  36 %  
1 bar 30  26 %  
2 bar 31  27 %  
3 bar 12  11 %  
 

Distribution by Power
- bar 41  36 %  
1000 bar 5 %  
10000 bar 2 %  
3000 bar 12  11 %  
4000 bar 10  9 %  
5000 bar 28  25 %  
7000 bar 4 %  
8000 bar 7 %  
9000 bar 2 %  
 

Distribution by Rarity
C bar 36  32 %  
P bar 7 %  
R bar 23  20 %  
RR bar 20  18 %  
RRR bar 8 %  
U bar 18  16 %  
 

Distribution by World
Hero World bar 114  100 %  
 



Rating
Current score for this Deck, based on 2 votes:

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Discussion about this Deck
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Author Message
noboru_kodo
LV70 United States activity icon envelope icon

Avatar for noboru_kodo
Member since
March 1, 2014
Reply with quote Report content icon
Subject: Bad deck   Posted: January 21, 2018 05:12 pm

Your deck has no focus, just like the brave machine build you made and I commented on.


You want your deck to be at minimum (50 main, 52 after buddy/flag zone)


And you want to focus on a single strategy


Captain Answer doesnt synchronize with Q5
Rescue Dragons hardly do anything
And you had a few random transformations that arent captain answer or Q5 in our match


CHOOSE A THEME! You need to learn how synergy works, without a coherent strategy you will only win when your opponent opens terribly.
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