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X2 Special Pack: Final Chief

X2 Special Pack: Final Chief: 54 cards
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Arc Dragon Shield card scan: click to enlarge
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Arc Dragon Shield:

You may only cast this card during an attack on your opponent's turn, if you do not have a monster on your center, and you have a <Thunder Empire> on your field.
[Cast Cost] [Pay 1 gauge]
[Counter] Nullify the attack, and draw a card.

You are not a Demon Lord! You're a hero that saved the world!!

  • Card Number: X2-SP-S005
  • Rarity: SP
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Thunder Empire / Defense
Awakening Brave Equipment, Glory Seeker card scan: click to enlarge
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Awakening Brave Equipment, Glory Seeker:

[Equip Cost] [Discard a hand card & Pay 1 gauge]
When this card link attacks, draw a card.
"O Miracle Once More" If your life would become 0, put this card from your field into your drop zone, and put the top card of your deck into your drop zone. If that card is a spell, your life becomes 3, and for this turn, you cannot be dealt damage.
[Double Attack]

It shall be given, to you who has crossed a path of suffering and now has arrived.

  • Card Number: X2-SP-0024
  • Rarity: RRR
  • Card Type: Item
  • World: Dungeon World
  • Power: 6000
  • Critical: 2
  • Attributes: Adventurer / Weapon
Bal Dragon, "Balforce Regeneration!" card scan: click to enlarge
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Bal Dragon, "Balforce Regeneration!":

[Call Cost] [Put this card on top of a <Sun Dragon> monster on your field & Pay 2 gauge]
When this card attacks, you gain 3 life!
When this card enters the field, equip up to one item from your deck without paying its [Equip Cost], shuffle your deck, and for this turn, that card can attack during the final phase, and gets critical+1!
[Move] [Penetrate] [Soulguard]

Take Bal's power, Bal!!

  • Card Number: X2-SP-0008
  • Rarity: RRGR
  • Card Type: Impact Monster
  • World: Dragon World
  • Power: 11000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Sun Dragon
Bal, will try his best, bal! card scan: click to enlarge
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Bal, will try his best, bal!:

You may only cast this card during your final phase.
[Counter] Put the top two cards of your deck into your gauge. Then, you may call an impact monster from your hand by paying its [Call Cost]. If you do, draw two cards. You may only cast "Bal, will try his best, bal!" once per turn.

Bal, is no longer a child! Bal will try his best for one person!

  • Card Number: X2-SP-0022
  • Rarity: RRR
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Sun Dragon
Batzz X Link card scan: click to enlarge
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Batzz X Link:

You may only cast this card if your cards have attacked three times or more this turn. (Link attacks count as one attack!)
[Counter] Look at three cards from the top of your deck, put one from among them into your hand, put the rest into your gauge, and you gain 1 life! You may only cast "Batzz X Link" once per turn.

Nothing is impossible for us! The one who taught me that was my buddy... You, Gao!

  • Card Number: X2-SP-S001
  • Rarity: SP
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Thunder Empire
Blue Dragon Shield card scan: click to enlarge
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Blue Dragon Shield:

You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the center.
[Counter] Nullify the attack and put the top card of your deck into your gauge.

Let's go! Partner!

  • Card Number: X2-SP-S002
  • Rarity: SP
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Blue Dragon / Defense
Blue Sky Knights, Drum the Tempest card scan: click to enlarge
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Blue Sky Knights, Drum the Tempest:

[Call Cost] [Put up to one hand card into this card's soul & Pay 2 gauge]
When you gain life, put the top card of your deck into this card's soul, you gain 1 life, and draw a card. This ability only activates once per turn.
This card gets power+2000 and critical+1 for each of its soul.
[Move] [Double Attack] [Soulguard]

"Woah! The sky's looking great!" "Hang tight, we're gonna bolt!"

  • Card Number: X2-SP-0026
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 4000
  • Critical: 1
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Boomerang Dragon Returns card scan: click to enlarge
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Boomerang Dragon Returns:

At the end of the battle of this card, you may put a card from your hand into your gauge. If you do, draw a card, and return this card to your hand.

Boomerang, come at them!

  • Card Number: X2-SP-0037
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Armordragon / Green Dragon
Cait Sith Come Back card scan: click to enlarge
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Cait Sith Come Back:

If you have ten or more <Fairy> in your drop zone, all cards on your field get critical+1!
When this card is destroyed, if you have five or more < Fairy > in your drop zone, draw a card.

"Gaoooo! It's been so long!" "Wha?! Cait Sith?!"

  • Card Number: X2-SP-0039
  • Rarity: R
  • Card Type: Monster
  • World: Legend World
  • Power: 2000
  • Defense: 2000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Fairy
Clash Crimson Battler, Guns Knuckle Dragon card scan: click to enlarge
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Clash Crimson Battler, Guns Knuckle Dragon:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
When this card enters the field, put up to one item with "Fist" in its card name from your deck to your hand, and shuffle the deck.
When an item with "Fist" in its card name on your field attacks, deal 1 damage to your opponent!
[Soulguard]

Because there is an stronger existence... They burn up with the drive for the title of "the Strongest" -.

  • Card Number: X2-SP-0032
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Armordragon / Red Dragon
Clash Crimson Battler, Spin Nail Dragon card scan: click to enlarge
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Clash Crimson Battler, Spin Nail Dragon:

This card cannot be called to the center.
When this card enters the field, put up to one card with "Crimson" in its card name other than "Clash Crimson Battler, Spin Nail Dragon" from your drop zone to your hand. Then, if you have an item with "Fist" in its card name equipped, put the top card of your deck into the gauge.

Crimson Battlers, clash with their burning spirits!

  • Card Number: X2-SP-0033
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 2000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon / Red Dragon
Crimson Steel Fist, Dragoknuckle card scan: click to enlarge
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Crimson Steel Fist, Dragoknuckle:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
All cards on your field get power+2000 for each card in this card's soul.
When this card attacks, put the top card of your deck into the gauge, or this card's soul.
[Soulguard]

A crimson fist, specified to the needs of a certain fighter? This is pretty stylish!

  • Card Number: X2-SP-0042
  • Rarity: R
  • Card Type: Item
  • World: Dragon World
  • Power: 2000
  • Critical: 2
  • Attributes: Dragon / Weapon
Dragon Lord Quake Slash!! card scan: click to enlarge
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Dragon Lord Quake Slash!!:

[Cast Cost] [Pay 1 gauge & You take 1 damage!]
[Counter] Destroy a monster on your opponent's field. Then, if you have a monster with "Drum" in its card name on your field, deal 2 damage to your opponent! You may only cast "Dragon Lord Quake Slash!!" once per turn.

How about this with this guy!!

  • Card Number: X2-SP-0021
  • Rarity: RRR
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Dragon
Dragosorcerer, Magician Drum card scan: click to enlarge
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Dragosorcerer, Magician Drum:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
Act】 "Gigablast Bunker!!" You may pay 5 gauge. If you do, nullify abilities of all cards on your opponent's field, destroy them, and deal 3 damage to your opponent!! Then, if your opponent has no cards in the gauge, or you have 5 life or less, deal 2 damage to your opponent!! You may only use "Gigablast Bunker!!" once per turn.
[Soulguard]

I'm not good at magic but everything can be learnt!

  • Card Number: X2-SP-0012
  • Rarity: RRR
  • Card Type: Monster
  • World: Magic World
  • Power: 6000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Wizard / Fire Power
Explosive Arrest, Rampage Sonic "Turbo" card scan: click to enlarge
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Explosive Arrest, Rampage Sonic "Turbo":

[Call Cost] [Pay 1 gauge]
If you are [Transform] into this card, during the battle in which a <Superhero> on your field attacks your opponent's monster, your opponent cannot use or cast [Counter].
If your opponent has no monsters on the field, this card gets critical+3!
[Transform] [Pay 1 gauge]

Get ready! Explosion Turbo, start!!

  • Card Number: X2-SP-0030
  • Rarity: R
  • Card Type: Monster
  • World: Hero World
  • Power: 7000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero
Extra Large Pandora card scan: click to enlarge
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Extra Large Pandora:

"Gambling Self-Destruct!" When this card is destroyed, play "Rock-Paper-Scissors" with your opponent only once! The fighter who wins draw 2 cards! Deal 3 damage to the player who does not win!! This damage cannot be reduced!!! "Gambling Self-Destruct!" only activates once per turn.
[Move]

  • Card Number: X2-SP-0036
  • Rarity: R
  • Card Type: Monster
  • World: Dungeon World
  • Power: 5000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Dungeon Enemy
Fifth Omni Cavalry Dragon, Alliot "SD" card scan: click to enlarge
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Fifth Omni Cavalry Dragon, Alliot "SD":

This card cannot be called to the center.
When this card enter the field, put up to one monster with "Drum" in its card name from your drop zone to your hand.
When you are dealt damage, you gain 1 life, and for this turn, an <Armordragon> on your field gets critical+1, and [Penetrate]. This ability only activates once per turn.

I wonder what they're doing nowadays.

  • Card Number: X2-SP-0031
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 4000
  • Defense: 2000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon
Fifth Omni Cavalry Dragon, Doble "SD" & Meglax "SD" card scan: click to enlarge
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Fifth Omni Cavalry Dragon, Doble "SD" & Meglax "SD":

If you have another originally size 2 or greater <Armordragon> on your field, reduce the size of this card on the field by 1.
"Resonance of Fifth Omni" When this card enters the field, put up to one monster or item with "Fifth Omni" in its card name from your deck into your hand, and shuffle your deck. Then, you take 2 damage! "Resonance of Fifth Omni" only activates once per turn.

"Don't be afraid, I'll go lead." "Well, if Doble says so."

  • Card Number: X2-SP-0017
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon / Red Dragon / Green Dragon
Fifth Omni Dragon Sword, Dragobrave card scan: click to enlarge
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Fifth Omni Dragon Sword, Dragobrave:

[Equip Cost] [Put a hand card into this card's soul & Pay 1 gauge & You take 1 damage!]
This card can attack even if you have an <Armordragon> on your center.
When you are dealt damage, put the top card of your deck into your gauge, and you gain 1 life. Then, if this is during your turn, draw a card. This ability only activates once per turn.
[Soulguard]

The power of the Fifth Omni flows through the Sword of Courage.

  • Card Number: X2-SP-0023
  • Rarity: RRR
  • Card Type: Item
  • World: Dragon World
  • Power: 5000
  • Critical: 3
  • Attributes: Dragon / Weapon
Fifth Omni Super Dragon Lord, Fierce Deity Tenbu card scan: click to enlarge
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Fifth Omni Super Dragon Lord, Fierce Deity Tenbu:

[Omni Lord]
[Call Cost] [Put this card on top of a monster on your field & Pay 2 gauge]
When this card enters the field or when you are dealt damage, destroy all monsters on your opponent's field! This ability only activates once per turn.
[Double Attack] [Soulguard]

"You're late, Gramps Tenbu!" "Hmph, I don't need any assistance to go on!"

  • Card Number: X2-SP-0009
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 6000
  • Critical: 3
  • Monster Size: 3
  • Attributes: Armordragon / Green Dragon
Fifth Omni Super Dragon Sky Emperor, Mugen Drum card scan: click to enlarge
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Fifth Omni Super Dragon Sky Emperor, Mugen Drum:

[Omni Lord]
This card cannot be called to the center.
[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
When you take damage, destroy a monster on your opponent's field and you gain 1 life!
[Double Attack] [Soulguard]

The two's optimistic hearts give rise to a brilliance that lights up the world.

  • Card Number: X2-SP-0001
  • Rarity: RRGR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Fifth Omni Super Dragon Sky Emperor, Mugen Drum card scan: click to enlarge
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Fifth Omni Super Dragon Sky Emperor, Mugen Drum:

[Omni Lord]
This card cannot be called to the center.
[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
When you take damage, destroy a monster on your opponent's field and you gain 1 life!
[Double Attack] [Soulguard]

"Drum, show me your power!" "Leave it to me! Ooooooooooooo!"

  • Card Number: X2-SP-BR01
  • Rarity: BR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Fourth Crimson Chieftain, Drum card scan: click to enlarge
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Fourth Crimson Chieftain, Drum:

[Call Cost] [Put a card from your field into this card's soul & Pay 1 gauge]
Abilities of all cards on your field cannot be nullified, and cannot be [Rest], by your opponent's card effects.
At the beginning of your attack phase, for this turn, an item with "Fist" in its card name on your field gets critical+2, [Penetrate], and [Double Attack]!
[Penetrate] [Soulguard]

"Congratulations on winning, Drum!" "I'll do even better next time!"

  • Card Number: X2-SP-0011
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 9000
  • Defense: 3000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Freak-Wrist Beast Lord, Ziun card scan: click to enlarge
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Freak-Wrist Beast Lord, Ziun:

[Omni Lord]
[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
This card's attack cannot be nullified if it is attacking alone, and for each other originally size 1 monster or [Omni Lord] on your field, reduce the size of this card on your field by 1 and this card gets power+3000 and critical+1!
[Penetrate] [Soulguard]

"If you are a truly strong force, you will never lose, and be unbreakable!" "You should use your head more."

  • Card Number: X2-SP-0010
  • Rarity: RRR
  • Card Type: Monster
  • World: Katana World
  • Power: 6000
  • Defense: 1000
  • Critical: 3
  • Monster Size: 3
  • Attributes: Skull Warrior
Future Force, Drum the Future Limit Break card scan: click to enlarge
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Future Force, Drum the Future Limit Break:

[Call Cost] [Put one or more monsters from your field into this card's soul & Pay 2 gauge]
When this card link attacks with you, destroy all cards on your opponent's field, and you draw cards and deal damage to your opponent equal to the number of cards destroyed.
[Soulguard]

Nobody knows what the future brings. That's what keeps it interesting, isn't that right buddy.

  • Card Number: X2-SP-0004
  • Rarity: RRGR
  • Card Type: Monster
  • World: Dragon World
  • Power: 11000
  • Defense: 4000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Gargantua Punisher!!
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Gargantua Punisher!!:

You may only cast this card if your opponent has 4 life or less, and neither you nor your opponent has a monster in the center.
[Cast Cost] Pay 4 gauge.
Deal 4 damage to the opponent!! This card cannot be nullified and the damage cannot be reduced.

(BT01 SP): It's my, victory!
(X2-BT01A): The inherited impact sword — the legend of "Mikado" continues!

  • Card Number: X2-SP
  • Rarity: SP
  • Card Type: Impact
  • World: Dragon World
  • Attributes: Dragon
Gotcha! (I Catch It!) card scan: click to enlarge
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Gotcha! (I Catch It!):

You may only cast this card if you have two or more <Wizard> on your field.
For this turn, the next time you would pay gauge for your spell's [Cast Cost] or your monster's 【Act】, you may pay from both your gauge and your opponent's gauge. You may only cast "Gotcha! (I Catch It!)" once per turn.

Do it!

  • Card Number: X2-SP-0041
  • Rarity: R
  • Card Type: Spell
  • World: Magic World
  • Attributes: Magic Power
Green Dragon Shield card scan: click to enlarge
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Green Dragon Shield:

You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the center.
[Counter] Nullify the attack and you gain 1 life.

Oooo! I cast! Green Dragon Shield!!

  • Card Number: X2-SP-S003
  • Rarity: SP
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Green Dragon Shield / Defense
Hyper Rescue Dragon, Justice Drum Fire card scan: click to enlarge
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Hyper Rescue Dragon, Justice Drum Fire:

[Call Cost] [Pay 2 gauge]
When this card enters the field, choose up to one <Superhero> with [Transform] in your deck, [Transform] into it by paying its [Transform] cost, and shuffle your deck.
When this card attacks and destroys your opponent's monsters, [Stand] this card.
[Move]

"At your beck and call!" "The Mighty Sun Fighter passes through!"

  • Card Number: X2-SP-0016
  • Rarity: RRR
  • Card Type: Monster
  • World: Hero World
  • Power: 7000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Superhero / Dragon
Inherited Sun, Sunshine Impact card scan: click to enlarge
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Inherited Sun, Sunshine Impact:

[Equip Cost] [Pay 2 gauge]
This card on the field cannot be destroyed by your opponent's card effects.
If a card in your buddy zone is [Rest], this card gets [Penetrate] and this card's power becomes ∞(infinite).
[Double Attack]

The growing fire my brother left, nurtured the boy and became the sun that illuminated everyone.

  • Card Number: X2-SP-0007
  • Rarity: RRGR
  • Card Type: Item
  • World: Dragon World
  • Power: 6000
  • Critical: 2
  • Attributes: Sun Dragon / Weapon
Innocent Sun Deity, Bal Dragon card scan: click to enlarge
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Innocent Sun Deity, Bal Dragon:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
When this card enters the field, you may put two <Sun Dragon> from your drop zone on the bottom of your deck in any order. If you do, your life becomes 6, and put up to one item or impact monster from your deck into your hand, and shuffle your deck.
[Penetrate] [Soulguard]

The two's optimistic feeling will become the sunlight that will save the world.

  • Card Number: X2-SP-0002
  • Rarity: RRGR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Sun Dragon
Innocent Sun Deity, Bal Dragon card scan: click to enlarge
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Innocent Sun Deity, Bal Dragon:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
When this card enters the field, you may put two <Sun Dragon> from your drop zone on the bottom of your deck in any order. If you do, your life becomes 6, and put up to one item or impact monster from your deck into your hand, and shuffle your deck.
[Penetrate] [Soulguard]

"Bal, always has fun when Bal's with Gao, bal!" "Yeah! "Me too, Bal!"

  • Card Number: X2-SP-BR02
  • Rarity: BR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Sun Dragon
Loyal Dragon, Flarefang Dragon card scan: click to enlarge
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Loyal Dragon, Flarefang Dragon:

If you have another originally size 3 <Sun Dragon> monster on your field, reduce the size of this card on your field by 1.
When another size 2 or greater <Sun Dragon> monster enters your field, put the top card of your deck into your gauge, and draw a card. This ability only activates once during the main phase and once during the final phase.

At any moment, the Loyalty Dragon will rush out to greet his master.

  • Card Number: X2-SP-0018
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Sun Dragon
Morning Star Radiant Lord, Variable Cord card scan: click to enlarge
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Morning Star Radiant Lord, Variable Cord:

[Omni Lord]
[Call Cost] [You may put as many cards as you like from your hand into this card's soul & Pay 2 gauge]
At the beginning of each player's attack phase, put up to one card from your drop zone into this card's soul. Then, if this card has three or more souls, for this turn, this card gets [Penetrate] and [Double Attack].
[Move] [Soulguard]

A human child once taught me... That the future must not be discarded.

  • Card Number: X2-SP-0029
  • Rarity: R
  • Card Type: Monster
  • World: Star Dragon World
  • Power: 7000
  • Defense: 2000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Neodragon
Rampage Blaster Red Heat! card scan: click to enlarge
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Rampage Blaster Red Heat!:

You may only cast this card if your opponent has 5 life or less and you are [Transform] on a card.
[Cast Cost] [Pay 2 gauge]
Deal damage to your opponent equal to 2 plus the number of monsters destroyed by your cards during this turn!! The damage dealt by this card cannot be reduced!

Burn it! Rampage Soul!!

  • Card Number: X2-SP-0044
  • Rarity: R
  • Card Type: Impact
  • World: Hero World
  • Attributes: Superhero
Resonance of the Omni Lords card scan: click to enlarge
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Resonance of the Omni Lords:

You may use this card with all flags.
Look at five cards from the top of your deck, put up to two [Omni Lord] from among them into your hand, put up to three [Omni Lord] from among them into your drop zone, and put the rest on the bottom of your deck in any order. You may only cast "Resonance of the Omni Lords" once per turn.

The proof of the Omni Lords can resonate. With them, you can know the location of each Omni Lord to a certain point.

  • Card Number: X2-SP-0040
  • Rarity: R
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Dragon / Get
Returning Brave, Drum card scan: click to enlarge
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Returning Brave, Drum:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
When this card attacks, play "Rock-Paper-Scissors" with your opponent. If you win, draw a card, and for this turn, this card gets power+5000, critical+2, and [Penetrate].
[Double Attack] [Soulguard]

Swords are pretty good too after I get used to them.

  • Card Number: X2-SP-0013
  • Rarity: RRR
  • Card Type: Monster
  • World: Dungeon World
  • Power: 6000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Adventurer / Brave
Returning Brave, Drum card scan: click to enlarge
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Returning Brave, Drum:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
When this card attacks, play "Rock-Paper-Scissors" with your opponent. If you win, draw a card, and for this turn, this card gets power+5000, critical+2, and [Penetrate].
[Double Attack] [Soulguard]

Swords are pretty good too after I get used to them.

  • Card Number: X2-SS-0013JP
  • Rarity: RRR
  • Card Type: Monster
  • World: Dungeon World
  • Power: 6000
  • Defense: 3000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Adventurer / Brave
Saint Holy Sword "Thunder Edge" card scan: click to enlarge
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Saint Holy Sword "Thunder Edge":

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 life]
If you have a monster with "Batzz" in its card name on your field, the size of this card on the field is reduced by 2.
When this card attacks, if you have three or more different world names of cards in your drop zone, or if you have 4 life or less, for this turn, this card gets [Penetrate] and [Double Attack].
[Move] [Soulguard]

Together with Big Boss! Saint Holy Thunder Sword!!

  • Card Number: X2-SP-0015
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Thunder Empire / Dragon
Shocking Magic, Qinus Axia card scan: click to enlarge
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Shocking Magic, Qinus Axia:

"Thunder Select" When you cast a spell, put the top card of each fighter's deck into gauge, and deal 1 damage to you or your opponent! Then, if you have a monster with "Drum" in its card name on your field, draw a card. "Thunder Select" only activates once per turn.

  • Card Number: X2-SP-0035
  • Rarity: R
  • Card Type: Monster
  • World: Magic World
  • Power: 2000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Wizard
Sovereign War Dragon Lord, Batzz the Infinity card scan: click to enlarge
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Sovereign War Dragon Lord, Batzz the Infinity:

[Call Cost] [Pay 2 gauge]
During your turn, this card on your field cannot be destroyed.
When this card attacks, if you have three or more different world names of cards in your drop zone, for this turn, this card gets [Triple Attack]. Then, If you have five or more, destroy up to one monster on your opponent's field and if you have seven or more, deal 2 damage to your opponent!
[Penetrate]

The two's optimistic souls intensify the dragon's roar that resounds through the world.

  • Card Number: X2-SP-0003
  • Rarity: RRGR
  • Card Type: Monster
  • World: Dragon World
  • Power: 13000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Thunder Empire / Dragon
Sovereign War Dragon Lord, Batzz the Infinity card scan: click to enlarge
Who has this card?
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Sovereign War Dragon Lord, Batzz the Infinity:

[Call Cost] [Pay 2 gauge]
During your turn, this card on your field cannot be destroyed.
When this card attacks, if you have three or more different world names of cards in your drop zone, for this turn, this card gets [Triple Attack]. Then, If you have five or more, destroy up to one monster on your opponent's field and if you have seven or more, deal 2 damage to your opponent!
[Penetrate]

"Go!" "Yeah!" ""We'll definitely win this match!""

  • Card Number: X2-SP-BR03
  • Rarity: BR
  • Card Type: Monster
  • World: Dragon World
  • Power: 13000
  • Defense: 6000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Thunder Empire / Dragon
Sun Dragon Shield card scan: click to enlarge
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Sun Dragon Shield:

You may only cast this card during an attack on your opponent's turn, if you do not have a monster in the center, and you have a <Sun Dragon> on your field.
[Counter] Nullify the attack, put the top card of your deck into your gauge, and you gain 1 life. If you have two or more <Sun Dragon> on your field, this card cannot be nullified.

The time I spent with you, made me happy!

  • Card Number: X2-SP-S004
  • Rarity: SP
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Defense
Tempest Thunder Knights Formation! card scan: click to enlarge
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Tempest Thunder Knights Formation!:

[Set]
When a monster with "Thunder Knights" in its card name on your field [Move], draw a card. This ability only activates once per turn.
The size of all monsters with "Thunder Knights" in its card name on your field is reduced by 1.
You may only [Set] one "Tempest Thunder Knights Formation!" on your field.

Fast as the wind! Brave as thunder! Launch, Thunder Knights!!

  • Card Number: X2-SP-0043
  • Rarity: R
  • Card Type: Impact
  • World: Dragon World
  • Attributes: Dragon
Thunder Knights, Gyral Strikes Drum card scan: click to enlarge
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Thunder Knights, Gyral Strikes Drum:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]
[Counter] 【Act】 If a monster on your field used [Move] during this turn, choose and use one of the following two. You may only use this ability once per turn.
• [Stand] this card.
• The next time this card would be destroyed during this turn, nullify its destruction.
[Move] [Penetrate] [Soulguard]

It's good to be around friends!

  • Card Number: X2-SP-0014
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Thunder Knights, Heavenly Bow Dragoarcher card scan: click to enlarge
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Thunder Knights, Heavenly Bow Dragoarcher:

You may only call this card if you have a card with "Thunder Knights" in its card name on your field.
"Thunder Arrow​" When this card enters the field, put up to one card with "Thunder Knights" from your deck into your hand, and shuffle your deck. "Thunder Arrow" only activates once per turn.
[Move]

Leave it to me! I swear on this heavenly bow to shoot down all obstacles!

  • Card Number: X2-SP-0019
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 3000
  • Critical: 1
  • Monster Size: 1
  • Attributes: Armordragon / Red Dragon
Thunder Knights, Stirring Halberd Dragon card scan: click to enlarge
Who has this card?
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Thunder Knights, Stirring Halberd Dragon:

[Call Cost] [Pay 2 gauge]
[Counter] 【Act】 "Requirement of Thunder" If a monster with "Thunder" in its card name on your field [Move] during this turn, call this card from the hand without paying its [Call Cost]. You may only use "Requirement of Thunder" once per turn.
When this card enters the field or [Move], destroy a monster on your opponent's field.
[Move]
(The "Thunder" this card supports only applies "Tempest Thunder Formation!","Thunder Formation!", "Thunderblade, Dragobreaker", and all "Thunder Knights" cards)

I'll leave the rear to you!

  • Card Number: X2-SP-0027
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 7000
  • Defense: 7000
  • Critical: 3
  • Monster Size: 2
  • Attributes: Armordragon / Red Dragon
Undying Wise King, Count Dawn card scan: click to enlarge
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Undying Wise King, Count Dawn:

[Omni Lord]
At the beginning of each player's attack phase, if this card is in your drop zone, you may pay 1 life. If you do, call this card from your drop zone.
If another monster on your field would be destroyed, you may put this card from the field into the drop zone. If you do, one of those cards remains on the field.

"Hey, let's fight together again sometime!" "Well, I'll think about it..."

  • Card Number: X2-SP-0038
  • Rarity: R
  • Card Type: Monster
  • World: Legend World
  • Power: 4000
  • Defense: 1000
  • Critical: 1
  • Monster Size: 0
  • Attributes: Wydar Sarkal
Unwavering Shadow Lord, Mukuro card scan: click to enlarge
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Unwavering Shadow Lord, Mukuro:

[Omni Lord]
[Call Cost] [Pay 1 gauge]
At the beginning of each player's attack phase, call up to one [Omni Lord] or <Darkhero> monster from hand by paying its [Call Cost]. That card becomes a size 0 until it leaves the field.
[Double Attack] [Transform] [Pay 1 gauge]

He is the Lord of Shadow Heroes. His heart shall not break, crumble, nor rot.

  • Card Number: X2-SP-0005
  • Rarity: RRGR
  • Card Type: Monster
  • World: Hero World
  • Power: 6000
  • Defense: 5000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Darkhero
Valorous Deity Lord, Grangadez card scan: click to enlarge
Who has this card?
Who wants this card?
Valorous Deity Lord, Grangadez:

[Omni Lord]
[Call Cost] [Pay 5 gauge]
When this card enters the field, put the top four cards from your deck into this card's soul.
[Move] [Penetrate] [Double Attack] [Soulguard] [Lifelink 4]

I'll find it. A proper battlefield, one to make full use of your power.

  • Card Number: X2-SP-0025
  • Rarity: R
  • Card Type: Monster
  • World: Danger World
  • Power: 12000
  • Defense: 7000
  • Critical: 4
  • Monster Size: 3
  • Attributes: Duel Dragon / Deity
Veteran Replenisher, Pentar card scan: click to enlarge
Who has this card?
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Veteran Replenisher, Pentar:

If you are equipped with a <Thunder Empire> item, all monsters on your field cannot be [Rest] by your opponent's card effects.
When this card attacks, if you have two or more different world names of cards in your drop zone, you gain 1 life. Then, if you have three or more, draw a card.

I will deliver it as soon as possible, pen!

  • Card Number: X2-SP-0020
  • Rarity: RRR
  • Card Type: Monster
  • World: Dragon World
  • Power: 2000
  • Defense: 2000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Thunder Empire / Dragon
War Comrade, Systemic Dagger Dragon card scan: click to enlarge
Who has this card?
Who wants this card?
War Comrade, Systemic Dagger Dragon:

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]
When this card attacks, if you have another monster with "Systemic" or "Drum" in its card name on your field, destroy a monster on your opponent's field, and you gain 2 life!
[Soulguard]

They don't need words to communicate. Because they are comrades of battle.

  • Card Number: X2-SP-0034
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 3000
  • Defense: 1000
  • Critical: 2
  • Monster Size: 1
  • Attributes: Armordragon
Warlord Sword Release card scan: click to enlarge
Who has this card?
Who wants this card?
Warlord Sword Release:

[Cast Cost] [Pay 1 gauge & Pay 2 life]
Draw cards equal to the number of different world names of cards on your field. You may only cast "Warlord Sword Release" once per turn.

Release the power! Warlord Sword!!

  • Card Number: X2-SP-0006
  • Rarity: RRGR
  • Card Type: Spell
  • World: Dragon World
  • Attributes: Thunder Empire / Dragon
We Are Thunder Empire! Delta & Tetra card scan: click to enlarge
Who has this card?
Who wants this card?
We Are Thunder Empire! Delta & Tetra:

[Call Cost] [Put one or more <Thunder Empire>monster from your field into this card's soul & Pay 1 gauge]
When this card attacks or is destroyed, put the top card of your deck into your gauge.
If you have a item equipped, this card gets power +3000, defense+3000, critical+1 and [Penetrate].
[Move] [Soulguard]

To the the two soldiers of the Thunder Empire, withdrawing is a possibility... But they will never escape, only move forward!

  • Card Number: X2-SP-0028
  • Rarity: R
  • Card Type: Monster
  • World: Dragon World
  • Power: 6000
  • Defense: 4000
  • Critical: 2
  • Monster Size: 2
  • Attributes: Thunder Empire / Dragon


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