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Tomb of Annihilation

Tomb of Annihilation: 137 cards
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Aasimar Paladin, Greater Harper
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Aasimar Paladin, Greater Harper:

Experience

Prevent half (round up) of the combat damage dealt to Aasimar Paladin by Evil character dice.

Good, Equip

  • Number: 53
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 3
  • Cost Type: Fist
Aasimar Paladin, Lesser Order of the Gauntlet
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Aasimar Paladin, Lesser Order of the Gauntlet:

Experience

While Aasimar Paladin is active, your Adventurer character dice cannot be targeted or affected by character abilities of Evil characters.

  • Number: 13
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Order of the Gauntlet
  • Cost Value: 3
  • Cost Type: Fist
Aasimar Paladin, Paragon Emerald Enclave
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Aasimar Paladin, Paragon Emerald Enclave:

Experience

While Aasimar is active, if there is an active opposing Evil character die, your NPC character dice get +2A and +1D.

Good, Equip

  • Number: 93
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Emerald Enclave
  • Cost Value: 3
  • Cost Type: Fist
Acererak, Archlich
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Acererak, Archlich:

Attune

Acererak costs [2 GENERIC ENERGY] to purchase for each Construct, Undead, Trap, or Ras Nsi die in your Field Zone to a minimum of [3 GENERIC ENERGY].

(Acererak does not need to be active to use this ability.)

Evil, Equip

  • Number: 94
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 7
  • Cost Type: Bolt
Acererak, Terrifying Lich
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Acererak, Terrifying Lich:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

When fielded, resolve ** effect of a Basic Action Card.

  • Number: 14
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Bolt
Acererak, The Eternal
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Acererak, The Eternal:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

While Acererak is active, when you use an action die, the next Evil character die you purchase this turn costs 2 less (to a minimum of 1).

Global: Pay [1 GENERIC ENERGY]. Once per turn, reroll target action die in your Reserve Pool or Field Zone.

Evil, Equip

  • Number: 54
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Bolt
Allosaurus, Greater Beast
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Allosaurus, Greater Beast:

When Allosaurus attacks, it gets +2A (until end of turn).

Neutral

  • Number: 55
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Allosaurus, Lesser Beast
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Allosaurus, Lesser Beast:

  • Number: 15
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Shield
Allosaurus, Paragon Beast
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Allosaurus, Paragon Beast:

Overcrush

Neutral

  • Number: 95
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Amber Golem, Greater Construct
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Amber Golem, Greater Construct:

Fabricate 2-5: You may KO 2 character die with total purchase cost of [FIVE GENERIC ENERGY] or more to purchase this die for free.

When Amber Golem KOs a blocking character die, you may pay [1 GENERIC ENERGY] to move the KO'd die to your opponents Used Pile (instead of the Prep Area).

Neutral

  • Number: 56
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Shield
Amber Golem, Lesser Construct
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Amber Golem, Lesser Construct:

Fabricate 2-5: You may KO 2 character die with total purchase cost of [FIVE GENERIC ENERGY] or more to purchase this die for free.

When Amber Golem deals combat damage to a blocking character die, deal damage equal to that blocking character die's A to a different opposing character die.

  • Number: 16
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Amber Golem, Paragon Construct
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Amber Golem, Paragon Construct:

Fabricate 2-5

Whe you purchase this die with Fabricate, gain 2 life.

While Amber Golem is active, reduce the character die and purchase cost requirements of Fabricate abilities on your character cards by 1.

Neutral

  • Number: 96
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Shield
Artus Cimber, Bearer of the Ring of Winter
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Artus Cimber, Bearer of the Ring of Winter:

While Artus Cimber is active, when an Evil character die is fielded, spin that die to level 1.

Good

  • Number: 97
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 5
  • Cost Type: Fist
Artus Cimber, Friend of Dragonbait
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Artus Cimber, Friend of Dragonbait:

While Artus Cimber is active, your non-Evil character dice get +2A and +2D when blocking, or when blocked by, Evil character dice (until end of turn).

Good, Equip

  • Number: 57
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 5
  • Cost Type: Fist
Artus Cimber, Slow to Trust
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Artus Cimber, Slow to Trust:

While Artus Cimber is attacking, all Evil character dice must block him (if able).

  • Number: 17
  • Rarity: Common
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 5
  • Cost Type: Fist
Basilisk, Greater Monstrosity
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Basilisk, Greater Monstrosity:

Deadly

When Basilisk attacks, target opposing character die must block this turn (if able).

Evil

  • Number: 58
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Bolt
Basilisk, Lesser Monstrosity
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Basilisk, Lesser Monstrosity:

When fielded, roll target character die from your Used Pile. If it rolls a character face, KO target opposing character die of the same level as the face rolled. Return the rolled die to your Used Pile.

  • Number: 18
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Bolt
Basilisk, Paragon Monstrosity
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Basilisk, Paragon Monstrosity:

Deadly

When Basilisk attacks, reroll all active NPC character dice. Move any that show energy faces to their owner's Prep Area.

Evil

  • Number: 98
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Bolt
Batiri Battle Stack, Greater Humanoid
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Batiri Battle Stack, Greater Humanoid:

Swarm

When fielded, you may move an NPC die from your Used Pile under this character.

While Batiri Battle Stack character die has an NPC die under it, it get +1A and +1D, and if it leaves the Field Zone move any NPC dice under it to the Used Pile.

Evil, Equip

  • Number: 59
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Fist
Batiri Battle Stack, Lesser Humanoid
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Batiri Battle Stack, Lesser Humanoid:

Swarm

Batiri Battle Stack gaims +1A and +1D for each other Batiri Battle Stack character die in the Field Zone.

  • Number: 19
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Fist
Batiri Battle Stack, Paragon Humanoid
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Batiri Battle Stack, Paragon Humanoid:

Swarm

While Queen Grabstab is active, Batiri Battle Stack gets +1A and +1D and when Batiri Battle Stack's Swarm ability is triggered, draw two dice instead of one.

Evil, Equip

  • Number: 99
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Fist
Birdsong, Greater Order of the Gauntlet
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Birdsong, Greater Order of the Gauntlet:

Experience

When Birdsong attacks, character dice you control get +1A and +2D (until end of turn).

Good, Equip

  • Number: 60
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Order of the Gauntlet
  • Cost Value: 4
  • Cost Type: Shield
Birdsong, Lesser Harper
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Birdsong, Lesser Harper:

Experience

While Birdsong is active, at the end of each turn, you may spin one of your Adventurer character dice up 1 level.

  • Number: 20
  • Rarity: Common
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 3
  • Cost Type: Shield
Birdsong, Paragon Lords` Alliance
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Birdsong, Paragon Lords' Alliance:

Experience

While Birdsong is active, when you field an Adventurer character die of equal or lower level to your lowest level Birdsong character die, Prep a die from your bag.

Good, Equip

  • Number: 100
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Lords Alliance
  • Cost Value: 4
  • Cost Type: Shield
Brazen Pegasus, Basic Action Card
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Brazen Pegasus, Basic Action Card:

Up to two target character dice you control can only be blocked by two or more character dice (until end of turn).

Neutral

  • Number: 137
  • Rarity: Promo
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Generic
Burning Hands, Basic Action Card
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Burning Hands, Basic Action Card:

Deal 1 damage to target character die or player for each different energy type ([BOLT], [FIST], [MASK], [SHIELD]) you have in your reserve pool.

*/** Also deal 1 additional damage if you have a [QUESTION MARK] energy in your reserve pool.

  • Number: 1
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Generic
Candlekeep, Basic Action Card
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Candlekeep, Basic Action Card:

Choose one:

* Draw 2 dice from your bag.

* Prep two dice from your bag.

  • Number: 2
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Generic
Captain Elok Jaharwon, Aspiring Leader
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Captain Elok Jaharwon, Aspiring Leader:

Captain Elok Jaharwon gains +3A for each other, different Pirate you control.

Captain Elok Jaharwon counts as a Pirate, this text cannot be ignored.

Evil, Equip

  • Number: 61
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Captain Elok Jaharwon, Captain of the Dragonfang
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Captain Elok Jaharwon, Captain of the Dragonfang:

While Captain Elok Jaharwon has gear equipped, he gains +3A.

Captain Elok Jaharwon counts as a Pirate, this text cannot be ignored.

  • Number: 21
  • Rarity: Common
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Captain Elok Jaharwon, Ill-Mannered Wereboar
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Captain Elok Jaharwon, Ill-Mannered Wereboar:

While Captain Elok Jaharwon is active, when you purchase an Evil character die, you may pay an additional [1 GENERIC ENERGY]. If you do, place the purchased die into your bag (instead of your Used Pile).

Captain Elok Jaharwon counts as a pirate, this text cannot be ignored.

Evil, Equip

  • Number: 101
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Captain Laskilar, Captain of Stirge
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Captain Laskilar, Captain of Stirge:

While Captain Laskilar has gear equipped, he gains +3A.

Captain Laskilar counts as a Pirate, this text cannot be ignored.

  • Number: 22
  • Rarity: Common
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Captain Laskilar, Flamboyant Pirate Captain
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Captain Laskilar, Flamboyant Pirate Captain:

When fielded, place the next die you purchase this turn into your bag (instead of the Used Pile).

Captain Laskilar counts as a Pirate, this text cannot be ignored.

Evil, Equip

  • Number: 102
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Captain Laskilar, Seeking Treasure Seekers
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Captain Laskilar, Seeking Treasure Seekers:

Captain Laskilar gains +3A for each other, different Pirate you control.

Captain Laskilar counts as a Pirate, this text cannot be ignored.

Evil, Equip

  • Number: 62
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Chwinga, Greater Elemental
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Chwinga, Greater Elemental:

Swarm

When an NPC character die is fielded, spin each of your Chwinga character dice up 1 level.

  • Number: 63
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Bolt
Chwinga, Lesser Elemental
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Chwinga, Lesser Elemental:

Swarm

If Chwinga is level 2 or 3, it must attack each turn (if able).

  • Number: 23
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 1
  • Cost Type: Bolt
Chwinga, Paragon Elemental
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Chwinga, Paragon Elemental:

Swarm

When fielded, when Chwinga attacks, it gets +1A (until end of turn).

When Chwinga is KO'd by non-combat damage, Prep a die from your bag.

  • Number: 103
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Bolt
Cone of Cold, Basic Action Card
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Cone of Cold, Basic Action Card:

Deal 1 damage to target character die, deal 2 damage to a different character die, and deal 3 damage to another character die. You may only use this action if there are at least 3 character dice in the Field Zone.

Global: Pay [FIST]. Target blocked character die gets +2A.

  • Number: 3
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Generic
Create Food and Water, Basic Action Card
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Create Food and Water, Basic Action Card:

Draw dice from your bag until you draw a non-NPC die or your bag is empty. Prep all dice drawn this way.

Global: Pay [1 GENERIC ENERGY]. Once per turn, draw a die from your bag. Return it to your bag or add it to your Used Pile.

  • Number: 4
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Generic
Doppelganger, Epic Monstrosity
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Doppelganger, Epic Monstrosity:

When fielded, you may select target opposing character die of equal or lower level to Doppelganger. If you do, your Doppelganger character dice become copies of that target character. (The copy has all name, subtitles, affiliations, abilities, and stats of the original in place of its own.) They remain copies until another character die is selected or you no longer have any active Doppelganger character dice.

Neutral

  • Number: 129
  • Rarity: Super Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Mask
Doppelganger, Greater Monstrosity
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Doppelganger, Greater Monstrosity:

When fielded, your Doppelganger character dice become copies of the active character die with the lowest purchase cost (in case of a tie, you chose). (The copy has all of the names, subtitles, affiliations, abilities, and stats of the original in place of its own.) Doppelganger remains a copy of the original die until another character die is selected or you no longer have any active Doppelganger character dice. If you damage the copied character die the turn Doppelganger copies it, KO that die.

Neutral

  • Number: 64
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Mask
Doppelganger, Lesser Monstrosity
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Doppelganger, Lesser Monstrosity:

When fielded, you may select a target character die you control. If you do, your Doppelganger character dice become copies of that target character die. (The copy has all of the names, subtitles, affiliations, abilities, and stats of the original in place of its own.) They remain copies until another character die is selected or you no longer have any active Doppelganger character dice.

Neutral

  • Number: 24
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Mask
Dragon Statue Trap, Greater Trap
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Dragon Statue Trap, Greater Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: An opponent attacks you.

Effect: Move an unpurchased Dragon character die from one of your cards to the Field Zone at level 3. Return that die to its card at the end of the turn.

Neutral

  • Number: 65
  • Rarity: Uncommon
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Shield
Dragon Statue Trap, Lesser Trap
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Dragon Statue Trap, Lesser Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: An opponent attacks you.

Effect: You may pay [X GENERIC ENERGY] to deal X damage to all opposing character die.

Neutral

  • Number: 25
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Shield
Dragon Statue Trap, Paragon Trap
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Dragon Statue Trap, Paragon Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: An opponent attacks you.

Effect: Roll all Dragon dice in your Used Pile. Field any that roll a character face for free. Return the rest to your Used Pile.

*/** Also, Prep this die when triggered (it is still triggered and its effect still occurs).

Neutral

  • Number: 104
  • Rarity: Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 2
  • Cost Type: Shield
Dragonborn Sorceror, Greater Emerald Enclave
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Dragonborn Sorceror, Greater Emerald Enclave:

Experience

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

While Dragonborn Sorceror is active, when your action dice deal damage to a character die or player, increase that damage by 1. If your action die damages more than one character die and/or player, only increase the damage done to one of those character dice or players.

Good, Equip

  • Number: 66
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Emerald Enclave
  • Cost Value: 4
  • Cost Type: Bolt
Dragonborn Sorceror, Lesser Order of the Gauntlet
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Dragonborn Sorceror, Lesser Order of the Gauntlet:

Experience

Good, Equip

  • Number: 26
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Order of the Gauntlet
  • Cost Value: 3
  • Cost Type: Bolt
Dragonborn Sorceror, Paragon Harper
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Dragonborn Sorceror, Paragon Harper:

Experience

When fielded, deal 2 damage to all Evil character dice.

Good, Equip

  • Number: 105
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 5
  • Cost Type: Bolt
Elf Druid, Greater Order of the Gauntlet
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Elf Druid, Greater Order of the Gauntlet:

Experience

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

Good, Equip

  • Number: 67
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Order of the Gauntlet
  • Cost Value: 3
  • Cost Type: Mask
Elf Druid, Lesser Emerald Enclave
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Elf Druid, Lesser Emerald Enclave:

Experience

While Elf Druid is active, at the end of your turn, if you control an active Dragon character die, Elf Druid gains an experience token.

Good, Equip

  • Number: 27
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Emerald Enclave
  • Cost Value: 3
  • Cost Type: Mask
Elf Druid, Paragon Harper
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Elf Druid, Paragon Harper:

Experience

While Elf Druid is active, when a Dragon character die is fielded, Prep a die from your bag.

Good, Equip

  • Number: 106
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 3
  • Cost Type: Mask
Fenthaza, Dendar`s Nightmare Speaker
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Fenthaza, Dendar's Nightmare Speaker:

When fielded, your [SHIELD] character dice have A equal to their D (until end of turn).

Evil

  • Number: 68
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Shield
Fenthaza, Dreams of the Black Opal Crown
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Fenthaza, Dreams of the Black Opal Crown:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

While Fenthaza is active, when you use an action die, character dice you control get +1A (until end of turn).

Evil

  • Number: 107
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Shield
Fenthaza, High Priestess
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Fenthaza, High Priestess:

When fielded, swap target character die's A and D (until end of turn).

Evil

  • Number: 28
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Shield
Frost Giant, Greater Giant
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Frost Giant, Greater Giant:

Frost Giant cannot be blocked by level 1 character dice.

Evil, Equip

  • Number: 69
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Bolt
Frost Giant, Lesser Giant
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Frost Giant, Lesser Giant:

While Frost Giant is active, opposing character dice cannot attack. Your opponent may pay [1 GENERIC ENERGY] per character die to ignore this effect (until end of turn).

Evil, Equip

  • Number: 29
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Bolt
Frost Giant, Paragon Giant
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Frost Giant, Paragon Giant:

When fielded, deal 4 damage to all Adventurer dice.

Evil, Equip

  • Number: 108
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 7
  • Cost Type: Bolt
Gold Dragon, Greater Dragon
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Gold Dragon, Greater Dragon:

Breath Weapon 2

While Gold Dragon is active, when an opposing character die uses Breath Weapon, that Breath Weapon also damages its controller and their character dice.

Good

  • Number: 70
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Fist
Gold Dragon, Lesser Dragon
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Gold Dragon, Lesser Dragon:

Breath Weapon 1 (Pay [1 GENERIC ENERGY] to deal 1 damage to your opponent and all their character dice.)

Anti-Breath Weapon X (When an opponent uses a Breath Weapon, you may pay an amount equal to the opponent's Breath Weapon cost to cancel the effect.)

Good

  • Number: 30
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Fist
Gold Dragon, Paragon Dragon
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Gold Dragon, Paragon Dragon:

Breath Weapon 3

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

Good

  • Number: 109
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Fist
Goliath Fighter, Greater Lords` Alliance
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Goliath Fighter, Greater Lords' Alliance:

Experience

Goliath Fighter character dice get +1A and +1D for each gear equipped to them.

Good, Equip

  • Number: 71
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Lords Alliance
  • Cost Value: 3
  • Cost Type: Fist
Goliath Fighter, Lesser Zhentarim
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Goliath Fighter, Lesser Zhentarim:

Experience

While Goliath Fighter is active, at the end of each turn, if 2 or more opposing NPC character dice were KO'd, Goliath Fighter gains an Experience token.

Evil, Equip

  • Number: 31
  • Rarity: Common
  • Type: Character Card
  • Affiliation: The Zhentarim
  • Cost Value: 3
  • Cost Type: Fist
Goliath Fighter, Paragon Harper
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Goliath Fighter, Paragon Harper:

Experience

While Goliath Fighter is active, when you KO an opposing monster character die that is a higher level than the highest level of your active Goliath fighter character dice, Goliath Fighter gains an additional Experience token at the end of your turn.

Good, Equip

  • Number: 110
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 3
  • Cost Type: Fist
Green Devil Mask, Greater Trap
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Green Devil Mask, Greater Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: Your opponent fields a character die with purchase cost greater than the purchase cost of any character die you have fielded.

Effect: Prep 3 dice from your bag.

Neutral

  • Number: 72
  • Rarity: Uncommon
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Mask
Green Devil Mask, Lesser Trap
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Green Devil Mask, Lesser Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: Your opponent has 4 or more active character dice.

Effect: Your opponent must reroll all of their active character dice. Move any that roll an energy face to their Used Pile.

Neutral

  • Number: 32
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Mask
Green Devil Mask, Paragon Trap
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Green Devil Mask, Paragon Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: Three or more of your character dice are KO'd during an opponent's turn.

Effect: Return all friendly character dice KO'd this turn to your Field Zone at level 3.

Neutral

  • Number: 111
  • Rarity: Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Mask
Guardian of Faith, Basic Action Card
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Guardian of Faith, Basic Action Card:

Continuous: Whenever you could use a Global Ability, you can send this die to the Used Pile to have target level 1 attacking character die considered blocked without assigning a character die to block it.

*/** Instead, you may target an attacking character die of any level.

  • Number: 5
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Generic
Heavy Armor, Basic Action Card
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Heavy Armor, Basic Action Card:

Equip (attach to a character with [EQUIP])

Equipped character die gets +XD, where X is the character die's printed D value.

** Character die engaged with the equipped character lose, and cannot gain, Overcrush.

Global: Pay [SHIELD]. Target character die gets +1D (until end of turn).

  • Number: 6
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 2
  • Cost Type: Generic
Heist, Basic Action Card
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Heist, Basic Action Card:

Target opponent draws 2 dice from their bag. Place one in the opponent's Prep Area. Roll the other die and place it in your Reserve Pool. At the end of the turn, place the rolled die in your opponent's Used Pile (regardless of where it is).

  • Number: 7
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Generic
Holy Avenger, Basic Action Card
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Holy Avenger, Basic Action Card:

Equip (attach to a character with [EQUIP])

Equipped character die gets +3A. If the equipped character would be KO'd, you instead clear all damage from the equipped die and send Holy Avenger to your Used Pile.

This die counts as Gear. This cannot be ignored.

  • Number: 8
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Generic
Human Outlander, Greater Emerald Enclave
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Human Outlander, Greater Emerald Enclave:

Experience

While Human Outlander is active, your NPC character dice get +1A and +1D.

Neutral

  • Number: 73
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Emerald Enclave
  • Cost Value: 4
  • Cost Type: Bolt
Human Outlander, Lesser Harper
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Human Outlander, Lesser Harper:

Experience

While Human Outlander is active, during your Roll and Reroll Step, you may reroll one die one additional time.

Neutral, Equip

  • Number: 33
  • Rarity: Common
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 4
  • Cost Type: Bolt
Human Outlander, Paragon Zhentarim
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Human Outlander, Paragon Zhentarim:

Experience

When Human Outlander is KO'd, deal 2 damage to target character die or player.

Evil, Equip

  • Number: 112
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: The Zhentarim
  • Cost Value: 4
  • Cost Type: Bolt
Improvised Weapon, Basic Action Card
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Improvised Weapon, Basic Action Card:

Roll a die from your Used Pile. If it rolls a character face, target character die gets +XA (until end of turn), where X is the rolled face's A. If it rolls an energy face, Prep a die from your bag. Return the rolled die to your Used Pile.

  • Number: 9
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 1
  • Cost Type: Generic
Insect Plague, Basic Action Card
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Insect Plague, Basic Action Card:

Draw every die in your bag. Roll all NPC dice you drew. You may then reoll any number of those NPC dice. Field any of those dice that rolled a character face. Place the rest in your Used Pile.

Global: Pay [MASK]. Once per turn, target NPC die is unblockable (until end of turn).

  • Number: 10
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Generic
Kir Sabal, Aarakocra Monastery
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Kir Sabal, Aarakocra Monastery:

Move up to 2 NPC dice from your Used Pile to the Field Zone on their [QUESTION MARK] side. They are considered 3A and 3D Aarakocra character dice. KO them at end of the turn.

Neutral

  • Number: 133
  • Rarity: Super Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Shield
Kobold Trap, Greater Trap
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Kobold Trap, Greater Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: Your opponent fields an Adventurer character die.

Effect: Purchase one of your character dice with Swarm for free and place it into your bag.

Neutral

  • Number: 74
  • Rarity: Uncommon
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 1
  • Cost Type: Fist
Kobold Trap, Lesser Trap
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Kobold Trap, Lesser Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: Your opponent fields a level 2 character die.

Effect: Choose one of your unpurchased character dice with a purchase cost of 2 or less. Move that character die to your Field Zone on its level 2 side.

Neutral

  • Number: 34
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 1
  • Cost Type: Fist
Kobold Trap, Paragon Trap
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Kobold Trap, Paragon Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: An opposing NPC die is fielded.

Effect: Field target character die with Swarm from your Used Pile on its level 3 side.

Neutral

  • Number: 113
  • Rarity: Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 1
  • Cost Type: Fist
Magic Missile, Basic Action Card
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Magic Missile, Basic Action Card:

Deal 2 damage to target character die or player.

** Deal extra damage to a character die equal to the level of your highest level Adventurer in the Field Zone.

Global: Pay [BOLT]. Deal 1 damage to target character die.

  • Number: 11
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Generic
Poison Dart Trap, Greater Trap
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Poison Dart Trap, Greater Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: An opponent, during the first roll of their Roll and Reroll Step, rolls 2 or more NPC dice on their character face.

Effect: Move up to 2 of the NPC dice that rolled a character face to your opponent's Used Pile.

*/** Instead, move all of the NPC dice that rolled a character face to your opponent's Used Pile.

Neutral

  • Number: 75
  • Rarity: Uncommon
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 2
  • Cost Type: Bolt
Poison Dart Trap, Lesser Trap
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Poison Dart Trap, Lesser Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: Your opponent would roll 2 or more of the same non-NPC character die at the same time.

Effect: Before the roll occurs, place one of those character dice into your opponent's Used Pile.

Neutral

  • Number: 35
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Bolt
Poison Dart Trap, Paragon Trap
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Poison Dart Trap, Paragon Trap:

Trap (Place in your Field Zone when used. Send to your Used Pile when triggered.)

Trigger: An opponent attacks you.

Effect: KO any attacking level 1 character dice.

Neutral

  • Number: 114
  • Rarity: Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 2
  • Cost Type: Bolt
Pseudodragon, Greater Familiar
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Pseudodragon, Greater Familiar:

When fielded, draw a die for each active character die with Attune in your Field Zone.

Good

  • Number: 76
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Mask
Pseudodragon, Lesser Familiar
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Pseudodragon, Lesser Familiar:

If you have an active character die with Attune, Pseudodragon costs [1 GENERIC ENERGY] less to purchase. (Pseudodragon does not need to be active to use this ability.)

Good

  • Number: 36
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Mask
Pseudodragon, Paragon Familiar
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Pseudodragon, Paragon Familiar:

While Pseudodragon is active, your Attune character dice deal 2 damage with the Attune ability (instead of 1).

Good

  • Number: 115
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Mask
Queen Grabstab, Batiri Boss
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Queen Grabstab, Batiri Boss:

When fielded, field all Batiri Battle Stack character dice in your Used Pile at level 1.

Evil, Equip

  • Number: 37
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Fist
Queen Grabstab, Leader of the Biting Ant Tribe
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Queen Grabstab, Leader of the Biting Ant Tribe:

While Queen Grabstab is active, opponents cannot target your character dice with purchase cost 2 or less with action dice or abilities.

Evil, Equip

  • Number: 116
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Fist
Queen Grabstab, Queen of a Mobile Village
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Queen Grabstab, Queen of a Mobile Village:

While Queen Grabstab is active, when one of your character's Swarm ability is triggered, draw two dice instead of one.

Evil, Equip

  • Number: 77
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Fist
Ras Nsi, Banished Paladin
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Ras Nsi, Banished Paladin:

When fielded, you may purchase a gear die for [1 GENERIC ENERGY] and immediately equip it to Ras Nsi. (you must still meet the energy type purchase requirement of that die.)

Evil, Equip

  • Number: 38
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Ras Nsi, Ruler of the Forbidden City
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Ras Nsi, Ruler of the Forbidden City:

When you equip Ras Nsi, deal 2 damage to all opposing character dice.

Evil, Equip

  • Number: 117
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Ras Nsi, The Ravager of Chult
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Ras Nsi, The Ravager of Chult:

While Ras Nsi has gear equipped, he gets +3A and +3D.

Evil, Equip

  • Number: 78
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Red Dragon, Greater Dragon
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Red Dragon, Greater Dragon:

Breath Weapon 1

Evil

  • Number: 79
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Bolt
Red Dragon, Lesser Dragon
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Red Dragon, Lesser Dragon:

Breath Weapon 2 (Pay [2 GENERIC ENERGY] to deal 2 damage to your opponent and all their character dice.)

Red Dragon's Breath Weapon deals an additional 2 damage to Adventurer character dice.

Evil

  • Number: 39
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 7
  • Cost Type: Bolt
Red Dragon, Paragon Dragon
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Red Dragon, Paragon Dragon:

Breath Weapon 2

If the defending player has no active character dice, Red Dragon's Breath Weapon deals an additional 2 damage to that opponent.

Evil

  • Number: 118
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 7
  • Cost Type: Bolt
Ring of Winter, Epic Magical Object
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Ring of Winter, Epic Magical Object:

Move each Dragon character die in your Used Pile to the Field Zone at level 3.

Global: Pay [BOLT]. Once per turn, the next die you purchase with purchase cost of 6 or more costs [2 GENERIC ENERGY] less.

Evil

  • Number: 134
  • Rarity: Super Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 2
  • Cost Type: Bolt
Scorching Ray, Basic Action Card
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Scorching Ray, Basic Action Card:

Draw a die from your bag. Deal damage to target character die or player equal to its purchase cost. Return the die to your bag.

  • Number: 12
  • Rarity: Common
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Generic
Silver Dragon, Greater Dragon
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Silver Dragon, Greater Dragon:

Anti-Breath Weapon X (When an opponent uses a Breath Weapon, you may pay an amount equal to the opponent's Breath Weapon cost to cancel the effect.)

While an opponent has more life than you, Silver Dragon's Anti-Breath Weapon costs only [1 GENERIC ENERGY] to cancel any Breath Weapon.

Good

  • Number: 80
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Silver Dragon, Lesser Dragon
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Silver Dragon, Lesser Dragon:

Anti-Breath Weapon 1 (When an opponent uses a Breath Weapon, you may pay [1 GENERIC ENERGY] to reduce the damage done by that Breath Weapon to you and each of your character dice by 1 each.)

When Silver Dragon attacks, it gets +1A (until end of turn).

Good

  • Number: 40
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Mask
Silver Dragon, Paragon Dragon
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Silver Dragon, Paragon Dragon:

Breath Weapon 2

While Silver Dragon is active, Dragons cost [2 GENERIC ENERGY] less to purchase (minimum 1).

Good

  • Number: 119
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Skeleton Key, Greater Undead
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Skeleton Key, Greater Undead:

While Skeleton Key is active, when a Trap die is triggered, Prep a die from your bag. If it is a Trap die, Prep an additional die from your bag.

Evil

  • Number: 81
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Mask
Skeleton Key, Lesser Undead
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Skeleton Key, Lesser Undead:

When fielded, you may move target Trap die in the Field Zone to its owner's Used Pile.

Evil

  • Number: 41
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Mask
Skeleton Key, Paragon Undead
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Skeleton Key, Paragon Undead:

While Skeleton Key is active, it gets +1A and +1D for each Trap die in the Field Zone.

Evil

  • Number: 120
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Mask
Staff of the Forgotten One, Epic Magical Object
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Staff of the Forgotten One, Epic Magical Object:

Until end of turn, when an opposing character die is damaged, KO it.

*/** Also, until end of turn, if you KO 2 or more character dice, Prep 2 dice from your bag.

Neutral

  • Number: 135
  • Rarity: Super Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Fist
Stone Golem, Greater Construct
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Stone Golem, Greater Construct:

Fabricate 2-4: You may KO 2 character dice with total purchase cost [4 GENERIC ENERGY] or more to purchase this die for free.

While Stone Golem is active, you may redirect 1 damage from target character die to Stone Golem each turn.

Neutral

  • Number: 82
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Stone Golem, Lesser Construct
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Stone Golem, Lesser Construct:

Fabricate 2-4: You may KO 2 character dice with total purchase cost [4 GENERIC ENERGY] or more to purchase this die for free.

While Stone Golem is active, prevent 1 combat damage to you from each attacking character die each turn.

Neutral

  • Number: 42
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Stone Golem, Paragon Construct
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Stone Golem, Paragon Construct:

Fabricate 2-4: You may KO 2 character dice with total purchase cost [4 GENERIC ENERGY] or more to purchase this die for free.

While Stone Golem is active, you may redirect 1 damage from you to Stone Golem each turn.

Global: Pay [2 GENERIC ENERGY]. Once per turn, on your turn, deal 1 damage to each player.

Neutral

  • Number: 121
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Tabaxi Rogue, Greater Lords` Alliance
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Tabaxi Rogue, Greater Lords' Alliance:

Experience

When fielded, move target opposing Trap die from the Field Zone to the Used Pile.

Neutral, Equip

  • Number: 83
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Lords Alliance
  • Cost Value: 3
  • Cost Type: Mask
Tabaxi Rogue, Lesser Zhentarim
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Tabaxi Rogue, Lesser Zhentarim:

Experience

While Tabaxi Rogue is active, when an opponent draws a die, other than during the Clear and Draw Step, Tabaxi Rogue deals them 1 damage.

Global: Pay [2 GENERIC ENERGY]. Once per turn, both players Prep a die from their bag.

Evil, Equip

  • Number: 43
  • Rarity: Common
  • Type: Character Card
  • Affiliation: The Zhentarim
  • Cost Value: 3
  • Cost Type: Mask
Tabaxi Rogue, Paragon Harper
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Tabaxi Rogue, Paragon Harper:

Experience

While Tabaxi Rogue is active, when your opponent fields an NPC character die, you may Prep a die from your bag.

Good, Equip

  • Number: 122
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: The Harpers
  • Cost Value: 3
  • Cost Type: Mask
The Soulmonger, Ungodly Necromantic Device
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The Soulmonger, Ungodly Necromantic Device:

At the end of this turn, move each of your Evil character dice that were KO'd this turn to your Field Zone at level 3.

** Also, deal 2 damage to target opponent for wach character die moved to the Field Zone this way.

Evil

  • Number: 136
  • Rarity: Super Rare
  • Type: Action Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Mask
Tomb Dwarf, Greater Undead
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Tomb Dwarf, Greater Undead:

While Tomb Dwarf is active, when one of your Trap dice triggers, you may pay [1 GENERIC ENERGY]. If you do, Prep that Trap die (instead of moving it to the Used Pile).

Evil, Equip

  • Number: 84
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Mask
Tomb Dwarf, Lesser Undead
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Tomb Dwarf, Lesser Undead:

While Tomb Dwarf is active, Trap dice cost you [2 GENERIC ENERGY] less to purchase (to a minimum of 1).

Evil, Equip

  • Number: 44
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Mask
Tomb Dwarf, Paragon Undead
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Tomb Dwarf, Paragon Undead:

While Tomb Dwarf is active, you may reroll your Trap dice an additional time during your Roll and Reroll Step each turn.

Evil, Equip

  • Number: 123
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Mask
Tomb Guardian, Greater Construct
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Tomb Guardian, Greater Construct:

Fabricate 2-4: You may KO 2 character dice with total purchase cost [4 GENERIC ENERGY] or more to purchase this die for free.

While Tomb Guardian is active, your [MONSTERS] character dice take 2 less damage from action dice.

Neutral

  • Number: 85
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Tomb Guardian, Lesser Construct
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Tomb Guardian, Lesser Construct:

Fabricate 2-4: You may KO 2 character dice with total purchase cost [4 GENERIC ENERGY] or more to purchase this die for free.

While Tomb Guardian is active, prevent the first 1 damage to each of your [MONSTERS] character dice from each source each turn.

Neutral

  • Number: 45
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Shield
Tomb Guardian, Paragon Construct
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Tomb Guardian, Paragon Construct:

Fabricate 2-3: You may KO 2 character dice with total purchase cost [3 GENERIC ENERGY] or more to purchase this die for free.

While Tomb Guardian is active, Global Abilities cost an additional [1 GENERIC ENERGY] to use.

Neutral

  • Number: 124
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Shield
Triceratops, Epic Beast
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Triceratops, Epic Beast:

While Triceratops is active, when an opponent fields a level 1 character die, deal damage to that die equal to the A of your active Triceratops character die with the highest A.

Neutral

  • Number: 130
  • Rarity: Super Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 4
  • Cost Type: Fist
Triceratops, Greater Beast
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Triceratops, Greater Beast:

When fielded, KO target level 1 character die.

Neutral

  • Number: 86
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Fist
Triceratops, Lesser Beast
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Triceratops, Lesser Beast:

Overcrush

Triceratops cannot be blocked by level 1 character dice.

Neutral

  • Number: 46
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Fist
Tyrannosaurus Zombie, Greater Undead
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Tyrannosaurus Zombie, Greater Undead:

When fielded, you may purchase a Zombie character die for free and immediately field it at level 2.

Neutral

  • Number: 87
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Fist
Tyrannosaurus Zombie, Lesser Undead
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Tyrannosaurus Zombie, Lesser Undead:

When fielded, field all Zombie character dice in your Used Pile at level 2.

Neutral

  • Number: 47
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Fist
Tyrannosaurus Zombie, Paragon Undead
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Tyrannosaurus Zombie, Paragon Undead:

While Tyrannosaurus Zombie is active, at the start of your turn, field an NPC die from your Used Pile. While Tyrannosaurus Zombie is active, your NPC character dice are considered 2A and 2D Zombies (only their name and A and D values change).

Neutral

  • Number: 125
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Fist
Valindra Shadowmantle, Power Hungry
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Valindra Shadowmantle, Power Hungry:

Energy Drain

While Valindra Shadowmantle is active, when you use a Basic Action Die, remove 1 Experience token from target opposing Adventurer card.

Evil, Equip

  • Number: 88
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Valindra Shadowmantle, Right Hand of Szass Tam
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Valindra Shadowmantle, Right Hand of Szass Tam:

Energy Drain 2

While Valindra Shadowmantle is active, opposing non-Evil character dice get -1A and -1D.

Evil, Equip

  • Number: 131
  • Rarity: Super Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 6
  • Cost Type: Mask
Valindra Shadowmantle, Scholarly Wizard
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Valindra Shadowmantle, Scholarly Wizard:

Energy Drain

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

Evil, Equip

  • Number: 48
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Mask
Xandala Cimber, Destined for Greatness
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Xandala Cimber, Destined for Greatness:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

When Xandala Cimber would be KO'd, instead clear all damage from her if your opponent has any active Good character dice.

Evil, Equip

  • Number: 89
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 3
  • Cost Type: Bolt
Xandala Cimber, Seeker of the Ring
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Xandala Cimber, Seeker of the Ring:

Attune

When Xandala Cimber attacks, draw 2 dice from your bag. You may roll any action dice you drew and place the rest (including unrolled action dice) in your Used Pile. Place any rolled dice showing an action face in the Reserve Pool. Prep the other rolled dice.

Evil, Equip

  • Number: 126
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Bolt
Xandala Cimber, Surrounded By Fools
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Xandala Cimber, Surrounded By Fools:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

When fielded, spin target opposing Good character die down 1 level (if able).

Global: Pay [1 GENERIC ENERGY]. Target character die loses its alignment (until end of turn).

Evil, Equip

  • Number: 49
  • Rarity: Common
  • Type: Character Card
  • Affiliation: No Affiliation
  • Cost Value: 4
  • Cost Type: Bolt
Yuan-Ti Abomination, Greater Monstrosity
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Yuan-Ti Abomination, Greater Monstrosity:

When Yuan-ti Abomination attacks, KO target NPC.

Evil, Equip

  • Number: 90
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Fist
Yuan-Ti Abomination, Lesser Monstrosity
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Yuan-Ti Abomination, Lesser Monstrosity:

While Yuan-ti Abomination is attacking, after blockers are declared, you may remove target blocking character die from combat for each attacking Yuan-ti Abomination character die. (The character dice they were orignally blocking are still considered blocked.)

Evil, Equip

  • Number: 50
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Fist
Yuan-Ti Abomination, Paragon Monstrosity
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Yuan-Ti Abomination, Paragon Monstrosity:

Yuan-ti Abomination cannot be blocked by lower level character dice.

Evil. Equip

  • Number: 127
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 5
  • Cost Type: Fist
Yuan-Ti Pureblood, Epic Humanoid
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Yuan-Ti Pureblood, Epic Humanoid:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

While Yuan-ti Pureblood is active, when you purchase an action die, trigger the Attune ability of all active character die.

Evil, Equip

  • Number: 132
  • Rarity: Super Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Bolt
Yuan-Ti Pureblood, Greater Humanoid
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Yuan-Ti Pureblood, Greater Humanoid:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

Yuan-ti Pureblood cannot be targeted by action dice or Global Abilities.

Evil, Equip

  • Number: 91
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Bolt
Yuan-Ti Pureblood, Lesser Humanoid
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Yuan-Ti Pureblood, Lesser Humanoid:

Attune (While this character is active, when you use an action die, deal 1 damage to target player or character die.)

When you use an action die, your Yuan-ti Pureblood character dice cannot be blocked (until end of turn).

Evil, Equip

  • Number: 51
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Bolt
Zombie, Greater Undead
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Zombie, Greater Undead:

Regenerate

When Zombie successfully regenerates during the Attack Step, Prep any Zombie character in your Used Pile.

Evil

  • Number: 92
  • Rarity: Uncommon
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 3
  • Cost Type: Shield
Zombie, Lesser Undead
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Zombie, Lesser Undead:

When Zombie KOs an NPC chaacter die, choose one:

* Field a Zombie character die in your Used Pile at level 2.

* Spin all of your active Zombie character dice up 1 level.

Evil

  • Number: 52
  • Rarity: Common
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Shield
Zombie, Paragon Undead
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Zombie, Paragon Undead:

When you field an NPC, you may roll a Zombie in your Used Pile. If you roll a character face, KO the fielded NPC character die and field the rolled Zombie character die for free on the face you rolled. If you roll an energy face, return it to your Used Pile. (Zombie does not need to be active to use this ability.)

Evil

  • Number: 128
  • Rarity: Rare
  • Type: Character Card
  • Affiliation: Monsters
  • Cost Value: 2
  • Cost Type: Shield


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