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G Technical Booster 2: The GENIUS STRATEGY

G Technical Booster 2: The GENIUS STRATEGY: 90 cards
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A-rank Mutant, Gragiraffa card scan: click to enlarge
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A-rank Mutant, Gragiraffa:

[ACT](RC)[1/Turn]:[Counterblast (1)] If you have a vanguard with "Giraffa" in its card name, choose up to one of your opponent's rear-guards, [Rest] it, and until end of turn, this unit gets [Power] +2000.
[ACT](Hand):[Discard this card] If you have a vanguard named "Larva Mutant, Giraffa", search for up to one card named "Pupa Mutant, Giraffa" from your deck, ride it as [Stand], and shuffle your deck.

The golden carapace is proof of caliber befitting a commander.

  • Number: G-TCB02-054
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
A-rank Mutant, Sangiraffa card scan: click to enlarge
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A-rank Mutant, Sangiraffa:

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a grade 3 or greater vanguard with "Giraffa" in its card name, you may pay the cost. If you do, choose one of your opponent's rear-guards, [Rest] it, and until end of your opponent's next turn, it gets "[AUTO]:When this unit is put into the drop zone from (RC) or (GC), choose one of your rear-guards, and retire it.", and that unit cannot [Stand] during your opponent's next stand phase.

The likes of you, raising your blade against a natural genius?!

  • Number: G-TCB02-030
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Ambush Demon Stealth Dragon, Shibarakku Buster card scan: click to enlarge
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Ambush Demon Stealth Dragon, Shibarakku Buster:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Soul Blast (2) & Choose a card from your hand, and discard it & Choose a card from your drop zone, and return it to your deck] Choose one of your units, search your deck for up to one card with the same card name as that unit, call it to (RC), and shuffle your deck. Until end of turn, the unit called with this effect gets "[CONT](RC):This unit performs a drive check only for the first battle during this turn.", and at the end of that turn, put that unit on the bottom of your deck.

Hey wait! I shall cut you down and invite you to hell~!

  • Number: G-TCB02-001
  • Rarity: GR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Ambush Demon Stealth Dragon, Shibarakku Buster (SGR) card scan: click to enlarge
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Ambush Demon Stealth Dragon, Shibarakku Buster (SGR):

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Soul Blast (2) & Choose a card from your hand, and discard it & Choose a card from your drop zone, and return it to your deck] Choose one of your units, search your deck for up to one card with the same card name as that unit, call it to (RC), and shuffle your deck. Until end of turn, the unit called with this effect gets "[CONT](RC):This unit performs a drive check only for the first battle during this turn.", and at the end of that turn, put that unit on the bottom of your deck.

  • Number: G-TCB02-SR1
  • Rarity: SGR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Ambush Demon Stealth Rogue, Kiyohime card scan: click to enlarge
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Ambush Demon Stealth Rogue, Kiyohime:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Soul Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, return the unit called with this effect to your hand.

I love it love it love it. Enough to burn to death......

  • Number: G-TCB02-022
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Ambush Demon Stealth Rogue, Shishiyuzuki card scan: click to enlarge
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Ambush Demon Stealth Rogue, Shishiyuzuki:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC) during the battle that your vanguard was attacked by your opponent's vanguard, choose up to one of your rear-guards, move it to (GC), and that unit gets [Shield]+5000 until end of that battle. Search your deck for up to one card with the same card name as that unit, call it to (GC), and shuffle your deck.

The lion mask is primarily to deeply desire a vengeful calamity, while calling forth happiness.

  • Number: G-TCB02-010
  • Rarity: RR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Ambush Demon Stealth Rogue, Shishiyuzuki (SP) card scan: click to enlarge
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Ambush Demon Stealth Rogue, Shishiyuzuki (SP):

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC) during the battle that your vanguard was attacked by your opponent's vanguard, choose up to one of your rear-guards, move it to (GC), and that unit gets [Shield]+5000 until end of that battle. Search your deck for up to one card with the same card name as that unit, call it to (GC), and shuffle your deck.

  • Number: G-TCB02-S07
  • Rarity: SP
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Ambush Demon Stealth Rogue, Yasuie Tenma card scan: click to enlarge
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Ambush Demon Stealth Rogue, Yasuie Tenma:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Choose a face down card named "Ambush Demon Stealth Rogue, Yasuie Tenma" from your G zone, and turn it face up] Until end of turn, this unit gets "Shadowstitch-[AUTO](VC):[Counter Blast (1)] At the end of the battle that your unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, search your deck for up to one card with the same card name as the unit that attacked, call it to (RC), and shuffle your deck.".

A sword in the belt, is truly a tool of injury.

  • Number: G-TCB02-004
  • Rarity: RRR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Ambush Demon Stealth Rogue, Yasuie Tenma (SP) card scan: click to enlarge
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Ambush Demon Stealth Rogue, Yasuie Tenma (SP):

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Choose a face down card named "Ambush Demon Stealth Rogue, Yasuie Tenma" from your G zone, and turn it face up] Until end of turn, this unit gets "Shadowstitch-[AUTO](VC):[Counter Blast (1)] At the end of the battle that your unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, search your deck for up to one card with the same card name as the unit that attacked, call it to (RC), and shuffle your deck.".

  • Number: G-TCB02-S01
  • Rarity: SP
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Anchor Rabbit card scan: click to enlarge
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Anchor Rabbit:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC) Generation Break 1:[Counter Blast (1)] When this unit becomes successful, you may pay the cost. If you do, [Stand] this unit, and at the end of that turn, retire this unit.
[ACT](RC) Generation Break 1:[Counter Blast (1)] This unit gets "Boost" until end of turn.

Give it my best? Wouldn't that be too much for the tortoise?

  • Number: G-TCB02-068
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Application Researcher, Ponbelly card scan: click to enlarge
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Application Researcher, Ponbelly:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a vanguard with "Bigbelly" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

There is no experience better than implementation. Though it is sometimes irreversible.

  • Number: G-TCB02-021
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Archaeology Junior, Cornegie card scan: click to enlarge
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Archaeology Junior, Cornegie:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[CONT](RC):If this unit is successful, this unit gets [Power]+4000.

A dog with a good nose, has the talent to be an archaeologist.

  • Number: G-TCB02-066
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Bullet Mutant, Pillburglar card scan: click to enlarge
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Bullet Mutant, Pillburglar:

[AUTO](RC)Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Soul Blast (1)] At the beginning of the guard step during the battle that your vanguard was attacked, you may pay the cost. If you do, move this card to (GC), and it gets [Shield]+5000 until end of that battle.

For destruction and disturbance. The bullet mutant's morning starts early.

  • Number: G-TCB02-060
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Castanet Donkey card scan: click to enlarge
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Castanet Donkey:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Great Nature», and that unit gets [Power]+3000 until end of turn.

Their triumphant return was met by a great cheer.

  • Number: G-TCB02-074
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Chalk Eraser Fennec card scan: click to enlarge
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Chalk Eraser Fennec:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[CONT](RC):If this unit is successful, this unit gets "[AUTO]:[Soul Blast (1)] During your end phase, when this unit is put into the drop zone from (RC), you may pay the cost. If you do, draw a card.".

A course is three years for dropping on heads, and eight years for staining with powder.

  • Number: G-TCB02-071
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Childhood Command, Rosenberg card scan: click to enlarge
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Childhood Command, Rosenberg:

[AUTO]:Forerunner
[ACT](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Put this unit into your soul] Choose one of your opponent's rear-guards, and until end of your opponent's next turn, it gets "[CONT](RC):This unit cannot intercept, and cannot be chosen by the effects and costs of your cards.".
[ACT](RC):[[Rest] this unit] Choose one of your opponent's units, and [Rest] it.

You should have left it to me from the beginning.

  • Number: G-TCB02-035
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Coiling Duckbill card scan: click to enlarge
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Coiling Duckbill:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful. Nothing else seems to matter in the world.

  • Number: G-TCB02-040
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Covert Demonic Dragon, Aragoto Spark card scan: click to enlarge
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Covert Demonic Dragon, Aragoto Spark:

Shadowstitch-[AUTO](VC) Generation Break 2:At the end of the battle that this unit attacked a vanguard, if the attack did not hit, choose up to three of your rear-guards, search your deck for up to one card with the same card name as each of those units, call them to separate (RC), shuffle your deck, and at the end of that turn, return the units called with this effect to your hand.
[AUTO](VC/RC):When your drive check reveals a card with the same card name as a unit on your (VC) or (RC), you may put the revealed card on the bottom of your deck. If you do, draw a card, choose one of your units, and it gets [Power]+4000 until end of turn.

This art of stealth is the flower path! Ravisher Wave!

  • Number: G-TCB02-005
  • Rarity: RRR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Covert Demonic Dragon, Aragoto Spark (SP)
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Covert Demonic Dragon, Aragoto Spark (SP):

Shadowstitch-[AUTO](VC) Generation Break 2:At the end of the battle that this unit attacked a vanguard, if the attack did not hit, choose up to three of your rear-guards, search your deck for up to one card with the same card name as each of those units, call them to separate (RC), shuffle your deck, and at the end of that turn, return the units called with this effect to your hand.
[AUTO](VC/RC):When your drive check reveals a card with the same card name as a unit on your (VC) or (RC), you may put the revealed card on the bottom of your deck. If you do, draw a card, choose one of your units, and it gets [Power]+4000 until end of turn.

  • Number: G-TCB02-S02
  • Rarity: SP
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Cyclic Sickle Mutant, Aristscythe card scan: click to enlarge
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Cyclic Sickle Mutant, Aristscythe:

[AUTO](VC/RC)Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):When this unit attacks, this unit gets [Power]+2000 until end of that battle.

Where shall I start eating from~♪

  • Number: G-TCB02-055
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Dazzling Mutant Deity, Waspytail card scan: click to enlarge
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Dazzling Mutant Deity, Waspytail:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Soul Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's units, and all of your opponent's rear-guards on (RC) in the same column or row as the (VC) or (RC) that unit is on cannot [Stand] during your opponent's next stand phase.

Submission is accompanied by great pleasure.

  • Number: G-TCB02-029
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Despot Mutant, Arie Antoinette card scan: click to enlarge
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Despot Mutant, Arie Antoinette:

[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+3000 for each of your opponent's rear-guards in the same column as this unit until end of that battle.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the dark device ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

If there is no honey then let them bring royal jelly.

  • Number: G-TCB02-031
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Draft Unicorn card scan: click to enlarge
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Draft Unicorn:

With an unwavering pivot leg, a perfect circle with no distortion can be drawn.

  • Number: G-TCB02-072
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Draw of the School Cafeteria, Abysia card scan: click to enlarge
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Draw of the School Cafeteria, Abysia:

(You may only have up to four cards with "HEAL" in a deck.)

The school cafeteria is always full, thanks to her.

  • Number: G-TCB02-073
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Dueling Dragon King, ZANGEKI card scan: click to enlarge
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Dueling Dragon King, ZANGEKI:

[AUTO](VC):[Counter Blast (1)] At the beginning of your opponent's main phase, if you have a card named "Dueling Dragon, ZANBAKU" in your soul, you may pay the cost. If you do, choose one of your opponent's vanguards, and until end of turn, it gets "[AUTO](VC):When this unit attacks, choose a card from your hand, and you may discard it. If you do not, this unit gets drive -2 until end of that battle.".
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to two cards named "Dueling Dragon, ZANBAKU", put a card from among them into your soul, call the remaining card to (RC), shuffle your deck, and at the end of that turn, return the unit called with this effect to your hand.

You have no means for resistance left! Great Slash Strike!

  • Number: G-TCB02-011
  • Rarity: RR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Field Glass Otter card scan: click to enlarge
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Field Glass Otter:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO] Generation Break 1:When this unit is placed on (RC), choose up to one of your other rear-guards, it gets [Power]+4000 until end of turn, and at the end of that turn, retire that unit.
[AUTO](RC):At the end of your turn, if this unit is successful, you may return this unit to your hand.

New discoveries can be made by peeking through the field glass.

  • Number: G-TCB02-067
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Hammsuke`s Classmate, Mechanical Pencil Hammy card scan: click to enlarge
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Hammsuke's Classmate, Mechanical Pencil Hammy:

[AUTO](RC):[Choose a normal unit with "Hammsuke" in its card name from your drop zone, and put it on the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your other rear-guards with "Hammsuke" in its card name, that unit and this unit get [Power]+4000 until end of turn, and at the end of that turn, retire the unit chosen with this effect.

Don't you find sharpening pencil lead to be inelegant?

  • Number: G-TCB02-069
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Hammsuke`s Rival, Crayon Hammzo card scan: click to enlarge
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Hammsuke's Rival, Crayon Hammzo:

[AUTO]:[Counter Blast (1)] During your end phase, when this unit is put into the drop zone from (RC), you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card with "Hammsuke" in its card name from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

The day came to an end while deciding which to use.

  • Number: G-TCB02-070
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Hammsuke`s Rival, Fountain Pen Hammkichi card scan: click to enlarge
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Hammsuke's Rival, Fountain Pen Hammkichi:

[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a card with "Hammsuke" in its card name from your drop zone, and put it on the bottom of your deck] Choose up to two of your rear-guards with "Hammsuke" in its card name, they get [Power]+4000 until end of turn, and at the end of that turn, retire those units.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+4000 for every two of your rear-guards with "Hammsuke" in its card name until end of turn.

Using a pencil, is just old-fashioned!

  • Number: G-TCB02-019
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Hammsuke`s Rival, Oil-based Pen Hammjiro card scan: click to enlarge
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Hammsuke's Rival, Oil-based Pen Hammjiro:

[AUTO](VC/RC):At the end of your turn, if you have a vanguard with "Hammsuke" in its card name, choose one of your other rear-guards with "Hammsuke" in its card name, and you may retire it. If you do, Counter Charge (1).

Hammsuke's success, lead to the rise of rivals.

  • Number: G-TCB02-038
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Head of the Bastion, Ardillo card scan: click to enlarge
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Head of the Bastion, Ardillo:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose any number of your rear-guards, retire them, and if the number of your open (RC) is three or more, this unit gets [Shield]+10000 until end of that battle.

Time is money. Have you prepared yourself now that you've interrupted me?

  • Number: G-TCB02-018
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Head of the Bastion, Ardillo (SP) card scan: click to enlarge
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Head of the Bastion, Ardillo (SP):

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose any number of your rear-guards, retire them, and if the number of your open (RC) is three or more, this unit gets [Shield]+10000 until end of that battle.

  • Number: G-TCB02-S11
  • Rarity: SP
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Hexagon Mutant, Honeycomb Queen card scan: click to enlarge
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Hexagon Mutant, Honeycomb Queen:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Soul Blast (1)] When your unit's attack hits a vanguard, you may pay the cost. If you do, return this unit to your hand.

"I won't let you touch it!"

  • Number: G-TCB02-016
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Hexagon Mutant, Honeycomb Queen (SP)
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Hexagon Mutant, Honeycomb Queen (SP):

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Soul Blast (1)] When your unit's attack hits a vanguard, you may pay the cost. If you do, return this unit to your hand.

  • Number: G-TCB02-S10
  • Rarity: SP
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Hypnotic Mutant, Hypnomoth card scan: click to enlarge
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Hypnotic Mutant, Hypnomoth:

[CONT](RC)Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):This unit gets [Power]+1000 for each of your other units with the dark device ability.

You are getting very slee-py......

  • Number: G-TCB02-056
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Ingot Chafer card scan: click to enlarge
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Ingot Chafer:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Megacolony» units, and that unit gets [Power]+3000 until end of turn.

Even if you are planning tricks, what you first need is this.

  • Number: G-TCB02-063
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Ink Panda card scan: click to enlarge
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Ink Panda:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC)[1/Turn]:When this unit is successful and attacks a vanguard, draw a card, and at the end of that turn, retire this unit.

  • Number: G-TCB02-065
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Ink-dyed Stealth Rogue, Minetsuki card scan: click to enlarge
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Ink-dyed Stealth Rogue, Minetsuki:

Shadowstitch-[AUTO](VC/RC):At the end of the battle that this unit attacked a vanguard, if the attack did not hit, choose one of your other units, and it gets [Power]+5000 until end of turn.

The flowers dyed in ink scatter, their life dispersing as they fall to the bottom.

  • Number: G-TCB02-043
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Lawless Mutant Deity, Obtirandus card scan: click to enlarge
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Lawless Mutant Deity, Obtirandus:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Your opponent cannot call his or her units to (RC) until end of your opponent's next turn. (He or she cannot superior call as well)

Don't struggle. It's unsightly.

  • Number: G-TCB02-002
  • Rarity: GR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Lawless Mutant Deity, Obtirandus (SGR) card scan: click to enlarge
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Lawless Mutant Deity, Obtirandus (SGR):

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC) Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Your opponent cannot call his or her units to (RC) until end of your opponent's next turn. (He or she cannot superior call as well)

  • Number: G-TCB02-SR2
  • Rarity: SGR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Lifelong Honorary Professor, Silvest card scan: click to enlarge
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Lifelong Honorary Professor, Silvest:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Success 25000 (When your rear-guard's [Power] becomes 25000 or greater, this unit becomes successful until end of turn)
[CONT](VC):If you have three or more rear-guards, this unit gets [Power]+10000, and "[AUTO](VC):When this unit becomes successful, draw a card.".

There are lessons to learn, in all things.

  • Number: G-TCB02-036
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Machining Butterfly card scan: click to enlarge
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Machining Butterfly:

New machines that can cut, are welcomed in Megacolony.

  • Number: G-TCB02-061
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Machining Cricket card scan: click to enlarge
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Machining Cricket:

[ACT](RC):[[Rest] this unit] If you have a vanguard with "Machining" in its card name, choose one of your opponent's rear-guards in the same column as this unit, that unit cannot stand during your opponent's next stand phase, and this unit cannot stand during your next stand phase.

This needs to be translated.

  • Number: G-TCB02-058
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Machining Dive Beetle card scan: click to enlarge
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Machining Dive Beetle:

[ACT](VC/RC):[Counter Blast (1)] Choose all "Machining Dive Beetle" on your (RC), [Stand] them, and they get [Power]+2000 until end of turn.
[CONT](RC):During your stand phase, this unit cannot [Stand].

A steel marauder, lurking silently beneath the water surface.

  • Number: G-TCB02-033
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Machining Honeybee card scan: click to enlarge
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Machining Honeybee:

(You may only have up to four cards with "HEAL" in a deck.)

That's no good, you must work until you become scrap.

  • Number: G-TCB02-062
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Machining Stag Beetle card scan: click to enlarge
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Machining Stag Beetle:

[AUTO]:When this unit is placed on (VC), choose up to two «Megacolony» with "Machining" in its card name from your soul, call them to separate (RC) as [Rest], and increase this unit's [Power] by the sum of the original [Power] of the units called with this effect until end of turn.

Camouflage is useless, before the insect railgun.

  • Number: G-TCB02-015
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Makeup Widow card scan: click to enlarge
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Makeup Widow:

[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Put this unit into your soul] At the end of each turn, you may pay the cost. If you do, Counter Charge (1), choose one of your opponent's grade 1 or less units, and that unit cannot [Stand] during your opponent's next stand phase.

Makeup means "to pull a hoax".

  • Number: G-TCB02-064
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Megacolony Battler E card scan: click to enlarge
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Megacolony Battler E:

[AUTO](RC) Generation Break 1:[Retire this unit] When your vanguard attacks, if each of the players have all of his or her units at [Rest], you may pay the cost. If you do, choose one of your vanguards, and it gets [Power]+10000 until end of that battle.

This needs to be translated.

  • Number: G-TCB02-059
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Merciless Mutant Deity, Darkface card scan: click to enlarge
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Merciless Mutant Deity, Darkface:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your opponent's rear-guards as the number of face up cards named "Merciless Mutant Deity, Darkface" in your G zone, and until end of your opponent's next turn, they get "[CONT](RC):This unit cannot intercept, and cannot be chosen by your card effects and costs.", and for each rear-guard chosen with this effect, this unit gets [Power]+5000 until end of turn.

He does not negotiate. There are only one-sided demands.

  • Number: G-TCB02-006
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Merciless Mutant Deity, Darkface (SP) card scan: click to enlarge
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Merciless Mutant Deity, Darkface (SP):

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose up to the same number of your opponent's rear-guards as the number of face up cards named "Merciless Mutant Deity, Darkface" in your G zone, and until end of your opponent's next turn, they get "[CONT](RC):This unit cannot intercept, and cannot be chosen by your card effects and costs.", and for each rear-guard chosen with this effect, this unit gets [Power]+5000 until end of turn.

  • Number: G-TCB02-S03
  • Rarity: SP
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Mutant Deity Fortification, Grysfort card scan: click to enlarge
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Mutant Deity Fortification, Grysfort:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard is attacked by your opponent's vanguard, you may pay the cost. If you do, [Rest] all of the units in your opponent's back row, and this unit gets [Shield]+5000 for every two of your opponent's units at [Rest] until end of that battle.

Put more effort into it. You won't even be an hors d'oeuvre!

  • Number: G-TCB02-014
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Mutant Deity Fortification, Grysfort (SP) card scan: click to enlarge
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Mutant Deity Fortification, Grysfort (SP):

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC) during the battle your vanguard is attacked by your opponent's vanguard, you may pay the cost. If you do, [Rest] all of the units in your opponent's back row, and this unit gets [Shield]+5000 for every two of your opponent's units at [Rest] until end of that battle.

  • Number: G-TCB02-S09
  • Rarity: SP
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Omniscience Dragon, Afanc card scan: click to enlarge
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Omniscience Dragon, Afanc:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose any number of your rear-guards, and until end of turn, they get "[CONT](RC):This unit cannot be retired by card effects.", and for each rear-guard chosen with this effect, this unit gets [Power]+4000.

An outstanding intelligence, can even rewrite fate.

  • Number: G-TCB02-003
  • Rarity: GR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: Wild Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Omniscience Dragon, Afanc (SGR) card scan: click to enlarge
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Omniscience Dragon, Afanc (SGR):

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Choose any number of your rear-guards, and until end of turn, they get "[CONT](RC):This unit cannot be retired by card effects.", and for each rear-guard chosen with this effect, this unit gets [Power]+4000.

  • Number: G-TCB02-SR3
  • Rarity: SGR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: Wild Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Problem Child, Greybelly card scan: click to enlarge
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Problem Child, Greybelly:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC)[1/Turn] Generation Break 1:[Soul Blast (1)] When this unit is successful and attacks a vanguard, if you have a vanguard with "Bigbelly" in its card name, you may pay the cost. If you do, choose up to two of your other rear-guards, and until end of turn, they get [Power]+4000, and "[AUTO](RC):At the end of your turn, draw a card, and retire this unit.".

I won't be diligent and well-mannered!

  • Number: G-TCB02-039
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Punish Stag card scan: click to enlarge
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Punish Stag:

[AUTO] Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):When this unit is placed on (RC), if you have a vanguard with "Darkface" in its card name, this unit gets [Power]+2000 until end of turn, choose one of your opponent's rear-guards, until end of your opponent's next turn, it gets "[AUTO](RC):At the end of your turn, if this unit is at [Rest], your opponent draws a card.", and that unit cannot [Stand] during your opponent's next stand phase.

An able mutant, sets ambushes in broad daylight.

  • Number: G-TCB02-032
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Sage-saint Professor, Bigbelly card scan: click to enlarge
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Sage-saint Professor, Bigbelly:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Sage-saint Professor, Bigbelly" from your G zone, and turn it face up] Choose one of your rear-guards, and it gets [Power]+4000 for each face up card in your G zone until end of turn. Choose one of your units, and until end of turn, it gets "[AUTO](VC/RC):When this unit's attack hits a vanguard, choose up to the same number of your other rear-guards as the number of face up cards in your G zone, and [Stand] them.".

Students cross through dimensions in a flood, for the legendary lecture.

  • Number: G-TCB02-008
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: Warbeast
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Sage-saint Professor, Bigbelly (SP) card scan: click to enlarge
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Sage-saint Professor, Bigbelly (SP):

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Sage-saint Professor, Bigbelly" from your G zone, and turn it face up] Choose one of your rear-guards, and it gets [Power]+4000 for each face up card in your G zone until end of turn. Choose one of your units, and until end of turn, it gets "[AUTO](VC/RC):When this unit's attack hits a vanguard, choose up to the same number of your other rear-guards as the number of face up cards in your G zone, and [Stand] them.".

  • Number: G-TCB02-S05
  • Rarity: SP
  • Clan: Great Nature
  • Nation: Zoo
  • Race: Warbeast
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Scarlet Venom card scan: click to enlarge
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Scarlet Venom:

[AUTO]Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):When this unit is placed on (RC), this unit gets [Power]+2000 for each of your opponent's rear-guards in the same column as this unit until end of turn.

The stinger strike, is just a bonus.

  • Number: G-TCB02-057
  • Rarity: C
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Scholarship Student, Alibelly card scan: click to enlarge
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Scholarship Student, Alibelly:

[CONT](RC):If you have a vanguard with "Bigbelly" in its card name, this unit cannot be retired due to the effect from cards.
[AUTO](RC) Generation Break 1:[Soul Blast (1)] When this unit boosts a rear-guard with the success ability, you may pay the cost. If you do, the boosted unit gets [Power]+4000 until end of that battle, and at the end of that turn, retire that unit.

  • Number: G-TCB02-041
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Scintillating First-year Student, Littlebelly card scan: click to enlarge
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Scintillating First-year Student, Littlebelly:

[AUTO]:Forerunner
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC) Generation Break 1:At the end of your turn, if this unit is successful, you may retire this unit. If you do, Counter Charge (1).
[ACT](RC):[[Rest] this unit] Choose one of your other rear-guards, and it gets [Power]+2000 until end of turn.

100 friends walk down the path with him.

  • Number: G-TCB02-042
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Scissor-shot Mutant, Bombscissor card scan: click to enlarge
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Scissor-shot Mutant, Bombscissor:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a vanguard with "Darkface" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Shooting it out isn't enough! Tear it to pieces!

  • Number: G-TCB02-017
  • Rarity: RR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Sky-slicing Rending General, Superior Mantis card scan: click to enlarge
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Sky-slicing Rending General, Superior Mantis:

[AUTO]Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the same column, and that unit cannot [Stand] during your opponent's next stand phase.
[AUTO] Generation Break 1 Dark Device:When this unit is placed on (RC), choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

Those who want to be cut should lie down on the chopping board!

  • Number: G-TCB02-007
  • Rarity: RRR
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Sky-slicing Rending General, Superior Mantis (SP)
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Sky-slicing Rending General, Superior Mantis (SP):

[AUTO]Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the same column, and that unit cannot [Stand] during your opponent's next stand phase.
[AUTO] Generation Break 1 Dark Device:When this unit is placed on (RC), choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.

  • Number: G-TCB02-S04
  • Rarity: SP
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Special Appointment Professor, Arusha card scan: click to enlarge
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Special Appointment Professor, Arusha:

[AUTO](VC):Success 25000 (When your rear-guard's [Power] becomes 25000 or greater, this unit becomes successful until end of turn)
[AUTO](VC) Generation Break 1:[Choose a card from your hand, and discard it] When this unit becomes successful, you may pay the cost. If you do, [Stand] this unit.
[AUTO](VC) Generation Break 1:When this unit attacks, choose one of your rear-guards, until end of turn, it gets [Power]+4000, and this unit gets "[CONT](VC):This unit cannot be chosen by trigger effects.". (Trigger effects cannot be assigned to it)

One of these will appear in the test.

  • Number: G-TCB02-009
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Special Appointment Professor, Arusha (SP)
Who has this card?
Who wants this card?
Special Appointment Professor, Arusha (SP):

[AUTO](VC):Success 25000 (When your rear-guard's [Power] becomes 25000 or greater, this unit becomes successful until end of turn)
[AUTO](VC) Generation Break 1:[Choose a card from your hand, and discard it] When this unit becomes successful, you may pay the cost. If you do, [Stand] this unit.
[AUTO](VC) Generation Break 1:When this unit attacks, choose one of your rear-guards, until end of turn, it gets [Power]+4000, and this unit gets "[CONT](VC):This unit cannot be chosen by trigger effects.". (Trigger effects cannot be assigned to it)

  • Number: G-TCB02-S06
  • Rarity: SP
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Stapler Penguin card scan: click to enlarge
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Stapler Penguin:

[AUTO](VC):Success 25000 (When your rear-guard's [Power] becomes 25000 or greater, this unit becomes successful until end of turn)
[AUTO](VC) Generation Break 1:[Counter Blast (1)] When this unit becomes successful, you may pay the cost. If you do, choose one of your rear-guards, it gets [Critical]+1 until end of turn, and at the end of that turn, retire that unit.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the success ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

A perfect aim. Thus, it is many more times more frightening than chalk.

  • Number: G-TCB02-037
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: Warbeast
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Stealth Beast, Cat Devil card scan: click to enlarge
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Stealth Beast, Cat Devil:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Murakumo», and that unit gets [Power]+3000 until end of turn.

Take this meow, Shooting Slash meow!

  • Number: G-TCB02-052
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Stealth Beast, Drench Serpent card scan: click to enlarge
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Stealth Beast, Drench Serpent:

Shadowstitch-[AUTO](RC) Generation Break 1:[Put this unit on the bottom of your deck] At the end of the battle that your unit attacked a vanguard, if this unit is boosting, and if the attack did not hit, you may pay the cost. If you do, Counter Charge (1)/Soul Charge (1), choose one of your units, and it gets [Power]+4000 until end of turn.

You cannot escape from that tail.

  • Number: G-TCB02-053
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Stealth Beast, Dron Shifter card scan: click to enlarge
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Stealth Beast, Dron Shifter:

[ACT](RC)[1/Turn]:[Counter Blast (1)] If you have a vanguard with "Dueling Dragon" in its card name, choose one of your units, and if you have another unit with the same card name as that unit, choose up to two of your rear-guards, until end of turn, they get [Power]+2000, and "[CONT](RC):This unit can attack a vanguard from the back row.".

Badger Style Art, Twin Dragon Transformation! Let's go~!

  • Number: G-TCB02-047
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Beast, Foxfire card scan: click to enlarge
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Stealth Beast, Foxfire:

Let's go for one more tune!

  • Number: G-TCB02-050
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Stealth Beast, Slicer Wolf card scan: click to enlarge
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Stealth Beast, Slicer Wolf:

[AUTO](RC):When this unit attacks a vanguard, if you have a vanguard with "Dueling Dragon" in its card name, this unit gets [Power]+2000 until end of that battle.
[AUTO]((RC) in the right column of the front row):When this unit attacks a vanguard, if you have a vanguard with "Dueling Dragon" in its card name, and you have a unit named "Stealth Beast, Stab Fang" in your left column, this unit gets [Power]+5000 until end of that battle./p>

This is the deadly blade of the united form!

  • Number: G-TCB02-024
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Stealth Beast, Stab Fang card scan: click to enlarge
Who has this card?
Who wants this card?
Stealth Beast, Stab Fang:

[AUTO]:[Counter Blast (1)] When this unit is placed on the left column of the front row, if you have a vanguard with "Dueling Dragon" in its card name, you may pay the cost. If you do, choose one of your units not named "Stealth Beast, Stab Fang", search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, put the unit called with this effect on the bottom of your deck.

Shall we now! Engage in a duel!

  • Number: G-TCB02-044
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Stealth Beast, Trickarts card scan: click to enlarge
Who has this card?
Who wants this card?
Stealth Beast, Trickarts:

[AUTO]:When this unit is placed on (RC), choose one of your units, and if you have another unit with the same card name as that unit, search your deck for up to one card with "Dueling Dragon" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck. If you put a card into your hand, choose a card from your hand, and put it into your soul.

Burn the sight into your memory... of the strangeness of the vixen's ritual illusion.

  • Number: G-TCB02-026
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Demon of Crow Feathers, Fugen card scan: click to enlarge
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Stealth Demon of Crow Feathers, Fugen:

[AUTO]:Forerunner
Shadowstitch-[AUTO](RC) Generation Break 1:At the end of the battle that your unit attacked a vanguard, if this unit is boosting, and if the attack did not hit, choose an open (RC) in your back row, and you may move this unit to that (RC). If you moved this unit, [Stand] this unit.
[ACT](RC):[[Rest] this unit] Choose a normal unit from your drop zone, and put it on the bottom of your deck. If that card has the shadowstitch ability, choose one of your units, and it gets [Power]+3000 until end of turn.

I'm raising the curtains! Are you ready?

  • Number: G-TCB02-028
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Stealth Dragon, Dual Weapon card scan: click to enlarge
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Stealth Dragon, Dual Weapon:

Shadowstitch-[AUTO](RC):[Retire this unit] At the end of the battle that this unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, choose one of your grade 1 or 3 rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and at the end of that turn, put the unit called with this effect on the bottom of your deck.

What should truly be feared is the second sword.

  • Number: G-TCB02-045
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Stealth Dragon, Mangy Shooter card scan: click to enlarge
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Who wants this card?
Stealth Dragon, Mangy Shooter:

Shadowstitch-[AUTO]:(RC):[Put this unit on the bottom of your deck] At the end of the battle that your unit attacked a vanguard, if this unit boosted, and the attack did not hit, you may pay the cost. If you do, choose one of your units, and it gets [Power]+5000 until end of turn.

A shinobi's blade, will sometimes change form to defeat a bitter enemy.

  • Number: G-TCB02-049
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Dragon, Onibayashi card scan: click to enlarge
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Stealth Dragon, Onibayashi:

Shadowstitch-[AUTO](RC) Generation Break 1:At the end of the battle that your unit attacked a vanguard, if the attack did not hit, until end of turn, this unit gets "[AUTO](RC):[Put this unit into your soul] When your unit's attack hits a vanguard, if you have a vanguard with the shadowstitch ability or with "Yasuie" in its card name, you may pay the cost. If you do, draw a card, and Counter Charge (1).".

This needs to be translated.

  • Number: G-TCB02-027
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Dragon, Yashabayashi card scan: click to enlarge
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Stealth Dragon, Yashabayashi:

[AUTO] Generation Break 1:[Soul Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, until end of turn, this unit gets [Power]+2000, and "Shadowstitch-[AUTO](RC):At the end of the battle that this unit attacked a vanguard, if the attack did not hit, Counter Charge (1), choose one of your units, and it gets [Power]+2000 until end of turn.".
[CONT](RC):If you have a grade 4 or greater vanguard with "Yasuie" in its card name, this card can attack a vanguard from the back row.

If the priest should notice what you've done, sit down and tell it to him.

  • Number: G-TCB02-025
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Abyss Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Stealth Fiend, Awakohime card scan: click to enlarge
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Stealth Fiend, Awakohime:

Shadowstitch-[AUTO](RC) Generation Break 1:[Choose a rear-guard that boosted this unit, and put it on the bottom of your deck] At the end of the battle that this unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, choose one of your vanguards, and until end of turn, it gets "[CONT](VC):During the battle that this unit attacks, your opponent cannot call grade 0 cards from hand to (GC).".

This night shall become deathly cold. To the cockles of the heart...

  • Number: G-TCB02-046
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Ghost
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Stealth Fiend, Lake Diver card scan: click to enlarge
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Who wants this card?
Stealth Fiend, Lake Diver:

[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, search your deck up to two "Stealth Fiend, Lake Diver", call them to separate (RC), shuffle your deck, and at the end of that turn, put the units called with this effect on the bottom of your deck.

Just because you can control water, doesn't mean you won't drown.

  • Number: G-TCB02-048
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Gillman
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Rogue of the Fiendish Blade, Masamura card scan: click to enlarge
Who has this card?
Who wants this card?
Stealth Rogue of the Fiendish Blade, Masamura:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a vanguard with "Yasuie" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Fiendish blades even sever blood relations.

  • Number: G-TCB02-013
  • Rarity: RR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Stealth Rogue of the Silk Umbrella, Shizune card scan: click to enlarge
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Stealth Rogue of the Silk Umbrella, Shizune:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO](RC) Generation Break 1:[Soul Blast (1)] When the attack of your unit with the shadowstitch ability hits a vanguard, you may pay the cost. If you do, return this unit to hand.

Why, what's this. Its effect is even worse than raindrops!

  • Number: G-TCB02-012
  • Rarity: RR
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Rogue of the Silk Umbrella, Shizune (SP)
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Stealth Rogue of the Silk Umbrella, Shizune (SP):

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO](RC) Generation Break 1:[Soul Blast (1)] When the attack of your unit with the shadowstitch ability hits a vanguard, you may pay the cost. If you do, return this unit to hand.

  • Number: G-TCB02-S08
  • Rarity: SP
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Stealth Rogue, Hinoekomachi card scan: click to enlarge
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Stealth Rogue, Hinoekomachi:

(You may only have up to four cards with "HEAL" in a deck.)

Already over? Don't say such a heartless thing.

  • Number: G-TCB02-051
  • Rarity: C
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Swordhunter Stealth Rogue, Oniwaka card scan: click to enlarge
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Swordhunter Stealth Rogue, Oniwaka:

Shadowstitch-[AUTO](RC) Generation Break 1:[Counter Blast (1)] At the end of the battle that this unit attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, choose up to two of your other units, and they get [Power]+3000 until end of turn.
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the shadowstitch ability from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

For you, I will use this one.

  • Number: G-TCB02-023
  • Rarity: R
  • Clan: Murakumo
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Tri-ruler Cat card scan: click to enlarge
Who has this card?
Who wants this card?
Tri-ruler Cat:

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is put into the drop zone from (RC) during your end phase, you may pay the cost. If you do, search your deck for up to one card named "Tri-ruler Cat", reveal it to your opponent, put it into your hand, and shuffle your deck.

If you don't consider the angles of fire, even those that should hit won't you know?

  • Number: G-TCB02-020
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Tri-ruler Cat (SP)
Who has this card?
Who wants this card?
Tri-ruler Cat (SP):

[CONT]:Sentinel
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose up to one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is put into the drop zone from (RC) during your end phase, you may pay the cost. If you do, search your deck for up to one card named "Tri-ruler Cat", reveal it to your opponent, put it into your hand, and shuffle your deck.

  • Number: G-TCB02-S12
  • Rarity: SP
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Vulcan Lafertei card scan: click to enlarge
Who has this card?
Who wants this card?
Vulcan Lafertei:

[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit):[Put this unit into your soul] At the beginning of your main phase, you may pay the cost. If you do, Counter Charge (1).
[CONT](RC):If you have a vanguard with "Darkface" in its card name, this unit cannot be chosen by the effects of your opponent's cards, and your opponent's unit in the same column as this unit cannot intercept.

How is it, to be shot full of holes by a stag beetle.

  • Number: G-TCB02-034
  • Rarity: R
  • Clan: Megacolony
  • Nation: Zoo
  • Race: Insect
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Watering Elephant card scan: click to enlarge
Who has this card?
Who wants this card?
Watering Elephant:

[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn)
[AUTO](RC) Generation Break 1:[Put this unit into your soul] During your end phase, when your other unit is put into the drop zone, if this unit is successful, you may pay the cost. If you do, call that unit to open (RC).

This needs to be translated.

  • Number: G-TCB02-075
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power


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