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Super Black Box Pack

Super Black Box Pack: 236 cards
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Alice, Chaos Witch card scan: click to enlarge
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Alice, Chaos Witch:

* When you put this creature into the battle zone, you may draw 3 cards. If you do, put 2 cards from your hand on top of your deck, bottom of your deck or both in any order.

  • Collector Number: 99b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage MAX
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Animabelgis, Fuuma Savage
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Animabelgis, Fuuma Savage:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, choose one of your creatures in the battle zone. This turn, that creature breaks an additional shield.

  • Collector Number: 59
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil/Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness/Nature
April
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April:

  • Collector Number: 4b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Aqua Melge
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Aqua Melge:

* Whenever you put another creature into the battle zone during your turn, you may discard a card. If you do, draw a card.

  • Collector Number: 88b
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Aqua Patrol card scan: click to enlarge
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Aqua Patrol:

* When you put this creature into the battle zone, choose a player. That player counts the number of his shields, and shuffles them into his deck. Then, that player puts the same number of cards from the top of his deck into his shields face down.

  • Collector Number: 53b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Aqua Surfer
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Aqua Surfer:

Shieldtrigger Shield trigger

* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

  • Collector Number: 86b
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Aqua Teacher
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Aqua Teacher:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* Whenever you summon a creature that has no abilities, you may draw a card.

  • Collector Number: 159b
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
Aquan card scan: click to enlarge
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Aquan:

* When you put this creature into the battle zone, you may reveal the top 5 cards of your deck. Put all light and darkness cards from the revealed cards into your hand and put the rest into your graveyard.

  • Collector Number: 16b
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Aquan Jr.`s Delivery card scan: click to enlarge
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Aquan Jr.'s Delivery:

* Reveal the top 3 cards of your deck. Put all light and darkness cards from among them into your hand, and put the rest into your graveyard.

  • Collector Number: 19b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Atakamaito Q, Blinding Speed card scan: click to enlarge
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Atakamaito Q, Blinding Speed:

(This creature is put into your mana zone tapped.)
Super Survivor (Each of your Survivors in all zones has this creature's Survivor ability.)

Survivor Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

  • Collector Number: 125b
  • Rarity: Common
  • Type: Creature
  • Race: Lost Crusader/Survivor
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water/Nature
  • Artist: touge369
Atsuto, Duel Hero Strategist card scan: click to enlarge
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Atsuto, Duel Hero Strategist:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

  • Collector Number: 102b
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
August
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August:

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 8b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
Auzesu, the Demonic Holy Spirit card scan: click to enlarge
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Auzesu, the Demonic Holy Spirit:

* (This creature is put into your mana zone tapped.)

* Sympathy: Angel Command and Demon Command (This creature costs 1 less to summon for each of your Angel Command and Demon Command creatures in the battle zone. It can't cost less than 2.)

* Whenever one of your Angel Commands or Demon Commands attacks, destroy one of your opponent's tapped creatures.

* Double breaker

  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
Awoken Zeus Olympios card scan: click to enlarge
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Awoken Zeus Olympios:

* Evolution - Put on one of your Angel Commands.

* Triple breaker

* When you put this creature into the battle zone, break 2 of your opponent's shields.

* While you have 5 shields or more, your Light creatures don't leave the battle zone.

  • Collector Number: 40b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command/Creator
  • Power: 13500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: YOICHI ITO
Baby Birth
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Baby Birth:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Search your deck. You may take a light, water, darkness, or fire creature that costs 2 or less from it and put it into the battle zone. Then shuffle your deck.

  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Backbeard card scan: click to enlarge
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Backbeard:

* Double breaker

* When you put this creature into the battle zone, destroy all other untapped creatures.

  • Collector Number: 20b
  • Rarity: No Rarity
  • Type: Creature
  • Race: Dark Lord
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
Balga Raizou, the Super-Heavenly Nova card scan: click to enlarge
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Balga Raizou, the Super-Heavenly Nova:

* Mana Galaxy Vortex evolution - Choose 3 Dragons in your mana zone and put this creature into the battle zone on top of those creatures.

* Meteorburn - Whenever this creature attacks, you may put 3 cards under this creature into your graveyard. If you do, reveal the top 3 cards of your deck. You may put any non-evolution Dragons you reveal into the battle zone. Put the rest into your graveyard.

* Triple breaker (This creature breaks 3 shields.)

  • Collector Number: 35b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Earth Dragon/Phoenix/Samurai
  • Power: 15000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Nature
Batoraio Deluxe, Passion Reversal card scan: click to enlarge
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Batoraio Deluxe, Passion Reversal:

* Whenever your opponent attacks one of your fire Dragons, if you have no Batoraio Deluxe, Passion Reversal in the battle zone, you may put this creature from your hand into the battle zone.

* Whenever one of your other fire creatures battles your opponent's creatures, you may have this creature battle instead.

* While battling, this creature gets +5000 power.

* Double breaker

  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 8000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Bishamon Kid
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Bishamon Kid:

* Psychic Link - At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.

* Hunting

  • Collector Number: 120b
  • Rarity: Common
  • Type: Psychic Creature
  • Race: Beast Folk/Hunter
  • Power: 3000+
  • Mana Number: 0
  • Cost: 4
  • Civilization: Fire/Nature
Bloody Cross
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Bloody Cross:

* Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of his deck into his graveyard.

  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
Bloody Shadow, Mystic Light Death Knight
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Bloody Shadow, Mystic Light Death Knight:

* (This creature is put into your mana zone tapped.)

Blockericon Blocker

* Gravity Zero―If you cast a spell this turn, you may summon this creature for no cost.

* This creature can't attack.

* When this creature wins a battle, destroy it.

  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
Boaroaxe, Evil Tomahawk/Verokiboaros, Ga Ga Ga card scan: click to enlarge
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Boaroaxe, Evil Tomahawk/Verokiboaros, Ga Ga Ga:

* When you put this dragheart into the battle zone or whenever the creature equipped with this attacks, you may put a nature creature that costs 5 or less from your mana zone into the battle zone.

* Dragsolution: At the end of your turn, if the total cost of your creatures in the battle zone is 20 or more, you may flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it there.)


* When you summon a creature from your hand, or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone.

* Triple breaker (This creature breaks 3 shields.)

  • Collector Number: 61b
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 15000
  • Mana Number: 0
  • Cost: 4/10
  • Civilization: Nature
Boaropagos, Evil Emperor Ruins/Verokiboaros, Ga Ga Ga (Left) card scan: click to enlarge
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Boaropagos, Evil Emperor Ruins/Verokiboaros, Ga Ga Ga (Left):

* When you summon a creature from your hand, you may put a Nature creature that costs 5 or less from your mana zone into the battle zone.

* Dragsolution - At the start of your turn, if the total cost of your creatures in the battle zone is 30 or more, you may flip this card to the dragheart creature side and untap it.


* When you summon a creature from your hand, or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone.

* Triple breaker (This creature breaks 3 shields.)

  • Collector Number: 62b
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 15000
  • Mana Number: 0
  • Cost: 7/10
  • Civilization: Nature
Boaropagos, Evil Emperor Ruins/Verokiboaros, Ga Ga Ga (Right) card scan: click to enlarge
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Boaropagos, Evil Emperor Ruins/Verokiboaros, Ga Ga Ga (Right):

* When you summon a creature from your hand, you may put a Nature creature that costs 5 or less from your mana zone into the battle zone.

* Dragsolution - At the start of your turn, if the total cost of your creatures in the battle zone is 30 or more, you may flip this card to the dragheart creature side and untap it.


* When you summon a creature from your hand, or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone.

* Triple breaker (This creature breaks 3 shields.)

  • Collector Number: 63b
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: /15000
  • Mana Number: 0
  • Cost: 7/10
  • Civilization: Nature
Bolbalzak "Sword Flash" Dragon card scan: click to enlarge
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Bolbalzak "Sword Flash" Dragon:

* Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand for no cost.)

* Each turn, you may untap this creature the first time it is tapped.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 75b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Bolbalzak Ex card scan: click to enlarge
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Bolbalzak Ex:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, untap all cards in your mana zone.

* Speed attacker (This creature doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 150b
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
Bolmeteus Musha Dragon
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Bolmeteus Musha Dragon:

* Double breaker

* Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures that has power 6000 or less.

  • Collector Number: 73b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Bolmeteus Musha Dragon
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Bolmeteus Musha Dragon:

* Double breaker

* Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures that has power 6000 or less.

  • Collector Number: 74b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Bolmeteus Steel Dragon card scan: click to enlarge
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Bolmeteus Steel Dragon:

* Double breaker (This creature breaks 2 shields.)

* Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

  • Collector Number: 72b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Bolshack Corodragon card scan: click to enlarge
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Bolshack Corodragon:

* While attacking, this creature gets "power attacker +5656" for each fire Dragon in your graveyard and breaks an additional shield.

  • Collector Number: 27b
  • Rarity: No Rarity
  • Type: Creature
  • Race: Armored Dragon
  • Power: 5656+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Shishizaru
Bolshack Cross, Passion Dragon card scan: click to enlarge
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Bolshack Cross, Passion Dragon:

* Speed attacker (This creature doesn't get summoning sickness.)

* Power attacker +5000 (While attacking, this creature gets +5000 power.)

* Triple breaker (This creature breaks 3 shields.)

* Players can't put psychic creatures into the battle zone.

  • Collector Number: 4
  • Rarity: Common
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 9000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
Bolshack Dragon card scan: click to enlarge
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Bolshack Dragon:

* While attacking, this creature gets +1000 power for each fire card in your graveyard.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 71b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Ryoya Yuki
Bolshack Masters, Trump Dragon
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Bolshack Masters, Trump Dragon:

* Whenever one of your creatures attacks, that creature gets +3000 power for each of your fire cards in your graveyard.

* World breaker (This creature breaks all your opponent's shields.)

  • Collector Number: 146b
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: 25000+
  • Mana Number: 1
  • Cost: 12
  • Civilization: Fire
Bolshack NEX card scan: click to enlarge
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Bolshack NEX:

* When you put this creature into the battle zone, search your deck. You may take a card that has Lupia in its name from your deck and put it into the battle zone. Then shuffle your deck.

* This creature has "power attacker +1000" for each Fire Bird in your graveyard.

* Double breaker

  • Collector Number: 76b
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Brain Storm
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Brain Storm:

* Draw 3 cards. Then, put 2 cards from your hand on the top of your deck in any order.

  • Collector Number: 28b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Bronze-Arm Tribe
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Bronze-Arm Tribe:

* When you put this creature into the battle zone, put the top card of your deck into your mana zone.

  • Collector Number: 87b
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Cheering Pippi
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Cheering Pippi:

* Your Dragons may each cost 1 less to summon. They can't cost less than 1.

* Your Commands may each cost 1 less to summon. They can't cost less than 1.

  • Collector Number: 83b
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Flame Monster
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Chulal Reis, Black Tie of Heaven Descent
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Chulal Reis, Black Tie of Heaven Descent:

* Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, draw 2 cards.

  • Collector Number: 28
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Unnoise
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Cocco Lupia
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Cocco Lupia:

* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

  • Collector Number: 77b
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Codeking Khachaturian card scan: click to enlarge
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Codeking Khachaturian:

* (This creature is put into your mana zone tapped.)

* Double breaker

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, you may put a creature that costs the same as that creature from your mana zone or graveyard into the battle zone.

  • Collector Number: S6
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness/Nature
Codename Snake card scan: click to enlarge
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Codename Snake:

* (This creature is put into your mana zone tapped.)

* When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into your mana zone.

* Whenever this creature attacks, shuffle all cards in your graveyard face down and put them on the bottom of your deck.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Unknown
  • Power: 11000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water/Darkness/Nature
Come On Legend
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Come On Legend:

* Open a sealed Rev booster pack without your opponent looking at it.

* Add a card from the pack to your hand, then give the booster pack to your opponent. Your opponent chooses a card from among it and adds it to his hand, and returns the rest to you. Repeat this until there are no more cards in the pack. The cards added to the hand belong to each player's collection.

  • Collector Number: 34b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Come On Pippi card scan: click to enlarge
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Come On Pippi:

* When you put this creature into the battle zone, choose one of the following.

> Put up to 2 Fire Bird psychic creatures that costs 3 or less from your hyperspatial zone into the battle zone.
> Put a Fire psychic creature that costs 6 or less from your hyperspatial zone into the battle zone,

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

  • Collector Number: 39b
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Commander Innocent
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Commander Innocent:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* You can put an evolution creature of any race on this creature.

  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Machine Hero
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Convoy Trailer, Temporal Commander/Convoy, Awakened Commander card scan: click to enlarge
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Convoy Trailer, Temporal Commander/Convoy, Awakened Commander:

Blockericon Blocker

* This creature can't attack.

* Awaken - At the start of your turn, you may put a non-evolution Great Mecha King or Machine Hero from your hand into the battle zone. If you do, flip this card.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Double breaker (This creature breaks 2 shields.)

* Each of your Great Mecha King and Machine Hero gets "speed attacker" and +8000 power while battling.

* Release (When this creature would leave the battle zone, flip this card to the smaller costing side instead.)

  • Collector Number: 116b
  • Rarity: No Rarity
  • Type: Psychic Creature
  • Race: Flame Command/Great Mecha King/Hunter
  • Power: 5000/8000
  • Mana Number: 1
  • Cost: 7/14
  • Civilization: Water/Fire
Convoy Trailer, Temporal Commander/Convoy, Awakened Commander/Convoy, Awakened Commander (Merged) card scan: click to enlarge
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Convoy Trailer, Temporal Commander/Convoy, Awakened Commander/Convoy, Awakened Commander (Merged):

Blockericon Blocker

* This creature can't attack.

* Awaken - At the start of your turn, you may put a non-evolution Great Mecha King or Machine Hero from your hand into the battle zone. If you do, flip this card.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Double breaker (This creature breaks 2 shields.)

* Each of your Great Mecha King and Machine Hero gets "speed attacker" and +8000 power while battling.

* Release (When this creature would leave the battle zone, flip this card to the smaller costing side instead.)

  • Collector Number: 116b2
  • Rarity: No Rarity
  • Type: Psychic Creature
  • Race: Flame Command/Great Mecha King/Hunter
  • Power: 5000/8000
  • Mana Number: 0
  • Cost: 7/14
  • Civilization: Water/Fire
Convoy, Awakened Commander card scan: click to enlarge
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Convoy, Awakened Commander:

■ Double breaker (This creature breaks 2 shields.)
■ Each of your Great Mecha King and Machine Hero gets "speed attacker" and +8000 power while battling.

■ Release (When this creature would leave the battle zone, flip this creature to its lower cost side instead.)

  • Collector Number: b116b
  • Rarity: No Rarity
  • Type: Psychic Creature
  • Race: Flame Command/Great Mecha King/Hunter
  • Power: 12000
  • Cost: 7/14
  • Civilization: Water/Fire
Crossfire the 2nd, Billionaire card scan: click to enlarge
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Crossfire the 2nd, Billionaire:

(This card is put into your mana zone tapped.)

■ Gravity Zero―This turn, if you drew 6 or more cards and have no Crossfire the 2nd, Billionaire in the battle zone, you may summon this creature for no cost.

■ Speed attacker (This creature doesn't get summoning sickness.)

■ Double breaker (This creature breaks 2 shields.)

  • Collector Number: 38b
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: MITSUAKI MATSUMOTO
Crossfire, Millionaire card scan: click to enlarge
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Crossfire, Millionaire:

* Gravity Zero―If you have 6 or more creatures in your graveyard, and you have no Crossfire, Millionaire in the battle zone, you may summon this creature for no cost.

* Speed attacker (This creature doesn't get summoning sickness.)

* Power attacker +1000000 (While attacking, this creature gets +1000000 power.)

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 134b
  • Rarity: Super Rare
  • Type: Creature
  • Race: Outrage
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Hokuyu
Crossheim, Spirit of Gold card scan: click to enlarge
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Crossheim, Spirit of Gold:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* Each of your multicolored creatures in the battle zone gets "blocker".

  • Collector Number: 24
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command
  • Power: 1000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Cu Rrypan, Intense Heat
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Cu Rrypan, Intense Heat:

* Each of your other Curry Breads gets +3000 power and breaks an additional shield.

  • Collector Number: 13b
  • Rarity: Common
  • Type: Creature
  • Race: Curry Bread/Cosmo Walker/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Curse of Resurrection and Clash
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Curse of Resurrection and Clash:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of the following.

> Put a non-evolution creature that costs 6 or less from your graveyard into the battle zone.
> Choose one of your creatures and one of your opponent's creatures in the battle zone, those 2 creatures battle.

  • Collector Number: 23
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness/Nature
Daiki, Duema Boy card scan: click to enlarge
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Daiki, Duema Boy:

* When you put this creature into the battle zone, choose one of the following.

> Draw a card.
> Put the top card of your deck into your mana zone.

  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Nature
Dangerous Grandpa card scan: click to enlarge
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Dangerous Grandpa:

* When you are losing the game, you may say "Um, I'm going to lose" while looking at the top 3 cards of your deck. If you do, you lose the game.

  • Collector Number: 45b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 2130
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
DarthRayne, Dream Knight card scan: click to enlarge
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DarthRayne, Dream Knight:

* Evolution - Put on one of your darkness creatures.

* When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 47b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Dark Knightmare
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
December
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December:

* Triple breaker (This creature breaks 3 shields.)

  • Collector Number: 12b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 12000
  • Mana Number: 1
  • Cost: 12
  • Civilization: Fire
Deep Operation card scan: click to enlarge
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Deep Operation:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Draw a card for each of your opponent's creatures in the battle zone.

  • Collector Number: 151b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Deepsea Typhoon
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Deepsea Typhoon:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* When you put this creature into the battle zone, you may draw a card. If you do, discard a card.

  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Blue Monster/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Demonic Vice card scan: click to enlarge
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Demonic Vice:

* Your opponent discards 2 cards from his hand.

  • Collector Number: 49b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Denden Percussion
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Denden Percussion:

* When this creature would leave the battle zone by the effect of one of your opponent's spells, it stays in the battle zone instead.

  • Collector Number: 29
  • Rarity: Common
  • Type: Creature
  • Race: Gargoyle
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
Dice Dice, Super Eureka card scan: click to enlarge
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Dice Dice, Super Eureka:

* Evolution - Put on one of your water creatures.

* Invasion - Water command (When one of your Water commands attack, you may put this creature from your hand onto it.)

* Double breaker

* When you put this creature into the battle zone, draw 4 cards. Then, your opponent chooses 2 cards from your hand at random and puts them on the bottom of your deck in any order.

  • Collector Number: 117b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Magic Command/Invader
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Dione card scan: click to enlarge
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Dione:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* Creatures that have "speed attacker" can't attack the turn they are put into the battle zone.

* This creature can't attack.

  • Collector Number: 2
  • Rarity: Common
  • Type: Creature
  • Race: Sea Hacker
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
DNA Spark card scan: click to enlarge
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DNA Spark:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Tap all your opponent's creatures in the battle zone.

* If you have 2 or less shields, add the top card of your deck to your shields face down.

  • Collector Number: 124b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Dokuroskull, Dragon Edge
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Dokuroskull, Dragon Edge:

* When you put this creature into the battle zone, put a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* If you have a darkness dragheart in the battle zone, this creature gets +2000 power.

  • Collector Number: 46b
  • Rarity: Common
  • Type: Creature
  • Race: Funky Knightmare/Draguner
  • Power: 2000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Don Katsudon, Outlaw
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Don Katsudon, Outlaw:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, or whenever this creature attacks, you may put the top card of your deck into your mana zone.

* Power attacker +3000

* Doron Go: When this creature is destroyed, you may put an exile creature that has "Outlaw" in its name from your hand into the battle zone.

* You can't put other exile creatures that have "Outlaw" in their name into the battle zone.

  • Collector Number: 126b
  • Rarity: Common
  • Type: Exile Creature
  • Race: Outrage MAX
  • Power: 2000+
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
Dorgedos, the Reaper Drake
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Dorgedos, the Reaper Drake:

* Graveyard evolution - Choose a darkness creature in your graveyard and put this creature into the battle zone on top of that creature.

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. This turn, that creature can't block.

  • Collector Number: 44
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Tyranno Drake
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Duel Jacker Shou, the Hot-Blooded Commentator card scan: click to enlarge
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Duel Jacker Shou, the Hot-Blooded Commentator:

* When you put this creature into the battle zone, play Rock-Paper-Scissors with your opponent. If you win, this creature gets "Speed attacker".

* Whenever this creature battles, play Rock-Paper-Scissors with your opponent. If you win, this creature gets +6000 power until the end of the turn.

* If "Duel Jacker Shou" is in the room, this creature gets +1000 power.

  • Collector Number: 100b
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
Duema Land ~Rainbow Dream~/Duema Land ~Night Parade~ card scan: click to enlarge
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Duema Land ~Rainbow Dream~/Duema Land ~Night Parade~:

* Dragsolution - At the start of your turn you may offer 5 million Due-Yen to your opponent. If you do, tap all your opponent's creatures and flip this dragheart.

(At the start of your game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Dragsolution - At the end of your turn, you may have your opponent give you 1 million Due-Yen. If he doesn't, he discards a card from his hand and flip this dragheart.

  • Collector Number: 65b
  • Rarity: Common
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 3
  • Civilization: Light//Darkness
Duema Revolution
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Duema Revolution:

* Revolution 2 - If you have 2 shields or less, look at the top card of your deck. You may put that card on the bottom of your deck.

* Reveal the top 3 cards of your deck. Put all dragons from among them into your hand and the rest into your graveyard.

  • Collector Number: 57b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
Earth Ripper, Talon of Rage card scan: click to enlarge
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Earth Ripper, Talon of Rage:

* Evolution - Put on one of your Beast Folk.

* When you put this creature into the battle zone, return all tapped cards from your mana zone to your hand.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 17
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Egoist, Climax of "Me" card scan: click to enlarge
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Egoist, Climax of "Me":

* Hand evolution - Put your hand on top of the table and put this creature on top of it. When your hand leaves the table or when this creature touches the table directly, return this card to your hand.

* Each turn when this creature is tapped for the first time, untap it.

* Age Breaker (This creature breaks a number of shields equal to the number in the tenths position in your age.)

* Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.)

  • Collector Number: 18b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Unknown/Zenith
  • Power: 44444
  • Mana Number: 1
  • Cost: 13
  • Civilization: Zero
Emeral
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Emeral:

* When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

  • Collector Number: 23b
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Endra Pappi card scan: click to enlarge
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Endra Pappi:

* (This creature is put into your mana zone tapped.)

* Whenever you put an Angel Command or a Dragon into the battle zone, you may draw a card.

  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Fire
Entertainer of Stealing and Lying card scan: click to enlarge
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Entertainer of Stealing and Lying:

* (This creature is put into your mana zone tapped.)

* If you have other creatures in the battle zone, this creature can't be attacked.

* Whenever your opponent puts a creature into the battle zone for no cost, destroy that creature.

  • Collector Number: 135b
  • Rarity: Common
  • Type: Creature
  • Race: Human/Dark Lord
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
Erikatchu, Snow Faerie
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Erikatchu, Snow Faerie:

* When you put this creature into the battle zone, choose a non-evolution creature that costs 7 or less and put it into its owner's mana zone.

* Revolution 2 - If you have 2 shields or less, this creature gets "shield trigger".

  • Collector Number: 148b
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie Kaze/Revolutionary
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Eureka Program
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Eureka Program:

* Destroy one of your non-psychic creatures. Then, reveal cards from the top of your deck until you reveal a creature that costs 1 more than the destroyed creature. You may put that creature into the battle zone. Then shuffle your deck.

  • Collector Number: 43b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Faerie Gift card scan: click to enlarge
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Faerie Gift:

* This turn, the next creature you summon may cost up to 3 less to summon. It can't cost less than 1.

  • Collector Number: 68b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
Faerie Life (Aichi) card scan: click to enlarge
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Faerie Life (Aichi):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 141b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Life (Akita) card scan: click to enlarge
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Faerie Life (Akita):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 144b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Life (Fukuoka) card scan: click to enlarge
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Faerie Life (Fukuoka):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 143b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Life (Hiroshima) card scan: click to enlarge
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Faerie Life (Hiroshima):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 142b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Life (Osaka) card scan: click to enlarge
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Faerie Life (Osaka):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 140b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Life (Proxy) card scan: click to enlarge
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Faerie Life (Proxy):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 70b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Life (Tokyo) card scan: click to enlarge
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Faerie Life (Tokyo):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put the top card of your deck into your mana zone.

  • Collector Number: 145b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Faerie Miracle card scan: click to enlarge
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Faerie Miracle:

* Put the top card of your deck into your mana zone.

* If you have all civilizations in your mana zone, put another card from the top of your deck into your mana zone.

  • Collector Number: 78b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Faerie Shower card scan: click to enlarge
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Faerie Shower:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Look at the top 2 cards of your deck. Put one of them into your hand and the other into your mana zone.

  • Collector Number: 22
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Nature
Fantasy Fish
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Fantasy Fish:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

  • Collector Number: 113b
  • Rarity: Common
  • Type: Creature
  • Race: Gel Fish
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
February
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February:

  • Collector Number: 2b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
Flame Lance Trap
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Flame Lance Trap:

Strikeback Strike Back - Fire (When a Fire card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost.)

* Destroy one of your opponent's creatures that has power 5000 or less.

  • Collector Number: 30
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Force Again card scan: click to enlarge
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Force Again:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your creatures. Then, put that creature from your graveyard into the battle zone.

  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Fortification Against Barrage and Ambush card scan: click to enlarge
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Fortification Against Barrage and Ambush:

* (This spell is put into your mana zone tapped.)

* Reveal cards from the top of your deck until you reveal a creature. Destroy all creatures that have less power than the revealed creature. Put all cards revealed in this way into your graveyard.

  • Collector Number: 21
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Fire
Fortune Slot
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Fortune Slot:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Reveal the top 4 cards of your deck. From among them, you may put a creature, a spell, cross gear, and castle into your hand. Put the rest on the bottom of your deck in any order.

  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Fuji Thunder, Sacred Dragon
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Fuji Thunder, Sacred Dragon:

* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

* If you do not have another Dragon in the battle zone, this creature can't attack.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 155b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Rock Beast
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
Fukisusabu Hanafubuki card scan: click to enlarge
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Fukisusabu Hanafubuki:

* Evolution - Put on one of your Beast Folk.

* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

* Double breaker (This creature breaks 2 shields.)

* While this creature is tapped, and your opponent's creatures attack, that creature attacks this creature if able.

  • Collector Number: 5
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Future Blueprint card scan: click to enlarge
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Future Blueprint:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Look at the top 6 cards of your deck. You may choose a creature from them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.

  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Gaial Kaiser card scan: click to enlarge
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Gaial Kaiser:

■ Speed attacker (This creature doesn't get summoning sickness.)

■ Whenever your shields break, look at that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature from your hyperspatial zone into the battle zone that costs the same as the card that you put into your graveyard.

■ Double breaker (This creature breaks 2 shields.)

  • Collector Number: 29a
  • Rarity: Victory Rare
  • Type: Psychic Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000
  • Mana Number: 0
  • Cost: 8
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Gaiohburn, Head General Sword/Gairaioh, Victory Head card scan: click to enlarge
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Gaiohburn, Head General Sword/Gairaioh, Victory Head:

* When you put this dragheart into the battle zone, you may choose one of your opponent's creatures in the battle zone. That creature battles with the equipped creature.

* While battling, the creature equipped with this gets +3000 power.

* Dragsolution - When one of your creatures wins a battle during this turn, if its the second time one of your creatures had won a battle, flip this card to the dragheart creature side and untap it.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it there.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

* During each turn, when you are attacked for the first time, you may have the attacking creature battle with this creature.

  • Collector Number: 123a
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Fire
  • Artist: shosuke
Galberius Dragon card scan: click to enlarge
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Galberius Dragon:

* Double breaker

* Speed attacker

* When you put this creature into the battle zone, if your opponent has a nature creature in the battle zone, put the top card of your deck into your mana zone.

* While your opponent has a water creature in the battle zone, this creature can't be blocked.

* While your opponent has a darkness creature in the battle zone, this creature gets "slayer".

* While your opponent has a light creature in the battle zone, at the end of each of your turns, you may untap this creature.

  • Collector Number: 85b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Girls Journey card scan: click to enlarge
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Girls Journey:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Draw 3 cards.

  • Collector Number: 163b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water/Nature
Glenmalt "Head", Dimension Dragon Edge card scan: click to enlarge
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Glenmalt "Head", Dimension Dragon Edge:

* Speed attacker * Double breaker

* Mana Arms 7: Whenever this creature attacks, if you have 7 or more fire cards in your mana zone, choose one of the following.

> Put a non-weapon card that costs 6 or less from your hyperspatial zone into the battle zone.
> While this creature is not equipped with a weapon, put a weapon that costs 6 or less from your hyperspatial zone into the battle zone and equip it to this creature.

  • Collector Number: 96b
  • Rarity: Common
  • Type: Creature
  • Race: Gaial Command Dragon/Human Baku/Draguner
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Glenmalt, Dragon Edge (Baby) card scan: click to enlarge
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Glenmalt, Dragon Edge (Baby):

* When you put this creature into the battle zone, put a fire dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While battling, this creature gets +3000 power.

  • Collector Number: 130
  • Rarity: Rare
  • Type: Creature
  • Race: Human Baku/Draguner
  • Power: 4000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Glenmalt, Dragon Edge (Retirement) card scan: click to enlarge
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Glenmalt, Dragon Edge (Retirement):

* When you put this creature into the battle zone, put a fire dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While battling, this creature gets +3000 power.

  • Collector Number: 133b
  • Rarity: Rare
  • Type: Creature
  • Race: Human Baku/Draguner
  • Power: 4000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Glenmalt, Dragon Edge (School) card scan: click to enlarge
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Glenmalt, Dragon Edge (School):

* When you put this creature into the battle zone, put a fire dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While battling, this creature gets +3000 power.

  • Collector Number: 131
  • Rarity: Rare
  • Type: Creature
  • Race: Human Baku/Draguner
  • Power: 4000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Glenmalt, Dragon Edge (Wedding) card scan: click to enlarge
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Glenmalt, Dragon Edge (Wedding):

* When you put this creature into the battle zone, put a fire dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While battling, this creature gets +3000 power.

  • Collector Number: 132b
  • Rarity: Rare
  • Type: Creature
  • Race: Human Baku/Draguner
  • Power: 4000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Great Thanks card scan: click to enlarge
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Great Thanks:

  • Collector Number: 160b
  • Rarity: Common
  • Type: Spell
  • Race: Special Thanks
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
Hamukatsu`s Hundred Cracking Illustration Pen card scan: click to enlarge
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Hamukatsu's Hundred Cracking Illustration Pen:

* Say the name of an artist. For each of your creatures in the battle zone drawn by that artist, you may draw 2 cards.

  • Collector Number: 103b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Heaven`s Gate card scan: click to enlarge
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Heaven's Gate:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

  • Collector Number: 25b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Heaven`s Gate (Foil) card scan: click to enlarge
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Heaven's Gate (Foil):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

  • Collector Number: 93b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Heavy Death Metal, End of the Century card scan: click to enlarge
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Heavy Death Metal, End of the Century:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, if it wasn't summoned, shuffle it into your deck.

* Speed attacker (This creature doesn't get summoning sickness.)

* World breaker (This creature breaks all your opponent's shields.)

  • Collector Number: 52b
  • Rarity: Super Rare
  • Type: Creature
  • Race: Creator/Hunter
  • Power: 39000
  • Mana Number: 1
  • Cost: 13
  • Civilization: Darkness/Fire
Hot Spring Crimson Meow
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Hot Spring Crimson Meow:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, you may draw a card.

  • Collector Number: 56
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Fire
Hyperspatial Guard Hole card scan: click to enlarge
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Hyperspatial Guard Hole:

* (This spell is put into your mana zone tapped.)

* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

* Put a Light or Darkness psychic creature that costs 10 or less that has Command in its race from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

  • Collector Number: 17b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
Hyperspatial Revive Hole card scan: click to enlarge
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Hyperspatial Revive Hole:

* Return a creature from your graveyard to your hand.

* Choose one of the following.

> Put any number of psychic creatures that have total cost 5 or less from your hyperspatial zone into the battle zone.
> Put a Darkness psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

  • Collector Number: 48b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Ida, the Great Enigma
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Ida, the Great Enigma:

* Mana evolution - Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 98b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Idaten Kid, the Swift Executor
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Idaten Kid, the Swift Executor:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, look at the top 5 cards of your deck. You may reveal a creature from among them and put it into your hand. Then, put the rest on the bottom of your deck in any order.

  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Immortal Boost, Crimson Lord
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Immortal Boost, Crimson Lord:

* This creature can't be destroyed.

* When this creature loses a battle, return it to your hyperspatial zone.

* Double breaker

  • Collector Number: 121b
  • Rarity: Common
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 6000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Fire
Immortal Boost, Crimson Lord/Explosive Dash! Masashi, Crimson Sabre
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Immortal Boost, Crimson Lord/Explosive Dash! Masashi, Crimson Sabre:

* This creature can't be destroyed.

* When this creature loses a battle, return it to your hyperspatial zone.

* Double breaker


* This creature can't be destroyed.

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Triple breaker

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

  • Collector Number: 121bb
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Monster/Hunter
  • Power: 6000/12000
  • Mana Number: 0
  • Cost: 7/15
  • Civilization: Fire//Fire/Nature
Intense Vacuuming Twist (a) card scan: click to enlarge
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Intense Vacuuming Twist (a):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a fire or nature card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.

  • Collector Number: 50b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Intense Vacuuming Twist (b) card scan: click to enlarge
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Intense Vacuuming Twist (b):

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a fire or nature card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.

  • Collector Number: 51b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Italic Giant card scan: click to enlarge
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Italic Giant:

* (This creature is put into your mana zone tapped.)

* Double breaker

* Whenever your opponent puts a creature into the battle zone, you and your opponent play Gachinko Judge. If you win, put that creature into its owner's mana zone.

* Whenever your opponent casts a spell, you and your opponent play Gachinko Judge. If you win, draw 2 cards.

  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Giant/Machine Hero
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Nature
Izumo, Son of God card scan: click to enlarge
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Izumo, Son of God:

* Center God Link

* If this creature is linked as 3 cards, the linked god gets "quattro breaker" and whenever your opponent would choose a creature, he can't choose this one.

  • Collector Number: 104b
  • Rarity: Common
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 5000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Jace, the Mind Sculptor card scan: click to enlarge
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Jace, the Mind Sculptor:

* When you put this creature into the battle zone, draw 3 cards. Then, put 2 cards from your hand on the top of your deck.

* Whenever this creature attacks, choose one of your opponent's creatures and return it to its owner's hand.

  • Collector Number: 105b
  • Rarity: Common
  • Type: Creature
  • Race: Hero/Planeswalker
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Jackpot Batoriser card scan: click to enlarge
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Jackpot Batoriser:

* Speed attacker (This creature doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

* Whenever this creature wins a battle, you may reveal the top 3 cards of your deck. Put a non-evolution Dragon from among them into the battle zone and put the rest into your graveyard.

  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
January
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January:

* This creature can't attack.

  • Collector Number: 1b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
Java Jack, Ultra Flash card scan: click to enlarge
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Java Jack, Ultra Flash:

* Evolution - Put on one of your Liquid People.

* When you put this creature into the battle zone, you may draw 4 cards. If you do, put 2 cards from your hand on the bottom of your deck in any order.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Liquid People Sen
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Jester Brain
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Jester Brain:

* Draw 3 cards. Then, your opponent chooses up to 3 of his shields and puts them into his hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into his hand this way.

  • Collector Number: 59b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Judgement of the Flame`s Spear and the Water`s Blade card scan: click to enlarge
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Judgement of the Flame's Spear and the Water's Blade:

* (This spell is put into your mana zone tapped.)

* Destroy all creatures that have power 3000 or less. Then, you may draw a card for each creature destroyed.

  • Collector Number: 138b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water/Fire
July
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July:

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 7b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
June
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June:

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 6b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Kanzencrime, Criminal Nobleman card scan: click to enlarge
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Kanzencrime, Criminal Nobleman:

* Triple breaker

* When you put this creature into the battle zone, return all spells that have "shield trigger" from your graveyard to your hand.

* Whenever your opponent plays a "shield trigger", you may use a card that has "shield trigger" from your hand for no cost.

  • Collector Number: 1
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
Karate Potato
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Karate Potato:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, you may put up to 2 cards from your hand into your mana zone.

  • Collector Number: 82b
  • Rarity: Common
  • Type: Creature
  • Race: Wild Veggies
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Karre Ganejar, Metal Lamp Djinn card scan: click to enlarge
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Karre Ganejar, Metal Lamp Djinn:

* (This creature is put into your mana zone tapped.)

* Evolution - Put on one of your water or fire creatures.

* When you put this creature into the battle zone or whenever this creature attacks, you may draw a card.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 20
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Magical Monster
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Fire
Katsuking MAX, Outlaw Caliber
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Katsuking MAX, Outlaw Caliber:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures that has power 8000 or less.

* During your turn, you may summon a creature from your mana zone.

* Double breaker

* Doron Go: When this creature is destroyed, you may put an exile creature that has "Out" in its name from your hand into the battle zone.

* You can't put other exile creatures that have "Outlaw" in their name into the battle zone.

  • Collector Number: 127b
  • Rarity: Common
  • Type: Exile Creature
  • Race: Outrage MAX
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
Kerora, Up Cider card scan: click to enlarge
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Kerora, Up Cider:

* If you don't have a water card in your mana zone, destroy this creature.

  • Collector Number: 49
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
King Alcadeias, Holy Gaia card scan: click to enlarge
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King Alcadeias, Holy Gaia:

* (This creature is put into your mana zone tapped.)

* Evolution - Put on one of your multicolored creatures.

* Double breaker (This creature breaks 2 shields.)

* Whenever your opponent would put a non-multicolored creature into the battle zone, put it into the graveyard instead.

  • Collector Number: 118b
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
King Poisonous Mushroom card scan: click to enlarge
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King Poisonous Mushroom:

* When you put this creature into the battle zone, you may put any number of cards from your hand into your mana zone tapped.

  • Collector Number: 107b
  • Rarity: Common
  • Type: Creature
  • Race: Balloon Mushroom
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Kirin Legacy, the Twin Meteor card scan: click to enlarge
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Kirin Legacy, the Twin Meteor:

* (This creature is put into your mana zone tapped.)

* Vortex evolution - Put on 2 of your multicolored creatures.

* Meteorburn - Whenever you summon a non-evolution multicolored creature you may put one of the cards under this creature into your graveyard. If you do, you may search your deck and put a creature that has the same name as the creature you put into your graveyard from your deck into the battle zone. Then shuffle your deck.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 56b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 12000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Fire/Nature
Kiryu Jilves, Gaia`s Roar
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Kiryu Jilves, Gaia's Roar:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, each of your creatures gets "slayer" and "speed attacker" until the end of the turn. During this turn, when those creatures would be destroyed, put them into your mana zone instead.

  • Collector Number: 108b
  • Rarity: Common
  • Type: Creature
  • Race: Lost Crusader
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire/Nature
Kodamanma, All-Devouring Puppet
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Kodamanma, All-Devouring Puppet:

* When you put this creature into the battle zone, return one of your shields to your hand. You can't use the "shield trigger" ability of that shield.

  • Collector Number: 45
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
Kushala Daora, Steel Dragon card scan: click to enlarge
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Kushala Daora, Steel Dragon:

* Double breaker

* Whenever this creature attacks, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's turn.

* When your opponent would choose a creature, if there is a storm alert in the region where you are in, he can't choose this one.

  • Collector Number: 109b
  • Rarity: Common
  • Type: Creature
  • Race: Metal Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
Lance of Tonginus card scan: click to enlarge
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Lance of Tonginus:

* Attack Chance - Creature that has "Shen" in its name (When one your creatures that has "Shen" in its name attacks, you may cast this spell for no cost.)

* Choose one of your opponent's cards from the battle zone, his mana zone or his shields. If you have Ultra Knight Punk, Shentury in the battle zone, choose a card from each zone. Your opponent puts the chosen card(s) on the bottom of his deck in any order.

  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Zero
Let`s Dogiragon card scan: click to enlarge
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Let's Dogiragon:

* Evolution - Put on one of your fire creatures.

* Double breaker

* Revolution 2 - Whenever this creature attacks, if you have 2 shields or less, destroy one of your opponent's creatures that has power 9000 or less.

  • Collector Number: 112b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Mega Command Dragon/Revolutionary
  • Power: 9000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Liberation of the End card scan: click to enlarge
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Liberation of the End:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's creatures that has power 9999 or less.

* Put one of your seals into your graveyard.

  • Collector Number: 91b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
Little Gunflare, Passion Dragon card scan: click to enlarge
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Little Gunflare, Passion Dragon:

* Power attacker +4000 (While attacking, this creature gets +4000 power.)

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
Locomotiver
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Locomotiver:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, your opponent discards a card at random from his hand.

  • Collector Number: 114b
  • Rarity: Common
  • Type: Creature
  • Race: Hedrian
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Logic Circle
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Logic Circle:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
Lone Tear, Shadow of Solitude
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Lone Tear, Shadow of Solitude:

* At the end of each of your turns, if this is your only creature in the battle zone, destroy it.

  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
Magnum, Fast Attack Puppet card scan: click to enlarge
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Magnum, Fast Attack Puppet:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever a player puts a creature into the battle zone without tapping cards in his mana zone, destroy that creature.

  • Collector Number: 36b
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
March
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March:

  • Collector Number: 3b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Marrow Ooze, the Twister card scan: click to enlarge
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Marrow Ooze, the Twister:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* Whenever this creature attacks a player, destroy it after the attack.

  • Collector Number: 139b
  • Rarity: Common
  • Type: Creature
  • Race: Living Dead
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
Master Weapon - All Yes
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Master Weapon - All Yes:

* (This cross gear is put into your mana zone tapped.)

* Cross Gear

* The crossed creature gets +4000 power and has "blocker".

* Whenever the crossed creature attacks, your opponent discards a card at random from his hand.

  • Collector Number: 19
  • Rarity: Common
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
Mauchu, One Extreme
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Mauchu, One Extreme:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

  • Collector Number: 15b
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Invader
  • Power: 5000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
Maxwell Z, the Super-Electric
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Maxwell Z, the Super-Electric:

* Evolution - Put on one of your creatures that has Cyber in its race.

* Soulshift (When you summon this creature, this creature's cost is reduced by the base creature's cost. However, it can't cost less than 1.)

* Players can't cast spells that share a civilization with a spell in their graveyard.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 13
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
May
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May:

  • Collector Number: 5b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Medetine, New Year Electro-knight card scan: click to enlarge
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Medetine, New Year Electro-knight:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

  • Collector Number: 92b
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
Mega Making Dragon card scan: click to enlarge
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Mega Making Dragon:

* Double breaker

* When you put this creature into the battle zone, destroy all your creatures except your dragons. Then, reveal cards from the top of your deck for each destroyed creature. Put all non-evolution dragons into the battle zone and the rest into your graveyard.

  • Collector Number: 30b
  • Rarity: Common
  • Type: Creature
  • Race: Mega Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
Mega Making Dragon (Drawing) card scan: click to enlarge
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Mega Making Dragon (Drawing):

* Double breaker

* When you put this creature into the battle zone, destroy all your creatures except your dragons. Then, reveal cards from the top of your deck for each destroyed creature. Put all non-evolution dragons into the battle zone and the rest into your graveyard.

  • Collector Number: 31b
  • Rarity: Common
  • Type: Creature
  • Race: Mega Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
Mega Making Dragon (Outline) card scan: click to enlarge
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Mega Making Dragon (Outline):

* Double breaker

* When you put this creature into the battle zone, destroy all your creatures except your dragons. Then, reveal cards from the top of your deck for each destroyed creature. Put all non-evolution dragons into the battle zone and the rest into your graveyard.

  • Collector Number: 32b
  • Rarity: Common
  • Type: Creature
  • Race: Mega Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
Memories of the Planetary Dragon
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Memories of the Planetary Dragon:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Each of your shields put into your hand get "shield trigger" until the end of your next turn.

  • Collector Number: 54b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Meteorite Ryusei the Flash card scan: click to enlarge
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Meteorite Ryusei the Flash:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, tap all your opponent's creatures in the battle zone.

* Each of your creatures in the battle zone gets "speed attacker". (A creature that has "speed attacker doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 9500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Fire
Mil Armor, Mecha King Vizier
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Mil Armor, Mecha King Vizier:

* (This creature is put into your mana zone tapped.)

Blockericon Blocker

* Your spells may each cost 1 less to cast. They can't cost less than 1.

  • Collector Number: 119b
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Missile Burst G
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Missile Burst G:

Shieldtrigger Shield trigger

* Destroy one of your opponent's creatures that has power 3000 or less.

* You and your opponent play "Gachinko Judge". If you win, destroy one of your opponent's creatures that has power 6000 or less.

  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Mitzy, Guardian of Development Department card scan: click to enlarge
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Mitzy, Guardian of Development Department:

* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

* Double breaker

* Whenever your opponent puts a creature into the battle zone between 6:00 PM and 8:00 AM, this creature battles that creature.

  • Collector Number: 164b
  • Rarity: Common
  • Type: Creature
  • Race: Red Command Dragon/Guardian
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Möbius Cloister
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Möbius Cloister:

* Return a light, darkness, fire, or nature card from your mana zone to your hand.

  • Collector Number: 89b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
Mokori Girls Final Candidates! card scan: click to enlarge
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Mokori Girls Final Candidates!:

* Whenever one of your water creatures attacks, you may draw a card.

  • Collector Number: 26b
  • Rarity: Common
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 3
  • Civilization: Water
Mystery Hippo
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Mystery Hippo:

* Mana Reburst 0 (You may summon this creature from your mana zone for no cost.)

* When you put this creature into the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you can't, destroy this creature.

Wildsoul Wild Soul

  • Collector Number: 122b
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Nam=Aueiki, Growth Style
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Nam=Aueiki, Growth Style:

* Mana Arms 3: Whenever this creature attacks, if you have 3 or more nature cards in your mana zone, you may put the top card of your deck into your mana zone.

* Mana Arms 5: When this creature would be destroyed, if you have 5 or more nature cards in your mana zone, put it into your mana zone instead.

  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk Go
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Narrataro, Explosive Passion card scan: click to enlarge
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Narrataro, Explosive Passion:

* When you put this creature into the battle zone, you may read the flavor text of this creature. If you read it in 10 seconds or less, each of your creatures gets "speed attacker" until the end of the turn.

  • Collector Number: 33b
  • Rarity: Common
  • Type: Creature
  • Race: Human Baku/Narrator
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Necrodragon End of the World card scan: click to enlarge
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Necrodragon End of the World:

* When you put this creature into the battle zone, search your deck. Choose 3 cards from it, and put the rest into your graveyard. Then, put the 3 chosen cards on the top of your deck in any order.

* Double breaker (This creature breaks 2 shields.)

Evilsoul Evil Soul

  • Collector Number: 55b
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
Nicol Bolas card scan: click to enlarge
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Nicol Bolas:

* (This creature is put into your mana zone tapped.)

* Double breaker

* When you put this creature into the battle zone, your opponent discards 7 cards from his hand.

* Whenever this creature attacks, destroy one of your opponent's creatures.

  • Collector Number: 128b
  • Rarity: No Rarity
  • Type: Creature
  • Race: Elder Dragon/Planeswalker
  • Power: 7000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water/Darkness/Fire
Ninja Typhoon card scan: click to enlarge
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Ninja Typhoon:

* Put your hand on the bottom of your deck in any order. Then draw cards equal to the number of cards you put on the bottom of your deck plus 1.

  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
November
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November:

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 11b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 11000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Darkness
Nyannyan, Nyanko Rage card scan: click to enlarge
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Nyannyan, Nyanko Rage:

* If this is your only creature in the battle zone, it gets +2222 power.

  • Collector Number: 22b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage Cat
  • Power: 2222+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
Ochappi, Pure Hearted Faerie card scan: click to enlarge
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Ochappi, Pure Hearted Faerie:

Strikeback Strike Back - Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.)

* When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.

  • Collector Number: 37b
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: 秋★枝
October
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October:

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 10b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 10000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
Onimaru "Head", Victory Rush card scan: click to enlarge
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Onimaru "Head", Victory Rush:

* Speed attacker

* Power attacker +5000

* Whenever this creature attacks, you and your opponent play Gachinko Judge. If you win, take an extra turn after this one.

(Gachinko Judge: Each player reveals the top card of his deck and then puts it on the bottom of his deck. If your revealed card costs the same as or greater than your opponent's revealed card, you win.)

* Triple breaker

  • Collector Number: 80b
  • Rarity: Common
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
Oriotis Judge card scan: click to enlarge
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Oriotis Judge:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Each player puts all creatures in their battle zone that cost the same as or more than the number of cards in their mana zones to the bottom of their decks.

  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Pacific Champion
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Pacific Champion:

* Evolution - Put on one of your Merfolk.

* This creature can't be attacked or blocked by non-evolution creatures.

  • Collector Number: 67b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Merfolk
  • Power: 5000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Pack E, The Super Electromagnetic
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Pack E, The Super Electromagnetic:

* Pack evolution - Put a Rev booster pack into the battle zone and put this creature on top of it.

* Whenever this creature breaks a shield or leaves the battle zone, open the pack under this creature and add a card from it to your hand. Then add the rest to your collection.

  • Collector Number: 44b
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Cyber Command
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Pakurio card scan: click to enlarge
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Pakurio:

* When you put this creature into the battle zone, look at your opponent's hand. You may choose a card from it and add it to your opponent's shields face down.

  • Collector Number: 95b
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Paradise Aroma
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Paradise Aroma:

* Gravity Zero―If there is a Cyber Lord in the battle zone, you may summon this creature for no cost.

  • Collector Number: 162b
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Parlock ~Crossword~ card scan: click to enlarge
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Parlock ~Crossword~:

* When you solve this puzzle, this creature can't be [A][B][C][D] (Attacked or Blocked).

  • Collector Number: 21b
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Origin
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Perfect Madonna, Light Weapon
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Perfect Madonna, Light Weapon:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When this creature would leave the battle zone, if this creature has 0 power or more, it stays in the battle zone instead.

  • Collector Number: 161b
  • Rarity: Common
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Phal Pierro, Apocalyptic Guardian card scan: click to enlarge
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Phal Pierro, Apocalyptic Guardian:

* When you put this creature into the battle zone, you may destroy this creature. If you do, return a spell from your graveyard to your hand.

  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Guardian
  • Power: 1500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Phantasm Clutch card scan: click to enlarge
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Phantasm Clutch:

Strikeback Strike Back - Darkness (When a Darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost.)

* Destroy one of your opponent's tapped creatures.

  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Pixie Life card scan: click to enlarge
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Pixie Life:

* Put the top card of your deck into your mana zone. Then, you may return a colorless card from your mana zone to your hand.

  • Collector Number: 54
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Power Puzzle
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Power Puzzle:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Tap one of your creatures in the battle zone. Then, tap any number of your opponent's creatures in the battle zone that have total power the same as or less than the creature you tapped.

  • Collector Number: 152b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
Powered Mirror, Aqua Teacher
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Powered Mirror, Aqua Teacher:

* Whenever your opponent casts a spell during his turn, draw a card.

  • Collector Number: 149b
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People Sen
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Proto Gigaheart, Invincible Sword/Ohginga Zero, Strongest Dragon
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Proto Gigaheart, Invincible Sword/Ohginga Zero, Strongest Dragon:

* Dragsolution: When the equipped creature would leave the battle zone due to one of your opponent's spells or creature effects, flip this dragheart to the creature side and untap it instead.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it there.)


* While battling, this creature gets +4000 power.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 84b
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: /9000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire
Ragnarok, the Clock card scan: click to enlarge
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Ragnarok, the Clock:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, skip the rest of the turn. (Immediately start the next player's turn).

  • Collector Number: 156b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage MAX
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: 岩元辰郎
Rarity Resistance card scan: click to enlarge
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Rarity Resistance:

* Return all Very Rare and Super Rare cards in the battle zone and mana zone to their owner's hand.

  • Collector Number: 136b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Recommend! Haraguro Festival! card scan: click to enlarge
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Recommend! Haraguro Festival!:


* Whenever one of your nature creatures attacks, you may put the top card of your deck into your mana zone.

  • Collector Number: 26bb
  • Rarity: Common
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 3
  • Civilization: Nature
Red Dragon Caller, Sonia card scan: click to enlarge
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Red Dragon Caller, Sonia:

* (This creature is put into your mana zone tapped.)

* Double breaker

* When you summon this creature into the battle zone, untap all your darkness and fire cards in your mana zone.

  • Collector Number: 41b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness/Fire
Rockman EXE & Katta card scan: click to enlarge
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Rockman EXE & Katta:

* (This creature is put into the mana zone tapped).

Rockman_and_Katta_QR_code

* When you summon this creature, read the QR code on the right side and show this ability to your opponent. If you do, this creature gets the ability inside the code.

  • Collector Number: 69b
  • Rarity: Common
  • Type: Creature
  • Race: Human/Machine Hero
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Fire
Rolan, the Oracle
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Rolan, the Oracle:

* This creature costs 1 less to summon for each of your shields. It can't cost less than 1.

* If you have 2 shields or less, this creature gets +4000 power and has "Blocker".

  • Collector Number: 129b
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 2000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Royal Straight Flush Kaiser
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Royal Straight Flush Kaiser:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever this creature attacks, you and your opponent play "Gachinko Judge" until you lose or stop yourself. Then, for each time you win Gachinko Judge, this creature breaks one your opponent's shields.

  • Collector Number: 79b
  • Rarity: Common
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Ryusei In The Dark card scan: click to enlarge
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Ryusei In The Dark:

* Non-darkness creatures are put into the battle zone tapped.

* Each of your darkness creatures gets "slayer". (Whenever a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* Double breaker

* When one of your Dragons is destroyed, if this creature is in your graveyard, you may return this creature from your graveyard to your hand.

  • Collector Number: 42b
  • Rarity: Common
  • Type: Creature
  • Race: Black Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
Ryusei Kaiser, the Eternal card scan: click to enlarge
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Ryusei Kaiser, the Eternal:

* Each of your creatures in the battle zone gets "speed attacker".

* Double breaker

* Your opponent's creatures are put into the battle zone tapped.

* When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead.

  • Collector Number: 94b
  • Rarity: Common
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
S Maneki card scan: click to enlarge
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S Maneki:

* Whenever this creature would battle, you may play Rock-Paper-Scissors instead. The losing player destroys their creature that would have battled.

* Whenever your opponent plays Rock in a game of Rock-Paper-Scissors, you may draw a card.

  • Collector Number: 106b
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus Kai
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Sagrada Familia, Vizier of Instant Seal
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Sagrada Familia, Vizier of Instant Seal:

* While this creature is tapped, your opponent can't use the "shield trigger" ability of spells.

  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Hunter
  • Power: 1500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
Saint Bolshack, Spiritual Dragon card scan: click to enlarge
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Saint Bolshack, Spiritual Dragon:

* (This creature is put into your mana zone tapped.)

* This creature costs 1 less to summon for each Angel Command and Armored Dragon in your graveyard. It can't cost less than 2.

* Speed attacker

* Power attacker +4000

* Double breaker

  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Armored Dragon
  • Power: 9000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light/Fire
Sanctuary of the Mother
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Sanctuary of the Mother:

* Put one of your non-evolution creatures in the battle zone into your mana zone. If you do, put an evolution creature that costs the same as or less than the number of cards in your mana zone and put it into the battle zone.

  • Collector Number: 18
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Sarvarti, Thunder Spirit Knight
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Sarvarti, Thunder Spirit Knight:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Sasoris, Dragon Edge card scan: click to enlarge
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Sasoris, Dragon Edge:

* When you put this creature into the battle zone, put a nature dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When this creature would be destroyed, put it into your mana zone instead.

  • Collector Number: 66b
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk Go/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
School Man card scan: click to enlarge
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School Man:

* When you put this creature into the battle zone, destroy 2 of your creatures. Then, your opponent chooses one of his creatures and destroys it.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 81b
  • Rarity: Common
  • Type: Creature
  • Race: Hedrian/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
September
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September:

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 9b
  • Rarity: Common
  • Type: Creature
  • Race: 2016 Calendar
  • Power: 9000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness
Shadow Sword "Yagyuu" Dragon
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Shadow Sword "Yagyuu" Dragon:

* When you put this creature into the battle zone, untap all Dragons in your mana zone.

* If you have Bolmeteus Musha Dragon or a Dragon that has NEX in its name in the battle zone, other than this creature, each of your Dragons gets "power attacker +4000" and breaks an additional shield.

  • Collector Number: 58b
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Samurai
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Shinboo, Great Writer card scan: click to enlarge
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Shinboo, Great Writer:

* Evolution - Put on one of your nature creatures.

* Double breaker (This creature breaks 2 shields.)

* At the end of each of your turns, you may return a card from your mana zone to your hand.

  • Collector Number: 90b
  • Rarity: Common
  • Type: Creature
  • Race: Human/Dreammate
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Silver Scoop card scan: click to enlarge
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Silver Scoop:

* When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then, your opponent chooses one of their creatures in the battle zone and puts it into its owner's mana zone.

  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Submarine Fortress Lair
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Submarine Fortress Lair:

* Castle - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into your graveyard. (Use "Shield Trigger" abilities before putting this card into your graveyard.)

* Your opponent may draw a card at the start of your turn. Then, you may draw a card. Then, if you have a Cyber Lord in the battle zone you may draw a card, then put a card from your hand on the bottom of your deck.

  • Collector Number: 27
  • Rarity: Common
  • Type: Fortress
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
Taka, Duema Star card scan: click to enlarge
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Taka, Duema Star:

* (This creature is put into your mana zone tapped.)

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* Speed attacker (This creature doesn't get summoning sickness.)

* At the end of your turn, untap this creature.

  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 3500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Fire
Terraform, Kenda Magic
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Terraform, Kenda Magic:

* (This creature is put into your mana zone tapped.)

* Whenever your opponent draws a card, you may put the top card of your deck into your mana zone.

  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Nature
Terror Pit card scan: click to enlarge
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Terror Pit:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's creatures.

  • Collector Number: 153b
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Testa Rossa, Drastic card scan: click to enlarge
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Testa Rossa, Drastic:

* (This creature is put into your mana zone tapped.)

* Speed attacker

* Whenever this creature attacks, you may discard an Outrage from your hand. If you do, draw 2 cards and this creature gets +3000 power and "Double Breaker" until the end of the turn.

  • Collector Number: 154b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage MAX
  • Power: 3000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Fire
The Black Box
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The Black Box:

  • Collector Number: 24b
  • Rarity: Common
  • Type: Creature
  • Race: Pandora's Box
  • Power: 2016
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
The Red, Lightning Sonic card scan: click to enlarge
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The Red, Lightning Sonic:

* Speed attacker (This creature doesn't get summoning sickness.)

  • Collector Number: 147b
  • Rarity: Common
  • Type: Creature
  • Race: Sonic Command/Invader
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
The=Deadman, Dragon Edge card scan: click to enlarge
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The=Deadman, Dragon Edge:

* When you put this creature into the battle zone, you may put a nature dragheart that costs 5 or less from your hyperspatial zone into the battle zone.

* Whenever you summon a creature or cast a spell, you may tap a light card, a water card, a darkness card, a fire card and a nature card in your mana zone instead of paying it's cost.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 60b
  • Rarity: Common
  • Type: Creature
  • Race: Jurassic Command Dragon/Draguner
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
Tigunus, Saint Bell Wings
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Tigunus, Saint Bell Wings:

Blockericon Blocker

* This creature can't attack players.

* Your opponent's spells and creatures abilities can't discard cards from your hand.

  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
Titan Giant card scan: click to enlarge
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Titan Giant:

* When you put this creature into the battle zone, you may put the top 2 cards of your deck into your mana zone. Then, return up to 2 creatures from your mana zone to your hand.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 6
  • Rarity: Common
  • Type: Creature
  • Race: Giant
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
Transmogrify
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Transmogrify:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

  • Collector Number: 137b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Treasure Cruise card scan: click to enlarge
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Treasure Cruise:

* As you put this creature into the battle zone, you may put this creature on top of your head and say, "shichifukujin is coming!" If you do, let it fall from your head into the battle zone, and when it lands, put all your opponent's cards in the battle zone that this creature is touching into his graveyard.

  • Collector Number: 64b
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Triple Mouth, Decaying Savage card scan: click to enlarge
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Triple Mouth, Decaying Savage:

* (This creature is put into your mana zone tapped.)

* When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then, your opponent discards a card at random from his hand.

  • Collector Number: 58
  • Rarity: Common
  • Type: Creature
  • Race: Ghost/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Nature
Ultimate Man card scan: click to enlarge
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Ultimate Man:

* (This creature is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Strikeback Strike Back - Multicolored (When a Multicolored card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.)
Shield_Go Shield Go (When this creature is destroyed, put it face-up into your shield zone. When this creature is face-up and would leave your shield zone, put it into your graveyard instead.)
* Ninja Strike 5 (Whenever one of your opponent's creatures attacks or blocks, if you have 5 or more cards in your mana zone and if during that attack you didn't use a Ninja Strike ability, you may summon this Shinobi for no cost. At the end of the turn, put this Shinobi on the bottom of your deck.)
* Lost Prism (When you put this creature into the battle zone, reveal the top card of your deck. If it's a multicolored card, put it into your hand.)
* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)
* Power attacker +1000 (While attacking, this creature gets +1000 power.)
* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)
* Slayer (Whenever this creature battles, destroy the other creature after the battle.)
* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)
* Dynamo (Whenever another Dynamo attacks or is attacked, you may tap this creature. If you do, add this creature's power and abilities to that creature until the end of the turn.)

Ultrasoul Ultra Soul

  • Collector Number: 115b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage/Hedrian/Shinobi
  • Power: 2000+
  • Mana Number: 0
  • Cost: 5
  • Civilization: Light/Water/Darkness/Fire/Nature
Ultramotion Rage Crystal card scan: click to enlarge
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Ultramotion Rage Crystal:

* (This spell is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of the following.

> Destroy one of your opponent's creatures that has power 3000 or less.
> Draw up to 2 cards.

  • Collector Number: 57
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Fire
Upheaval card scan: click to enlarge
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Upheaval:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Each player exchanges all cards from his mana zone with his hand, then taps all cards in his mana zone.

  • Collector Number: 97b
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Valhalla Paladin, Sealing Dragon Elemental card scan: click to enlarge
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Valhalla Paladin, Sealing Dragon Elemental:

Blockericon Blocker

* When you put this creature into the battle zone, put the top card of your deck into your shields face down.

* Whenever you put a card into your shield zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Double breaker

  • Collector Number: 157b
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 11500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
VAN Beethoven, Zenith of "Shura" card scan: click to enlarge
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VAN Beethoven, Zenith of "Shura":

■ When you summon this creature into the battle zone, return all your opponent's creatures in the battle zone to their owners' hands.

■ Whenever your opponent puts a Command or Dragon into the battle zone, your opponent puts it into his graveyard instead.

■ Triple breaker (This creature breaks 3 shields)

■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.)

  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown/Zenith
  • Power: 14000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: YOICHI ITO
Vanilla Zone card scan: click to enlarge
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Vanilla Zone:

* (This spell is put into your mana zone tapped.)

* Reveal the top 2 cards of your deck. From among them them, put all cards that have no abilities into your mana zone and the rest into your graveyard.

  • Collector Number: 158b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Nature
Victorage Outlaw Cosmo Alchemy Kung Fu Horn Blues Cli Byte Hell Shen Gunman Gonbutreasure Friends Cross Robin Michaelan Global, Team Exile ~Katsudon and Friends~ card scan: click to enlarge
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Victorage Outlaw Cosmo Alchemy Kung Fu Horn Blues Cli Byte Hell Shen Gunman Gonbutreasure Friends Cross Robin Michaelan Global, Team Exile ~Katsudon and Friends~:

* (This creature is put into your mana zone tapped.)

* Triple breaker

* While this creature is in your hand or battle zone, ignore all abilities of your exile creatures that would prevent your exile creatures from being put into the battle zone.

* Ultra Doron Go: When this creature leaves the battle zone, you may put an exile creature from your hand into the battle zone.

  • Collector Number: 14b
  • Rarity: Common
  • Type: Exile Creature
  • Race: Outrage MAX
  • Power: 17000
  • Mana Number: 0
  • Cost:
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Tanru
Wanwanwan, Wankorage card scan: click to enlarge
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Wanwanwan, Wankorage:

* You may have 4 or more Wanwanwan, Wankorage in your deck.

* This creature gets +1111 power for each of your other Outrage Dogs in the battle zone.

  • Collector Number: 110b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage Dog
  • Power: 1111+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Wanwanwan, Wankorage card scan: click to enlarge
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Wanwanwan, Wankorage:

* You may have 4 or more Wanwanwan, Wankorage in your deck.

* This creature gets +1111 power for each of your other Outrage Dogs in the battle zone.

  • Collector Number: 111b
  • Rarity: Common
  • Type: Creature
  • Race: Outrage Dog
  • Power: 1111+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Whirlwind Tailspin card scan: click to enlarge
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Whirlwind Tailspin:

* This turn, the next creature you summon may cost 1 less. It can't cost less than 1. When you put that creature into the battle zone, it gets "speed attacker" until the end of the turn.

  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
Yomi, Humanity Left God card scan: click to enlarge
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Yomi, Humanity Left God:

* Triple breaker

* Kourin - At the end of your turn, if this creature is tapped, search your deck. You may put one of your God Nova that costs 7 or less from among it into the battle zone. Then shuffle your deck.

* Left God Link

  • Collector Number: 165b
  • Rarity: Common
  • Type: Creature
  • Race: God Nova/Oracle
  • Power: 12000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Zero
Yuu, Passionate Duel Hero
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Yuu, Passionate Duel Hero:

* (This creature is put into your mana zone tapped.)

* Speed attacker (This creature doesn't get summoning sickness.)

  • Collector Number: 101b
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire/Nature
Zakira, Ultimate Lifeform card scan: click to enlarge
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Zakira, Ultimate Lifeform:

* Double breaker

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

* You may summon this creature from your graveyard.

  • Collector Number: 166b
  • Rarity: No Rarity
  • Type: Creature
  • Race: Dark Lord/Demon Command/Zombie Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
Zexy, Fallen Angel of Confession card scan: click to enlarge
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Zexy, Fallen Angel of Confession:

* Double breaker

* When you put this creature into the battle zone or whenever this creature attacks, you may put any number of your shields into your graveyard. Then, for each shield put into your graveyard, your opponent chooses one of his creatures and destroys it.

  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
Zorro Star, Izanai`s Right God card scan: click to enlarge
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Zorro Star, Izanai's Right God:

* (This card is put into your mana zone tapped.)

* Double breaker

* Kourin - At the end of your turn, if this creature is tapped, search your deck. You may put one of your Oraclion that costs 7 or less from among it into the battle zone. Then shuffle your deck.

* Right God Link

  • Collector Number: 167b
  • Rarity: Common
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 9000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness


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