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Deck Ultimate Perfection!! Due-Max 160 ~Revolution & Invasion~

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Deck Ultimate Perfection!! Due-Max 160 ~Revolution & Invasion~: 68 cards
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Ajarashi, Invader
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Ajarashi, Invader:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

  • Collector Number: 65
  • Rarity: Common
  • Type: Creature
  • Race: Guerrilla Command/Invader
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
Aqua Evoluter
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Aqua Evoluter:

* Your water evolution creatures may each cost 1 less to summon. They can't cost less than 1.

  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Aqua Hulcus
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Aqua Hulcus:

* When you put this creature into the battle zone, you may draw a card.

  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Aqua Super Emeral
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Aqua Super Emeral:

Blockericon Blocker

* When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Aqua Surfer
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Aqua Surfer:

Shieldtrigger Shield trigger

* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

  • Collector Number: 26
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Bakuadorgan, Passion Dragon
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Bakuadorgan, Passion Dragon:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever this creature attacks, reveal the top card of your deck. If that card is a Dragon, put it into your hand. If its not a Dragon, put it back on the bottom of your deck.

  • Collector Number: 17
  • Rarity: Common
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Berserk, Sanctuary Odin card scan: click to enlarge
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Berserk, Sanctuary Odin:

* When you put this creature into the battle zone, put any number of cards from your graveyard into your mana zone.

* Triple breaker (This creature breaks 3 shields.)

  • Collector Number: 20
  • Rarity: Common
  • Type: Creature
  • Race: Outrage MAX
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Nature
Bg Newton Custom Panzer, Dragment Symbol
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Bg Newton Custom Panzer, Dragment Symbol:

* Whenever your opponent draws cards, you may draw the same number of cards.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Blazing Tiger, Crimson Lord
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Blazing Tiger, Crimson Lord:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy all your opponent's creatures that have power 2000 or less.

  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Samurai
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Bone Dance Charger card scan: click to enlarge
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Bone Dance Charger:

* Put the top 2 cards of your deck into your graveyard.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Box, Invader
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Box, Invader:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* This creature can't be blocked.

  • Collector Number: 54
  • Rarity: Common
  • Type: Creature
  • Race: Magic Command/Invader
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Bronze-Arm Tribe
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Bronze-Arm Tribe:

* When you put this creature into the battle zone, put the top card of your deck into your mana zone.

  • Collector Number: 66
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Cocco Docco card scan: click to enlarge
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Cocco Docco:

* Your Command Dragons may cost up to 3 less to summon. They can't cost less than 1.

* When you put a Command Dragon into the battle zone, destroy this creature.

  • Collector Number: 45
  • Rarity: Common
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Cocco Gett, Dragment Lore card scan: click to enlarge
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Cocco Gett, Dragment Lore:

* Mana Arms 3: If you have 3 or more fire cards in your mana zone, your Command Dragons may each cost up to 2 less to summon. They can't cost less than 1.

  • Collector Number: 61
  • Rarity: Common
  • Type: Creature
  • Race: Human Baku
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Cocco Lupia card scan: click to enlarge
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Cocco Lupia:

* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Coccolua, Holy Dragon Wings
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Coccolua, Holy Dragon Wings:

Blockericon Blocker

* This creature can't attack players.

* Your Command Dragons may each cost 1 less to summon. They can't cost less than 1.

  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing
  • Power: 3500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Codename Valkyrie Ragon
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Codename Valkyrie Ragon:

* When you put this creature into the battle zone, search your deck. You may take a Dragon from your deck, show it to your opponent and put it into your hand. Then shuffle your deck.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Unknown
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Cyclone, Eureka card scan: click to enlarge
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Cyclone, Eureka:

* When you put this creature into the battle zone, you draw 2 cards. Then your opponent chooses 2 cards at random from your hand and puts them on the bottom of your deck in any order.

  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Magic Command/Invader
  • Power: 4000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Death Gate, Gate of Hell card scan: click to enlarge
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Death Gate, Gate of Hell:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that costs less than the destroyed creature from your graveyard into the battle zone.

  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Death March, Reaper Puppeteer card scan: click to enlarge
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Death March, Reaper Puppeteer:

Blockericon Blocker

* Graveyard evolution - Choose a darkness creature in your graveyard and put this card into the battle zone on top of that creature.

* Whenever this creature battles, your opponent's creature that battles this creature gets -4000 power until the end of that battle. (A creature that has power 0 or less is destroyed.)

  • Collector Number: 42
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Darkness
Denebumongo, Excess Wings
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Denebumongo, Excess Wings:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When you put this creature into the battle zone, you may draw a card. Then, you may put a Light creature that costs 3 or less from your hand into the battle zone.

  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Dice Dice, Super Eureka card scan: click to enlarge
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Dice Dice, Super Eureka:

* Evolution - Put on one of your water creatures.

* Invasion - Water command (When one of your Water commands attack, you may put this creature from your hand onto it.)

* Double breaker

* When you put this creature into the battle zone, draw 4 cards. Then, your opponent chooses 2 cards in your hand at random and puts them on the bottom of your decks in any order.

  • Collector Number: 2
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Magic Command/Invader
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
DNA Spark card scan: click to enlarge
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DNA Spark:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Tap all your opponent's creatures in the battle zone.

■ If you have 2 or less shields, add the top card of your deck to your shields face down.

  • Collector Number: 23
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: 500siki
Eggsaura, Nourishing Egg
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Eggsaura, Nourishing Egg:

* Whenever you put a creature in the battle zone that has power 5000 or more, you may draw a card.

  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Evolution Totem card scan: click to enlarge
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Evolution Totem:

* When you put this creature into the battle zone, search your deck. You may take an evolution creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

* This creature gets +3000 power for each evolution creature in the battle zone.

  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Mystery Totem
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Falcon Bomber, Rocket Dash
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Falcon Bomber, Rocket Dash:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever this creature attacks, one of your creatures in the battle zone gets "speed attacker" this turn.

  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
Fox, Beast Army card scan: click to enlarge
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Fox, Beast Army:

* When you put this creature into the battle zone, each of your creatures gets the Guerrilla Command race until the end of the turn.

  • Collector Number: 21
  • Rarity: Common
  • Type: Creature
  • Race: Guerrilla Command/Invader
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Foxree, Super Beast Army card scan: click to enlarge
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Foxree, Super Beast Army:

* Evolution - Put on one of your nature creatures.

* Invasion - Nature Command (When one of your Nature Commands attack, you may put this creature from your hand onto it.)

* Double breaker

* After this creature attacks, you may return the top card of this creature to your hand.

  • Collector Number: 6
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Guerrilla Command/Invader
  • Power: 9000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Ganaldonal, Wrath Demon Dragon card scan: click to enlarge
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Ganaldonal, Wrath Demon Dragon:

* When you put this creature into the battle zone, destroy all tapped creatures.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
Giran, Dark Armor card scan: click to enlarge
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Giran, Dark Armor:

Blockericon Blocker

* This creature can't attack players.

* When this creature loses a battle, put this creature from your graveyard into the battle zone tapped.

  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Dark Knightmare/Revolutionary
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
Girangira, Demon Dragon King card scan: click to enlarge
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Girangira, Demon Dragon King:

* Evolution - Put on one of your darkness creatures.

* Double Breaker

* Revolution 2 - Whenever this creature attacks, if you have 2 or less shields, destroy one of your opponent's creatures.

  • Collector Number: 3
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Demon Command Dragon/Revolutionary
  • Power: 7000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Gogo Jigocchi card scan: click to enlarge
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Gogo Jigocchi:

* When you put this creature into the battle zone, look at the top 5 cards of your deck. You may reveal a dragon from among them and put it into your hand. Then, put the rest of the cards on the bottom of your deck in any order.

  • Collector Number: 19
  • Rarity: No Rarity
  • Type: Creature
  • Race: Fire Bird En/Revolutionary
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yuukoo009
Hearty Cap`n Polligon card scan: click to enlarge
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Hearty Cap'n Polligon:

* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

  • Collector Number: 68
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
Heaven`s Gate
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Heaven's Gate:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

  • Collector Number: 24
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
HEIKE Double Cross, Spirit of Gaga
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HEIKE Double Cross, Spirit of Gaga:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked or blocked.)

  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Honenbe, Skeletal Guardian card scan: click to enlarge
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Honenbe, Skeletal Guardian:

Blockericon Blocker

* This creature can't attack.

* When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a creature from your graveyard into your hand.

  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Ida, the Great Enigma
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Ida, the Great Enigma:

* Mana evolution - Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 51
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
Jenny, the Dismantling Puppet card scan: click to enlarge
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Jenny, the Dismantling Puppet:

* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

  • Collector Number: 59
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Jigon, Revolution Dragon card scan: click to enlarge
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Jigon, Revolution Dragon:

* Evolution - Put on one of your fire creatures.

* Triple breaker

* Revolution 2 - When you put this creature into the battle zone, if you have 2 shields or less, choose any number of your opponent's creatures that have total cost 6 or less and destroy them.

  • Collector Number: 4
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Mega Command Dragon/Revolutionary
  • Power: 13000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
Kerasas, Start Dash card scan: click to enlarge
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Kerasas, Start Dash:

* Each turn, you may have the first nature creature you summon cost 1 less. It can't cost less than 1.

  • Collector Number: 67
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Koltiolu, Scale Dragon Elemental
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Koltiolu, Scale Dragon Elemental:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, for each of your Dragons in the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.

  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
Kooc Pollon
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Kooc Pollon:

* This creature can't be attacked.

  • Collector Number: 63
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
Kuragen
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Kuragen:

* When you put this creature into the battle zone, search your deck. You may take an evolution creature from it and show it to your opponent. Then shuffle your deck and put the chosen card on top of your deck.

  • Collector Number: 56
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Locomotiver card scan: click to enlarge
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Locomotiver:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, your opponent discards a card at random from his hand.

  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Hedrian
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Lucky Ball
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Lucky Ball:

* When you put this creature into the battle zone, if your opponent has 3 or fewer shields, draw up to 2 cards.

  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Meteor Charger
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Meteor Charger:

* Destroy one of your opponent's creatures that has "blocker".

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 64
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Mist Rias, Sonic Guardian
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Mist Rias, Sonic Guardian:

* Whenever another creature is put into the battle zone, you may draw a card.

  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Moel, Love Sniper card scan: click to enlarge
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Moel, Love Sniper:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature or a creature that costs 7 or more into the battle zone, destroy one of your opponent's creatures that has power 4000 or less.

  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Muteki Batoragon
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Muteki Batoragon:

* Evolution - Put on one of your fire creatures.

* Double breaker (This creature breaks 2 shields.)

* Your evolution creatures can't be attacked.

  • Collector Number: 15
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Gaial Command Dragon
  • Power: 9000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Mypad, Start Dash
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Mypad, Start Dash:

* Each turn, you may have the first water creature you summon cost 1 less. It can't cost less than 1.

  • Collector Number: 57
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Natural Snare
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Natural Snare:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
Onikirimaru card scan: click to enlarge
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Onikirimaru:

* While all cards in your mana zone are fire or colorless, this creature gets +3000 power and has "speed attacker".

  • Collector Number: 62
  • Rarity: Common
  • Type: Creature
  • Race: Human/Unnoise
  • Power: 1000+
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Princess Cub, the Crusher
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Princess Cub, the Crusher:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, put all of your opponent's creatures that have power 2000 or less into his mana zone.

  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
Ragnarok, the Clock card scan: click to enlarge
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Ragnarok, the Clock:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, skip the rest of the turn. (Immediately start the next player's turn).

  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Outrage MAX
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
SA-Double, Super Lightning Sonic card scan: click to enlarge
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SA-Double, Super Lightning Sonic:

* Evolution - Put on one of your fire creatures.

* Invasion - Fire command (When one of your Fire commands attack, you may put this creature from your hand onto it.)

* Double breaker

* Each of your fire creatures gets "speed attacker". (A creature that has "speed attacker" doesn't get summoning sickness.)

  • Collector Number: 5
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Sonic Command/Invader
  • Power: 7000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Single, Lightning Sonic card scan: click to enlarge
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Single, Lightning Sonic:

* This creature attacks each turn if able.

* This creature can't attack creatures.

  • Collector Number: 18
  • Rarity: No Rarity
  • Type: Creature
  • Race: Sonic Command/Invader
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Spiral Gate card scan: click to enlarge
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Spiral Gate:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a creature in the battle zone and return it to its owner's hand.

  • Collector Number: 58
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Eiji Kaneda
Star Lead, Lord of Dragon Spirits card scan: click to enlarge
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Star Lead, Lord of Dragon Spirits:

* Evolution - Put on one of your light creatures.

* Double Breaker

* When you put this creature into the battle zone or whenever it attacks, choose one of your opponent's creatures and tap it.

* Revolution 2 - If you have 2 or less shields, your opponent can only untap one of his creatures at the start of his turn.

  • Collector Number: 1
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command Dragon/Revolutionary
  • Power: 8500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Talbot, Sonic
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Talbot, Sonic:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* This creature attacks each turn if able.

  • Collector Number: 60
  • Rarity: Common
  • Type: Creature
  • Race: Sonic Command/Invader
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Talu, Magic Ball card scan: click to enlarge
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Talu, Magic Ball:

Blockericon Blocker

* This creature cant attack players.

* When you put this creature into the battle zone, put the top card of your deck into your shields face down.

  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Justice Orb/Revolutionary
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Tenshukaku, Dragon King Keep card scan: click to enlarge
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Tenshukaku, Dragon King Keep:

Shieldtrigger Shield trigger

* Look at the top 5 cards of your deck. From among them, you may show a fire creature to your opponent and destroy one of your opponent's creatures that has that creatures power or less.

* Mana Arms 5: If you have 5 or more fire cards in your mana zone, add the revealed card to your hand.

* Shuffle your deck.

  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
Terror Pit card scan: click to enlarge
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Terror Pit:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's creatures.

  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Trois Charger
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Trois Charger:

* You may put a light creature that costs 3 or less from your hand into the battle zone.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Truename Baulion
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Truename Baulion:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may return 2 spells from your graveyard to your hand.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
Valhait, Lucky Dragon Elemental
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Valhait, Lucky Dragon Elemental:

* When you put this creature into the battle zone, look at the top 2 cards of your deck. From among them, add one to your shields face down, and put the other into your hand.

* Double breaker (This creature breaks 2 shields.)

  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Volcano Charger
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Volcano Charger:

* Destroy one of your opponent's creatures that has power 2000 or less.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
Yata Izuna, Eight-Headed Parasite card scan: click to enlarge
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Yata Izuna, Eight-Headed Parasite:

* At the start of your turn, you may put a evolution creature from your graveyard into the battle zone for no cost.

  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Parasite Worm/Dark Lord/Origin
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Zabi Barrel, Western Doll card scan: click to enlarge
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Zabi Barrel, Western Doll:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* When you put this creature into the battle zone, your opponent discards a card from his hand.

  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness


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