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games : Duel Masters : Super Black Box Pack
Hyperspatial Guard Hole card scan: click to enlarge

Hyperspatial Guard Hole:

* (This spell is put into your mana zone tapped.)

* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

* Put a Light or Darkness psychic creature that costs 10 or less that has Command in its race from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

  • Collector Number: 17b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
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