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Battle Spirits TCG
latest comments about Battle Spirits TCG
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怪人 Battle Spirits TCG In the discussion on the Deck "怪人" by lenko China send message
daikaigan Premium Member Indonesia
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Magna is restricted to 1 card per deck.
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Posted: April 14, 2018 04:32 am
 
second deck Battle Spirits TCG In the discussion on the Deck "second deck" by litshadow Iran send message
gameo Indonesia
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you can only use 3 cards with the same name in the deck, you have 4 Blizzard wall's in the deck
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Posted: February 22, 2018 07:44 am
 
Wing Boots Battle Spirits TCG In the discussion on the Card "Wing Boots"
paro89 Italy
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I'm searching for this. English language or italy, thanks.
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Posted: January 20, 2018 01:59 am
 
YAIBA Battle Spirits TCG In the discussion on the Deck "YAIBA" by giuli99 Italy send message
gameo Indonesia
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wheres the green symbol for the rush eff?
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Posted: January 17, 2018 05:51 pm
 
magican Battle Spirits TCG In the discussion on the Deck "magican" by jaxinblur Jamaica send message
jaxinblur Jamaica
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can anyone lend feedback on this deck im new to battle spirits a
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Posted: January 14, 2018 04:41 pm
 
lords of two areas Battle Spirits TCG In the discussion on the Deck "lords of two areas" by josh64male Indonesia send message
josh64male Indonesia
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someone rate this pls i need to know if i lack anything
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Posted: January 1, 2018 10:07 pm
 
EvCD-Shengin Shidou Battle Spirits TCG In the discussion on the Deck "EvCD-Shengin Shidou" by jaflare United States send message
daikaigan Premium Member Indonesia
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-The Character name is Shingen Shidou, not Shengin Shidou.
-In the Description, it's 'regret', not 'regrat'.
-I can suggest adding 3 The Battleground of Thousand Spears, 2 Wolf Ogre, 2 Orda-Grnatos, 2 No. 3 Rock Hand, Necro Blight, and Rashou.
-Remove Death-Haides, Last Rose Crystal, Beelzebeat, and Soul Burst
-Reduce Rocky Ogre Fortress to 2
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Posted: December 30, 2017 08:23 pm
 
hero wind Battle Spirits TCG In the discussion on the Deck "hero wind" by giuli99 Italy send message
tien Ukraine
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Seiryubi is banned so your deck is illegal
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Posted: December 15, 2017 03:28 am
 
Knights of the Round Table Battle Spirits TCG In the discussion on the Deck "Knights of the Round Table" by aquakagero United States send message
daikaigan Premium Member Indonesia
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The Bloody Artifact is restricted to 1 card per deck. Remove at least 1 copy of it from your deck.
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Posted: December 13, 2017 12:40 am
 
infinite loop Battle Spirits TCG In the discussion on the Deck "infinite loop" by jonghyun08 Miembro Premium Hong Kong send message
daikaigan Premium Member Indonesia
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Hanumerlin and Valin are restricted to 1. Remove at least 1 copy of Hanumerlin and 2 copies of Valin from your deck.
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Posted: December 7, 2017 07:54 pm
 
POOPYPANTS Battle Spirits TCG In the discussion on the Deck "POOPYPANTS" by bct23 Hong Kong
daikaigan Premium Member Indonesia
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Amaterasu-Dragon and Seiryubi are banned cards. Remove it from your deck.
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Posted: December 3, 2017 12:41 am
 
sword masters:blue Battle Spirits TCG In the discussion on the Deck "sword masters:blue" by the_peace_maker New Zealand send message
daikaigan Premium Member Indonesia
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The Magic Control Tower is a banned card. Remove it from your deck.
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Posted: November 21, 2017 09:43 pm
 
God Sech-2.0 Battle Spirits TCG In the discussion on the Deck "God Sech-2.0" by lynac Malaysia send message
mareepking Malaysia
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It's not wrong to say that stuff with big cost would clog you up, hence it will only be just more like a tech-in at 1 copy since it's not like you will die if it does not show up.
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Posted: November 20, 2017 07:03 pm
 
God Sech-2.0 Battle Spirits TCG In the discussion on the Deck "God Sech-2.0" by lynac Malaysia send message
lynac Malaysia
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Hi Mareep, thank you for the comment.
Further adding GS Soul Dragon together with Metalgarurumon might clog the hand with too many high level spirits?
Illusion Demon god is good choice tho
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Posted: November 20, 2017 05:29 pm
 
EvCD-Okuni Midoriyama Battle Spirits TCG In the discussion on the Deck "EvCD-Okuni Midoriyama" by jaflare United States send message
jaflare United States
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I'm looking for suggestions to improve this deck, but please keep the following in mind; this is a Green Bunshin deck that focuses on winged beast. the one card i do not want removed is The ShellWindDemon Yoroizumo . also i want this deck to be kept to 45 cards or less, so if you suggest adding cards, suggest what cards to remove to make space.
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Posted: November 3, 2017 12:05 pm
 
God Sech-2.0 Battle Spirits TCG In the discussion on the Deck "God Sech-2.0" by lynac Malaysia send message
mareepking Malaysia
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Not bad overall with legit draw engine and set up for Six Heaven Rush.
Perhaps some minor recommendations to further improve the deck.
Firstly perhaps considering Diamond Wall instead of Limited Barrier which works better in preventing getting killed by OTK situations which may include swarms of low cost spirits and/or multi symbol attacks.
God Sechs Type Souldragon to provide a much solid win condition along with Metagarurumon's depletion combo.
Maybe Illusion Demon God to be included to protect God Sechs from Ultimates and Metalgarurumon from being removed while going double symbol all the way.
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Posted: November 2, 2017 08:53 am
 
DigiYellow (Gen 1) Battle Spirits TCG In the discussion on the Deck "DigiYellow (Gen 1)" by jaflare United States send message
mareepking Malaysia
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I understand the restraints of being tied down to a single set to build decks.
But there is something that can really get the entire deck work better.
Well, firstly being a (mostly) mono Yellow deck, the to-go Nexus would be The Flowering Yellow Castle Gates being an extra draw every turn.
Next I'd recommend to tech-in The Fairy Priest Andromeda in the deck to allow fetching cards from trash aside from being a Trigger Counter. This is because via Patamon's effect, you are bound to discard cards which might be useful for you; recovering lost cards after disruption by the opponent is also something to consider.
Hope that this helps, good work thinking of a list with much constraints~
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Posted: October 24, 2017 04:46 am
 
The SengokuSuperDragon Siegwurm-Nova Battle Spirits TCG In the discussion on the Card "The SengokuSuperDragon Siegwurm-Nova"
jaflare United States
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Someone please explain to me that restriction; my Japanese may not be that good, but this is clearly a 'upgraded' version of Siegwurm-Nova. What gives?!
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Posted: October 22, 2017 12:30 pm
 
The HorseTwelveGodKing Exeseed Battle Spirits TCG In the discussion on the Card Review for "The HorseTwelveGodKing Exeseed" by maxifunseeker43 Hong Kong send message
mareepking Malaysia
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Considering the review being made after almost a year after the card's debut, it should be rather obvious that this is one of the worst among The Twelve God Kings.
It seldom got to top in tournaments.
Literally a lot of decks have ways to counter this card unless you considered to get Illusion Demon God braved onto it because life reduction resolving after battle ends just provides too much of an opening for a counter during Flash Timing.
Unlike True Clash which forces a block for you to take down a spirit/ultimate, you cannot pick a target at all if your opponent got some sort of immunity.
My personal score would be 3/10 for it being a flashy glass cannon.
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Posted: October 22, 2017 11:21 am
 
NANI!?!?!?! Battle Spirits TCG In the discussion on the Deck "NANI!?!?!?!" by demon87 Malaysia send message
yimas Hong Kong
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It may be good to put in something like the Hellsoil FourDemonLord to turn the tables when it comes to later turns. Nexus counters like phoenix canon, or amour ogre(?), can also be considered.
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Posted: October 18, 2017 07:01 am
 
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