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Rules and Helpful Information

 
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chibionineko
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Subject: Rules and Helpful Information   PostPosted: Thu Feb 12, 2009 12:49 am Reply with quote

Since this is a new game that is not yet available everywhere, I decided to post an explanation of the rules to help people get started. If there are still rules that are unclear please let me know and I will post some card examples to help make it clearer.


Things you need to know before playing:

Winning Conditions
• Your opponent’s Life Points becomes or drops below 0.
• Your opponent has no more cards to draw.

Deck Construction
• A Deck must contain 40 or more cards.
• Up to 3 copies of the same card are allowed per Deck.
• You can have up to 15 Shadow cards total in your Deck.

Types of Cards
Shadow – Your Shadow represents you on the field and is considered to be your “other half” and as such you may only have 1 in-play at a time. It is important to know your Shadows as they are very important in the game.
Partners – You can have up to 3 on the field at one time. They are your Defense and without out them there is nothing standing between your Opponent and your Life Points.
Skill – They can be used directly from your hand during you or your Opponent’s Battle Phase, unless they are SET (explained later).
Command – They can be used directly from your hand during your Command Phase, unless they are SET (explained later).

Parts of Shadow Cards



1) Attribute – This is your Shadows Attribute. There are 7 different Attributes in total (None, Light, Dark, Fire, Wind, Water, & Earth).
2) Card Name – Your Shadows name.
3) Shadow Level – The level of your Shadow.
4) Attack/Defense – The number next to the Sword Icon represents the ATK and the number next to the Shield Icon is DEF.
5) Card Effect – Your Shadows special ability.
6) EXP Information – See “Using EXP” for more information.

Parts of Partner Cards



1) Attribute – This is your Partners Attribute. There are 7 different Attributes in total (None, Light, Dark, Fire, Wind, Water, & Earth).
2) Card Name – This is the name of your Partner. Remember that you can’t call another Partner of the same name to the field if you already have one in-play. The exception to this rule, are Partners with the Group Symbol (6), multiple copies of these cards can be on the field at the same time.
3) Attack/Defense – The number next to the Sword Icon represents the ATK and the number next to the Shield Icon is DEF.
4) Card Effect – Your Partners special ability. The effect of your Partner can only be used during your Command Phase, unless otherwise stated on the card. Some Partners do not have an effect; those Partners instead have interesting information about the character shown in a box that looks like a scroll.
5) EXP Information – See “Using EXP” for more information.

Parts of Command Cards



1) Category – These categories represent the card. There are 9 in total (Sword, Black, White, Power, Barrier, Destroyer, Monk, Armor, & Combination).
2) Card Name – This is the name of the card.
3) Card Effect – The cards effect and conditions for activation are stated here.
4) EXP Information – See “Using EXP” for more information.
5) Set/Accessory Icon – Cards with the Set Icon must be placed face-down on the field before being played. Cards with the Accessory Icon can be equipped to a Partner (These cards stay on the field with the Partner).

Parts of Skill Cards



1) Category – These categories represent the card. There are 9 in total (Sword, Black, White, Power, Barrier, Destroyer, Monk, Armor, & Combination).
2) Card Name – This is the name of the card.
3) Card Effect – The cards effect and conditions for activation are stated here.
4) EXP Information – See “Using EXP” for more information.
5) Set Icon – Cards with the Set Icon must be placed face-down on the field before being played. After they have been set for at least one turn, they can be played during either player’s Battle Phase like any other Skill card. Cards without this Icon can be played directly from your hand.


Using EXP

At the bottom of every card there are three categories of EXP.

For Partners, Command, or Skill Cards

Required EXP – The amount of EXP needed to be in your EXP Pool before you call this Partner, or play this Command or Skill card.
Used EXP – This is the amount of EXP needed to be taken from the EXP Pool and placed in the Trash in order for this card to be played. (Required EXP is checked before Used EXP is paid)
EXP – This is how much EXP this card is worth if it is in your EXP Pool.

For Shadows
Level Up – This is the amount of EXP needed in your EXP Pool to call this Shadow onto the field, similar to the “Required EXP” of Partner cards.
Change EXP – This is the amount of EXP needed in your EXP Pool to replace this Shadow with one of the same Level but different Attribute from your hand.
EXP – Same as the one for Partners, Command, and Skills.

Note: That when charging EXP to your EXP Pool you may only use Shadow cards, unless it is of the effect of a Skill or Command, or at the End Phase of your turn if you have too many cards in your hand.


Last edited by chibionineko on Thu Feb 12, 2009 1:00 am; edited 1 time in total
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chibionineko
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Subject: Game Flow   PostPosted: Thu Feb 12, 2009 12:58 am Reply with quote

Before Starting

• Place a Level 1 Shadow from your Deck face-down in the Shadow Area.
• Shuffle your Deck and place it in the Deck Area.
• Determine which player goes first.
• Draw 5 cards for your starting hand.
• At the beginning of each game, if you don’t like your starting hand, you can shuffle the cards you drew back into your Deck and draw 5 new cards.


Phases of the Game

• Draw Phase
     o Turn your Shadow face-up. (This is not done on the first player’s first turn)
     o Draw 1 card.

• Command Phase
     o Send as many Shadow cards from your hand to the EXP Pool as you like.
     o Call a Partner from your hand (Can be done only once per turn with the exception of Partners that are called by an effect). If 3 Partners already exist on the field when you call another one, you must choose one of the Partners already on the field to send to the EXP Pool.
     o Call, Level Up, or change your Shadow to a different Attribute. (You can only choose one of these to be done once in the turn)
     o Use the effect of your Partner or Shadow, unless those effects are stated to be used at another time.
     o Use 1 or more Command cards that were either SET or from your hand. Once your Command card is resolved it goes to the EXP Pool.
     o Set Command/Skill Cards face-down on the Battle Field. (Cards that are set cannot be played in the same turn that they are set)
     o Remember that after using any effect that allows you to get cards from your Deck, to shuffle your Deck.

• Battle Phase
     o Attacking – Each Shadow and Partner can attack once per turn. (This cannot be done during the first player’s first turn)
     o Using Skills – You can use Skill cards that had been set in a previous turn or one from your hand. Your Opponent also has the opportunity to play Skill cards. This goes back and forth until each player is done playing the Skills they wish to play.
     o Resolving Skills – Skill cards are resolved in the reverse order of which they are played. (Last one played gets resolved first and so on)
     o Damage Calculation – This is done by using the ATK of the attacking Shadow or Partners in comparison to the total DEF of the opponent’s Partners. The side with the higher number wins the fight and the side with the lowest number takes the difference in Life Point damage.
     o Using Partners as Shields – The defending player then has the option of sending their Partners from play to the EXP Pool to reduce damage to their Life Points by 1 per Partner sent.
     o Recalculate Life Point damage – The original damage amount is reduced by the number of Shields and damage is taken away from the player’s Life Points at this time.
     o Both players place any used Skill cards in their own EXP Pools.
     o Repeat the steps above for each card that is attacking.

• Command Phase 2
     o See Command Phase.

• End Phase
     o If you have 7 or more cards in your hand at this time, keep 6 and send the rest to your EXP Pool.
     o Flip your Shadow back face-down.


The following is a link to some of the stores that sell these cards, if you know a store that sells the game but is not listed; please contact either myself or Konami with the stores information so it can be added to the site. You can also purchase the card packs and decks directly from Konami via the website.

http://www.konami-data.com/bluedragonrpcg/store_locations.html

The website also contains visual demo of the game as well as some hints and tips from the experts. Also, for those that are old enough and have the time to spare, the site is also looking for volunteers in areas to become judges for competitive play; you can receive exclusive items from Konami for volunteering, so check it out if you're interested.
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czamora

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Subject: Blue Dragon   PostPosted: Thu Feb 12, 2009 3:20 pm Reply with quote

Maybe supply link to get to demo in Trade Cards for Blue Dragon[/b]
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chibionineko
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Subject: Re: Blue Dragon   PostPosted: Thu Feb 12, 2009 5:40 pm Reply with quote

joecap12 wrote:
Maybe supply link to get to demo in Trade Cards for Blue Dragon


Thank you for the suggestion, here is the link to the online demo:

http://www.konami-data.com/bluedragonrpcg/demo/online_demo.html

Note: The demo does not seem to work with dial-up connections.
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czamora

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Subject: Re: Blue Dragon   PostPosted: Wed Jan 26, 2011 4:09 am Reply with quote

chibionineko wrote:
joecap12 wrote:
Maybe supply link to get to demo in Trade Cards for Blue Dragon


Thank you for the suggestion, here is the link to the online demo:

http://www.konami-data.com/bluedragonrpcg/demo/online_demo.html

Note: The demo does not seem to work with dial-up connections.


link unaccessible...can you please post again working link so i can learn to play....thanks!!
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chibionineko
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Subject:    PostPosted: Fri Jan 28, 2011 4:30 am Reply with quote

Konami has discontinued the game, taken down its website and all info on the game. Its like they want to forget it ever existed.
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